Orebfuscator
Orebfuscator - Anti X-RAY:
For all releases of 1.9/1.9.1/1.9.2/1.9.4/1.10/1.11/1.12.x/1.13.x: Version 4.4.3
Now with support for CraftBukkit 1.9/1.9.1/1.9.2/1.9.4/1.10/1.11/1.12.x/1.13.x!
This plugin is used to counter X-RAY Client mods.
It modifies data that are sent to clients to hide blocks of your choice, such as Ore, chests, dungeons, etc.
It does not manipulate blocks in the world file, thus is safe to use.
ProximityHider is a feature that hides chests that are far from players.
As of 4.3.3, Proximity Hider has been enhanced to use line-of-sight checks, not just proximity! Upgrade today.
Configuration Guide
https://github.com/lishid/Orebfuscator/wiki/How-to-properly-configure-Orebfuscator
https://github.com/lishid/Orebfuscator/wiki/Configuration-File
FAQ
https://github.com/lishid/Orebfuscator/wiki/FAQ
DOWNLOAD
Please read compatibility information before downloading as not all releases work with all versions of CraftBukkit.
Latest version should be on BukkitDev, or as a release on the Github page: https://github.com/lishid/Orebfuscator/releases
Please also download ProtocolLib and install it in the plugins folder.
- Is compatible only with version 4.0.0 or newer.
- For 1.9.4 support, you must use build 277 or newer of Protocollib 4.0
- For 1.10 support, you must use build 293 or newer of Protocollib 4.0
- For 1.11 support, please use latest stable builds of ProtocolLib for 1.11.
- For 1.12 support, please use ProtocolLib 4.3.0 or newer.
- For 1.13 support, please use ProtocolLib 4.4.0 or newer.
- Download link: https://www.spigotmc.org/resources/protocollib.1997/
- Legacy Link: http://dev.bukkit.org/server-mods/protocollib/
Features
- Advanced algorithm that hides ore, chest and and anything you specify in the configuration
- Spout compatible, but optional
- No modifications to CraftBukkit.jar is needed
- Customize the blocks you want to hide
- HIDES DUNGEONS and other blocks that are in the dark
- Different hiding mode, or scrambling.
- Extensive configuration. Change updating methods depending on your bandwidth and processing speed.
- Hide hidden chests and furnaces until a player is close to it.
- Hide hidden chests and furnaces until a player can see it.
Usage
Install:
- Copy "orebfuscator-4.4.3.jar" to your plugins folder
- If you're upgrading from Orebfuscator.jar, move the contents of the "Orebfuscator3" folder to the "Orebfuscator4" folder
- Restart your server.
Configuration
See this: https://github.com/lishid/Orebfuscator/wiki
Commands
See this: https://github.com/lishid/Orebfuscator/wiki
Permissions
See this: https://github.com/lishid/Orebfuscator/wiki
Source Code
Here you go! (Hosted on Github) - please post issues and requests for help there
Metrics
- This plugin utilizes Hidendra's plugin metrics system, which means that anonymous information of your OS and setup will be collected and sent to mcstats.org
- Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Thanks!
- Aleksey_Terzi, single-handedly updating to CraftBukkit 1.9, 1.11, and 1.12!
- DevotedMC for taking over management of the project
- AFFORESS, major help on code optimization and spout support!
- Lishid, for years(!) of maintaining this plugin, and MarioG1 for recent patch support
- raphfrk, helped with packet processing
- Many donators!
Bugs
- See the issues page for any outstanding problems.
TODO
- A command that generates the world cache for the existing chunks.
Changelog
Version 4.4.3
- Support for Minecraft 1.13.2 latest builds (CraftBukkit/Spigot/etc)
Version 4.4.2
- Fixes for reported issues during use -- please update
Version 4.4.1
- Support for Minecraft 1.13 and 1.13x (CraftBukkit/Spigot/etc)
- Some enhancements under the covers, including better support for tile entity hiding and state management
Version 4.3.3
- Includes fixes for portions of #164
- NEW FEATURE: Gaze based proximity hiding. If you can't see it due to blocks in the way, it stays proximity hid, regardless of your physical closeness! For full details, read here: PR#16
- New example configs! Find them here: https://github.com/lishid/Orebfuscator/tree/master/Plugin/src/main/resources/resources
Version 4.3.0
- Support for Minecraft 1.12 (CraftBukkit/Spigot/etc)
Version 4.2.1
- #135 : Resolved issue that plugin doesn't work unless you delete the config and force reload and clear cache after startup
Version 4.2.0
- Support for Minecraft 1.11 (CraftBukkit/Spigot/etc)
- Remove ChunkReloader due to performance issues at scale.
- Addressed #66. Limit Cache retention configuration options added.
- Proximity Hider blocks are by default orebfuscated, if both are active.
- Implemented #62. Per World Configuration -- have unique configurations per world.
- Addressed DevotedMC#8. Allow for unique proximity Y height per material hidden.
- Fixed #113. Item frames sometime disappeared.
- Fixed #124. Glitches when used FastAsyncWorldEdit.
- Fixed #125. Prevent obfuscation for NPC, for ex. NPC from plugin Citizens.
- Fixed #128. EntityChangeBlockEvent was not causing block updates.
Version 4.1.4
- Fixing ChunkLoader error: https://github.com/lishid/Orebfuscator/issues/110
- Improving performance of ChunkReloader
Version 4.1.2
- It is now possible to use Worlds list either as blacklist (i.e. all worlds are subject for obfuscation excluding listed) or as whitelist (i.e. only listed worlds are subject for obfuscation)
- Fixed bug with using ProximityHider and Signs. It is now possible to add WALL_SIGN and SIGN_POST to ProximityHider obfuscation.
