NoLagg

Version: 1.90.4 | CB 1.7.2
Quote from lenis0012:NoLagg has not been updated since 1.7.10, for more info, check BKCommonLib
Description
NoLagg is made out of multiple completely separate components which you can enable and disable freely. Together they offer:
- Send chunks more gracefully with lowered network stress and reduced processing spikes Read more...
- Remove entities, resend chunks in case of chunk holes and clean up server memory Read more...
- Examine server tick rate performance with deep view into per-tick processes of the server Read more...
- Stop a large amount of items from spawning and spawn at a later time to avoid frozen clients Read more...
- Stack items with a configurable per-world radius Read more...
- Fix lighting errors that cause clients to recalculate lighting (and thus lag) Read more...
- Keep track of server performance such as entities, tick rate, memory and more Read more...
- Fix various bugs the server has (Patches component)
- Schedule autosaves and force data to be written to disk to prevent data loss on server crash (Saving component)
- Limit the amount of entities allowed to spawn per world or globally Read more...
- Watch events closely to warn when plugins execute main-thread methods from another thread Read more...
- Show a detailed message explaining the cause for a server freeze (lock) [read more]
- New TNT execution algortithm that is not only more efficient, but also avoids server freezes Read more...
Important
When first installing NoLagg, open up config.yml and disable components you do not need. This is very important, as some components may conflict with other plugins you use, or may not function on the type of demand you have. If you get a warning message [Severe] followed up with a stack trace in the log, this has to do with the main thread not having responded within 10 seconds. The warning is NOT an error and is no bug, and not a bug related to NoLagg. To disable this feature, disable 'threadlocknotifier' in the config.yml. This feature is mainly intended to notify you what plugin is causing the server to freeze, may it ever happen. It is used to debug plugins in general, as they may get stuck for whatever reason. If NoLagg DOES show up in there, it is a bug you should report.
FAQ
Separating into jar files
NoLagg consists of multiple components you can individually enable and disable. Reasons for not publishing it as a separate jar file for every component can be read here. Please don't ask to separate the components, I will just link you to here.
Spigot server
Not all components are needed when you use the Spigot server. The ItemStacker, ItemBuffer, Spawn Limiter, Thread Checker and Thread Lock Notifier components are not needed, since Spigot has it's own implementations to deal with that. If you still wish to use one of these components, you can, but it's best to disable the Spigot alternative then.
The other components (such as TNT, Chunks, Lighting, Common, etc.) are not implemented in Spigot (yet?) and offer additional functionality.
PTweaks
Since people keep asking about this, I went ahead and compared the two plugins. I am not going to discuss which is better in functionality, I'm just going to state which features overlap and which do not. Both plugins offer a TNT-lag solving solution, feel free to choose which solution you like better. (the solutions are different) Both plugins also offer a way to change when and how chunks are saved, NoLagg adds to this that you can configure when the server writes data to disk. PTweaks offers a way of showing used memory, NoLagg Monitor too with a bit more information. Again, preference. Chunk Persistence is something PTweaks offers and NoLagg does not. Reason I excluded it from NoLagg is that the implementation used up more processing power than that it solved (I did have this for a while). If you want to give it a try, PTweaks is your answer. Monster Limiter is incorporated in NoLagg as well but then for all entities, and more options. ChunkEdits is a tricky one: NoLagg chunks does something similar, with the difference being that it also changes at what rate chunks are sent, which is the main feature NoLagg chunks offers. In addition, the ability to increase the amount of threads running to process chunk packets and the re-using of packet raw data offers some benefits PTweaks does not offer.
Then there are a lot of other features NoLagg has and PTweaks does not, such as examining server tick rate, item stacker, item buffer, fixing lighting, cleaning up server memory, resending chunks, removing entities on command and others (see description).
In short: Both plugins offer some overlapping features, and you need to pay close attention to the configuration of PTweaks and NoLagg and disable things that conflict. Having two TNT explosion altering plugins is going to have strange results, for example. Compare the functionality, decide, and enable in NoLagg what you do not want in PTweaks, and vice versa.
NoLagg showing up in error stack traces
The examine component inserts various hooks into the server to gather measurements. Specifically, you will find that the following lines show up now and then. These hook classes do absolutely nothing when not examining and can not be the cause for any issues, unless the stack trace ends there (first line after the exception shows this stack trace)
- org.timedbukkit.craftbukkit.*
- com.bergerkiller.bukkit.common.internal.ChunkProviderServerHook
Video
Here is a video by BlueDevonMovies (lenis0012):
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted May 4, 2012@bergerkiller
Yea, it is very strange. I'll keep testing.
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Posted May 4, 2012@hispanicdude It's internal and you can't do much about it, maybe use a different HDD or RAM disk to run the server.
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Posted May 3, 2012Hello I use lagg examine to find bad plugins.
how can I fix the "Loads chunk" task? Its the highest of all.
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Posted May 3, 2012I decided to completely drop the 'keep chunks loaded' feature. Even when alone on the server it was spending around 10 ms per update to get things going, and even then chunk unloading is bugged and causes random chunks that never unload. The gain from this ('sometimes not reloading the chunk for nothing') is not worth the time spent maintaining it, so I removed it. Even when utilizing a separate thread to do all the checks, it didn't manage to deal with all the (4000!) chunks without a high CPU load.
Now looking at the item buffer as I remember people reporting stuff about it.
