One In The Chamber
- Pow* Right in the kisser! ( or should i say square head?)
Welcome to, Drum Roll Please
One in the Chamber
Remember that Call of duty game "One in the Chamber", This is practically the exact same thing! The Mechanics and Rules are simple. Let me show you what's going on here.
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I have now created a GitHub for anyone who wants to see and check up on the project.
GitHub: GitHub
Strong note ==on why some server owners cannot get this plugin working properly:
-This plugin has been compiled with JAVA 7,I am sorry but many of you probably do not have Java 7/8, you are probably still running Java 6, please update your java and be sure you have Java 7 on your computer for this to run correctly, and if anything, try Java 8 :) it's a bit better and it is what i am using.
V3.2 Update Notes:
- This update does have the Sign break bug fix inside!
- No more placing blocks when inside an arena
- No more breaking blocks when inside an arena.
- Wooden swords still added.
- Player inventories are now saved and are restored when leaving an arena (Any type of leaving)
- Added command: /oitc version
- Added command: /oitc stop <Arena>
- Please wait till Bukkit approves of OITC-V3.2, if you do not see it, that means it is still in the approval process!
if anyone wants me to work for them on their server please contact me :) I am open. ~~Artish1~~
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FAQ
Setup Video:
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Alright Welcome to OITC!!!! This plugin is quite like the famous call of duty gamemode called "One in the Chamber", Basically the aim of the game is to have a free for all and kill eachother, the first one to reach the stated kills wins the game (Default to 25 kills). You receive a bow, sword, and ONE arrow, arrows are 1 hit kill, and you gain one arrow for every kill you obtain.
Wow that was a big message, Glad that's overwith. Anyways lets get onto the Server commands :)
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Commands:
- /oitc - The main command of the plugin, and a shortened command for One in the Chamber
- /oitc start [Arena] - Force starts the Arena, (One player must atleast be in to actually force start it.)
- /oitc create [Arena] - Creates the arena with the name specified in the argument
- /oitc lobby - Teleports you to the Main lobby of OITC (Where the players will teleport back when a game is finished)
- /oitc addspawn [Arena] - Adds a spawn to the Arena, Can make multiple spawns (As many as you want)
- /oitc setmainlobby - Sets the main lobby to where players will teleport to after the game and with /oitc lobby
- /oitc setlobby [Arena] - This sets the Per-Arena Lobby's that players will be teleported to when they click on a sign.
- /oitc leave - leaves the current arena you are in.
- /oitc stop [ArenaName] - force stops the current arena.
- /oitc version - Gives you your current version of OITC.
- /oitc reload - Reloads the Config files for OITC(Instead of just Reloading the whole server)
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How to setup The Signs
- Line 1: oitc (Caps doesn't matter)
- Line 2: "Your ArenaName Here"
- Line 3: Nothing
- Line 4: Nothing NOTE: NOTHING IS CASE SENSITIVE.... YOU DO NOT NEED TO CAPITALIZE :)
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Features:
- Join signs!
- Multiple spawn creation for each arena. After a player has died they will respawn back to a Random location every time
- Simple to use and setup
- A scoreboard at the side of the screen, Shows each players stats with their names and kills together
- A Custom Countdown (Seconds can be changed in the config.yml for each Arena)
- Saving and restoring Player's inventories when joining/leaving an Arena.
- An Automatic Start Mechanism! (Configure how many players are needed to auto start in the config.yml
- Soon to come, Adding colored player nametags for Who is in 1st,2nd,3rd and so on Ex: Whoever is in 1st place shows other players a gold or dark red nametag
- Free for all
- No breaking blocks ingame
- No placing blocks ingame
- No opening chests ingame
- Automatic respawn, Nobody's got time for clicking "Respawn" Anymore. Just die and GO!
- Probably more to come, add anything in the comments and i might add it in.
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Permissions
- oitc.admin
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Configuration Help
Note that all values listed below are DEFAULT Values
- Countdown : 15 (How many seconds for the countdown to... countdown
- MaxPlayers: 20 ( The Amount of maximum players the Arena can hold.
- KillsToWin: 25 (The Amount of kills needed to win the game)
- AutoStartPlayers:8 (The amount of players needed to join the arena until the arena Automatically starts by itself)
- EndTime: 600 (The Amount of seconds the Arena will run for, By default is 10 Minutes(600 seconds), so after 10 minutes, if nobody gets to the KillsToWin amount, it will then stop itself.