- Updated wiki so commands and configuration pages are matching to the current Orebfuscator.
Version 4.1.1
- Various Small fixes
- Fix which might resolves problem described in https://github.com/lishid/Orebfuscator/issues/100
- Config file now supports block names additionally to IDs
Version 4.1.0
- Support for CB 1.10 - thanks Asgarioth!
Version 4.0.14
- Single jar supports all releases of 1.9.x now!
- Some chunk reload issues are corrected (on teleport, etc.)
Version 4.0.12.1
- Add support for 1.9.4 - this release does not support prior versions.
Version 4.0.12
- Fixed entity list reload issue
Version 4.0.11
- Fixed failure to deobfuscate along chunk boundaries under specific conditions.
Version 4.0.10
- Fixed crash for PaperSpigot servers
Version 4.0.9
- Fixed crash when chunk section (16 x 16 x 16) has more than 127 different block types
- Implemented different "transparent block" lists for Engine Mode 1 and Engine Mode 2. For now only difference is with lava block, for mode 1 it is non-transparent, for mode 2 it is transparent.
- Implemented possibility to specify which blocks are transparent and not in the config file, sections: TransparentBlocks and NonTransparentBlocks.
- Fix which may have solved java.util.ConcurrentModificationException
- Fix for phantom blocks (visible after chunk reloaded) when player is digging straight line on the chunk border.
Version 4.0.7-beta
- Corrected transparent block list. For example, lava blocks marked as transparent and therefore adjacent blocks are not obfuscating anymore
- Improved performance of ProximityHider function
Version 4.0.5-alpha
- Fixes teleport / join in the End causing client-side crashes.
- Fixes failure to deobfuscate immediately on join.
Version 4.0.3-alpha
- Updated to MC1.9.
Full release notes: In Github Release
Version 3.0.5
- Updated to MC1.8.3.
Full history: https:github.com/lishd/Orebfuscator/wiki/Version-History
A quick donation is always appreciated :D
Devoted Patreon or General Inquiry
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Posted Jun 20, 2012@Enrux
Not really, no. At least not yet.
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Posted Jun 20, 2012Is there anyway to activate Orebfuscator just for a certain area?
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Posted Jun 20, 2012@ghost22194
Ignore.
@deleted_7753621
Orebfuscator is not reload proof and gives that warning. I'm gonna be fixing that once im back from vacation.
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Posted Jun 19, 2012Not sure how long this has been happening, but I'm fairly sure it's only recently. On reload, I get this:
Should I worry about this? Is it going to take more CPU/RAM usage or cause vulnerability to x-rayers? Thanks.
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Posted Jun 18, 2012im getting alot of errors like this
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Posted Jun 18, 2012@lishid
Thanks.
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Posted Jun 17, 2012@nhoclesnar
You have a chunk corruption. Look into Chunkster to fix your chunks.
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Posted Jun 17, 2012lishid I am getting this error. Can you tell me what is possibly causing it? I was using Orebfuscator with craftbukkit plus plus build #258 with CraftDisguise.
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Posted Jun 17, 2012@monkeybee11
That's from proximityHider. If it's not working properly, you can disable it with the command.
@Chaznuts
Still not sure. I ill check once im back from vacation (around 26th)
@IdealIdeas
Because then they can filter that 1 ore out (with a custom hacking client) and see the rest of the exposed ores easily.
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Posted Jun 17, 2012@Mayhem777
It's working perfectly.
@IdealIdeas
I think he wants to make xrayers think they see ores and try to get to it, but they actually don't. Plus, if you make EVERYTHING as stone, when a 'stone' is actually a diamond ore, players will ignore it thinking it's stone. I hope you understand what I meant.
@monkeybee11
You can change the update radius in the config. I know that it sometimes causes issue by making chests and furnaces in a certain chunk permanently invisible unless you get out of the server and get back in. But hey, this is a free plugin, and the only plugin I know that can actually stop xrayers. Treasure what you already have, because one day liquish might stop developing this plugin.
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Posted Jun 17, 2012so y dose this plugin make the chests and furnices .ect go poof intill u update it =,= really anoying and its droping my fps to 0 when getting close to them
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Posted Jun 16, 2012To be less cpu intensive why not just make it so xray users just see everything as 1 ore?
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Posted Jun 16, 2012Any new info on why the transparent blocks aren't doing what they should for me? Are you able to reproduce, or do you think it's something I have that's conflicting?
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Posted Jun 16, 2012Still working on R4? :D
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Posted Jun 15, 2012@lishid
still dont work D: wait a min ya page say no bugs atm >:O false advertizement >:(
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Posted Jun 15, 2012@monkeybee11
you need to "/ofc clearcache" first
@laserlemons
Not really yet... This is a bug i've been trying to kill for a long time...
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Posted Jun 15, 2012@laserlemons
thats the same bug thats on my server Disable darkness obfuscate. DOSENOT fix it S:
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Posted Jun 15, 2012My players are seeing random ores in stone walls some times, we have to update the blocks before they look normal again.... any fixes?
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Posted Jun 15, 2012@Grimm321
Usually, 6 is good enough.
Though 10% is usually enough for x-ray hackers to get VERY rich very quickly.
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Posted Jun 14, 2012@lishid
I have no problem with them seeing 10% of the blocks, though, as you said, it will only take away very little CPU usage? For the view distance, what would be a recommended number to use?