help/Element list
Updated to: NPGuys v1.4.2
Actions
Basic
RUN_COMMAND
Executes specified console command.
type: "RUN_COMMAND" command: "say Hello, %player!"
Command: The command to execute. You can use %player variable here, that represents player name.
FORCE_COMMAND
Makes specified player to execute a command.
type: "FORCE_COMMAND" command: "kill"
Command: The command to execute.
GIVE_PERMISSION
Gives player a permission.
type: "GIVE_PERMISSION" permission: "your.permission.here"
Permission: The permission to give.
TAKE_PERMISSION
Takes back a permission from the player.
type: "TAKE_PERMISSION" permission: "your.permission.here"
Permission: The permission to take back.
ABANDON_CONVERSATION
Immediately breaks conversation.
type: "ABANDON_CONVERSATION"
Quest
BEGIN_QUEST
Begins specified quest for the player.
type: "BEGIN_QUEST" quest: "Epic quest"
Quest: The quest to begin (name, not ID!).
FINISH_QUEST
Completes quest for the player, even if there are still some uncompleted objectives.
type: "FINISH_QUEST" quest: "Epic quest"
Quest: The quest to complete (name, not ID!).
COMPLETE_OBJECTIVES
Completes quest objectives.
type: "COMPLETE_OBJECTIVES" quest: "Epic quest" objectives: - 2 - 3 - 7
Quest: The quest where the objectives come from (name, not ID!).
Objectives: Objectives to complete (IDs).
Requirements
Basic
PERMISSION
Checks if the player has certain permission.
type: "PERMISSION" reversed: false permission: "your.permission.here"
Permission: The permission to check.
MIN_LEVEL
Checks if player has reached the required level.
type: "MIN_LEVEL" level: 5
Level: The minium level.
Quest
PERFORMED_QUEST
Checks if the player is now performing certain quest.
type: "PERFORMED_QUEST" reversed: false quest: "Epic quest"
Quest: The quest to check (name, not ID!).
FINISHED_QUEST
Checks if the player has finished certain quest, at least once.
type: "FINISHED_QUEST" reversed: false quest: "Epic quest"
Quest: The quest to check (name, not ID!).
ACTIVE_OBJECTIVES
Checks if the player is performing certain quest and certain objectives are active for him.
type: "ACTIVE_OBJECTIVES" reversed: false quest: "Epic quest" objectives: - 8 - 12
Quest: The quest where the objectives come from (name, not ID!).
Objectives: Objectives to check (IDs).
COMPLETED_OBJECTIVES
Checks if the player is performing certain quest and has completed certain objectives.
type: "COMPLETED_OBJECTIVES" reversed: false quest: "Epic quest" objectives: - 8 - 12
Quest: The quest where the objectives come from (name, not ID!).
Objectives: Objectives to check (IDs).
Class system
HEROCLASS
Checks if player has the required Heroes class (SkillAPI support coming soon).
type: "HEROCLASS" class: "Warrior"
Class: Required class name.
SKILL
Checks if player has access to the required SkillAPI or Heroes skill.
type: "SKILL" skill: "Fireball"
Skill: Required skill name.
Vault
MIN_MONEY
Checks if player has enough money.
type: "MIN_MONEY" money: 350.00
Money: Minimum money.
Conversation UIs
SCOREBOARD

BOSS_HEALTHBAR