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Other Information:
- None (At the moment)
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Posted Sep 7, 2013I think i found a bug. After the match starts/ends, You are still quenued for the game. So that if you try to join after a match ends, it will say you are already in. Logging in and out does not fix this. Leaving the quenue fixes it.
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Posted Sep 7, 2013Remaking the arena fixed it. Thank you for the quick response. I love the plugin and will continue using it for my server
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Posted Sep 7, 2013I am using craftbukkit-1.6.2-2812, according to the server host. I will try deleting from the config and re-making. What about the players keeping their items when the game ends?
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Posted Sep 7, 2013Adding to that. When i tried to leave the map, it says I left, but I'm still quenued for the next game, and the sign still says I am in the waiting for players
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Posted Sep 7, 2013Okay, so i have installed the plugin on my server, made an arena for it, defined the lobby, defined the arena, defined its spawn points, and when the game starts, the players are not teleported to the spawns. It just gives them their items and keeps them in the lobby. Then when it ended, the players had kept the items. Any help? Using 1.6.2 version
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Posted Sep 7, 2013Nice
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Posted Sep 7, 2013Fantastic job soulja :)
Are you considering custom shop configs in the future? :)
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Posted Sep 7, 2013@LegitSoulja
It's better if you have skype, since it's a private server for friends and isn't always on. nvm I'll pm the ip and I'll keep the server on for now. I'll be waiting
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Posted Sep 7, 2013I have 2 problems with this plugin once these are fixed it would be much better:
1. When a player leaves and they're in game they log back on in the arena and they can kill other players etc....
2. The kill feed is broadcasted to the whole server, maybe you could make it so that only people who are ingame can see the kill feed?
- Thanks
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Posted Sep 7, 2013@LegitSoulja
It works now :D! Anyway I still have that problem with one of the arenas, is tehre a chanche you could go on the server so you can see the problem better? Also, I only have one world
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Posted Sep 7, 2013Hi see The perm oitc.admin does that give the player permissions to create arena's ? because if it is i suggest you add permissions like oitc.join oitc.leave oitc,vote
many thanks - Epic :D
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Posted Sep 7, 20131. I cant decide I should vote for on the right, I like every can you add all.
2. Can you add a lobby system, so if you click on a join-sign, you will be teleported to a lobby, and if the game starts, u will be teleported toone of the span points
3. Can you add a leave-sign ?
4. I like jonhykrazy's idea of the perk, can you add that ?
5. Add Fall-damage pls 6. I have some other perk ideas: -=- A compass which points to next player, shuold not be too expensive, because it doesn't add a real fighting advantage, Compass in Menu -=- The Sonic Pulse, more expensive than a Fire-Sword, Ghast Tear, kills players in radius of 5, one time use per life, Ghast Tear in Menu. -=- Ender-mage, middle price class, Ender Eye, Teleport without damage to the place where you right click at, 3 times use per life, Ender Eye in Menu. -=- Stomper, never get any fall damage, add slowness-potion effect to hit players, Diamond Boots in Menu. -=- Poisoner, add poison effect to hit players, spider eye in Menu. -=- Bunny, get instant jump boost, Feather in Menu.
Thx TheLexoPlexx
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Posted Sep 7, 2013Wow I donwloaded 1.9 now the signs aren't working (can't join games)
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Posted Sep 7, 2013could you add a command to see the avaible arenas and a command to delete arenas?
[Perk suggestion]
Item Picture: Bone
Perk: Allows the player to have a tamed wolf (make sure he is deleted after a match ends or if someone selects another perk during the match)
Cost: Same as the flaming sword I think would be fair
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Posted Sep 7, 2013v2 looks beast!
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Posted Sep 7, 2013@LegitSoulja
I don't have essentials neither multiverse
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Posted Sep 7, 2013wait so there are no permissions for players? Because the defaults on my server can not join
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Posted Sep 7, 2013can you add vault support
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Posted Sep 7, 2013if a game is over the game will stop and we get teleported to an random point in the world! And when i leave an Arena, i get an error in the chat... its really weird.
Sorry bad english!
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Posted Sep 7, 2013It Just says that i have 8 spawns even though i got 12