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Posted May 3, 2012@Mayhem777 Yup, with one config.yml where all components have their settings. Every single thing can be enabled and disables as you will. Already completely done now. Also re-worked the spawn limiter to use an entity world listener instead of the endless re-do of the entity list it did before.
Will be available shortly.
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Posted May 3, 2012All packed in a single jar? :D
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Posted May 3, 2012@CommanderGizmo NoLaggChunks doesn't do anything with weather changes or anything that can trigger such a thing. The only thing it handles is chunk packets. Unless his plugin uses a packet listener of course...then I don't know what can happen.
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Posted May 3, 2012I'm having some trouble with the WeatherRestrictions plugin that seems to be some sort of race condition that occurs with users of NoLagg. I have narrowed it down to NoLaggChunks as the issue occurred with only that NL plugin installed. Can you advise any reason that Chunks might cause a feedback loop calling onWeatherChange()? You can read my posts on the issue here.
Thanks for looking into it!
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Posted May 3, 2012Ok I decided to work on Nolagg again. I seriously want to get it over with and have all components nicely packed in one jar file. I will also work around some of the tickets.
Main problem right now is that BKCommonLib can't handle the large amount of plugins that access it.
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Posted Apr 30, 2012Nolagg item buffer crashed the server when tnting wool.
http://pastebin.com/sAAZZ3St
using bukkit version git-Bukkit-1.2.5-R1.0-b2149jnks (MC: 1.2.5) NoLaggItemBuffer v1.02 NoLaggTNT v1.05 NoLaggItemStacker v1.01 NoLaggExamine v1.06 NoLagg v1.81
Thank you for your efforts.
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Posted Apr 30, 2012ItemBuffer is not behaving as described. When the chunk limit is reached, drops stop spawning but they do not appear when you bring the drops back under the chunk limit.
How can I resolve?
Removing the plugin worked great. Looking forward to a 1.2.5 update
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Posted Apr 30, 2012Please Update to 1.2.5, "nolagg.jar can't be loaded..." bla bla bla same with all modules...
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Posted Apr 28, 2012bergerkiller: BKCommonLib v1.18.jar (tried to rename to BKCommonLib.jar) is in the plugins folder
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Posted Apr 28, 2012@drdeft Add the BKCommonLib.jar which is included in the download. (into plugins folder)
@gabriel11798 See config.yml of NoLagg folder. (has annotation/header)
@stutiguias I did take measurements to add support, though I am not sure about the latest version(s)
@follet2004 Answer to what? I'll go to his page and sort it out then...
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Posted Apr 28, 2012@bergerkiller
The NoLagg 1.83 plugin is having problems with another plugin called Tree Assist 4.0 but it has already been reported but the creator of the plugin is waiting for your answer.
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Posted Apr 27, 2012NoLag work with SpoutPlugin ?
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Posted Apr 27, 2012How do you disable the "keep chunks loaded" feature?
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Posted Apr 27, 2012Bukkit 1.2.5 R1.2 NoLagg 1.82 BKCommonLib v1.18.jar NoLagg.jar
2012-04-27 14:08:47 [SEVERE] org.bukkit.plugin.UnknownDependencyException: BKCommonLib 2012-04-27 14:08:47 [SEVERE] at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:120) 2012-04-27 14:08:47 [SEVERE] at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:307) 2012-04-27 14:08:47 [SEVERE] at im.mcft.pluginreloader.PluginReloader.loadPlugin(PluginReloader.java:244) 2012-04-27 14:08:47 [SEVERE] at im.mcft.pluginreloader.PluginReloader.onCommand(PluginReloader.java:86) 2012-04-27 14:08:47 [SEVERE] at org.bukkit.command.PluginCommand.execute(PluginCommand.java:40) 2012-04-27 14:08:47 [SEVERE] at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:166) 2012-04-27 14:08:47 [SEVERE] at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:636) 2012-04-27 14:08:47 [SEVERE] at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:821) 2012-04-27 14:08:47 [SEVERE] at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:781) 2012-04-27 14:08:47 [SEVERE] at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:764) 2012-04-27 14:08:47 [SEVERE] at net.minecraft.serverhook.NetServerHandlerProxy.a(NetServerHandlerProxy.java:141) 2012-04-27 14:08:47 [SEVERE] at net.minecraft.server.Packet3Chat.handle(Packet3Chat.java:34) 2012-04-27 14:08:47 [SEVERE] at net.minecraft.server.NetworkManager.b(NetworkManager.java:229) 2012-04-27 14:08:47 [SEVERE] at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:113) 2012-04-27 14:08:47 [SEVERE] at net.minecraft.serverhook.NetServerHandlerProxy.a(NetServerHandlerProxy.java:83) 2012-04-27 14:08:47 [SEVERE] at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:92) 2012-04-27 14:08:47 [SEVERE] at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:622) 2012-04-27 14:08:47 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:506) 2012-04-27 14:08:47 [SEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
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Posted Apr 26, 2012This is the only one plugin that can remove ALL lag! Even PTweaks didn't get this when someone harvested the melon farm and getting over 900 items!
Didn't download it yet? Where are you waiting for?
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Posted Apr 25, 2012@Kirdog Note that part of this loading is as well decompressing the content. If the CPU can't handle this (and the process is NOT multithreaded!) it can tear down performance as well. The chunk unload delays were meant to battle this, but right now it has a lot of problems ever since chunks are unloaded every tick...cancelling these chunks every tick is causing a lot of lag lately.