NoLagg

Version: 1.90.4 | CB 1.7.2
Quote from lenis0012:NoLagg has not been updated since 1.7.10, for more info, check BKCommonLib
Description
NoLagg is made out of multiple completely separate components which you can enable and disable freely. Together they offer:
- Send chunks more gracefully with lowered network stress and reduced processing spikes Read more...
- Remove entities, resend chunks in case of chunk holes and clean up server memory Read more...
- Examine server tick rate performance with deep view into per-tick processes of the server Read more...
- Stop a large amount of items from spawning and spawn at a later time to avoid frozen clients Read more...
- Stack items with a configurable per-world radius Read more...
- Fix lighting errors that cause clients to recalculate lighting (and thus lag) Read more...
- Keep track of server performance such as entities, tick rate, memory and more Read more...
- Fix various bugs the server has (Patches component)
- Schedule autosaves and force data to be written to disk to prevent data loss on server crash (Saving component)
- Limit the amount of entities allowed to spawn per world or globally Read more...
- Watch events closely to warn when plugins execute main-thread methods from another thread Read more...
- Show a detailed message explaining the cause for a server freeze (lock) [read more]
- New TNT execution algortithm that is not only more efficient, but also avoids server freezes Read more...
Important
When first installing NoLagg, open up config.yml and disable components you do not need. This is very important, as some components may conflict with other plugins you use, or may not function on the type of demand you have. If you get a warning message [Severe] followed up with a stack trace in the log, this has to do with the main thread not having responded within 10 seconds. The warning is NOT an error and is no bug, and not a bug related to NoLagg. To disable this feature, disable 'threadlocknotifier' in the config.yml. This feature is mainly intended to notify you what plugin is causing the server to freeze, may it ever happen. It is used to debug plugins in general, as they may get stuck for whatever reason. If NoLagg DOES show up in there, it is a bug you should report.
FAQ
Separating into jar files
NoLagg consists of multiple components you can individually enable and disable. Reasons for not publishing it as a separate jar file for every component can be read here. Please don't ask to separate the components, I will just link you to here.
Spigot server
Not all components are needed when you use the Spigot server. The ItemStacker, ItemBuffer, Spawn Limiter, Thread Checker and Thread Lock Notifier components are not needed, since Spigot has it's own implementations to deal with that. If you still wish to use one of these components, you can, but it's best to disable the Spigot alternative then.
The other components (such as TNT, Chunks, Lighting, Common, etc.) are not implemented in Spigot (yet?) and offer additional functionality.
PTweaks
Since people keep asking about this, I went ahead and compared the two plugins. I am not going to discuss which is better in functionality, I'm just going to state which features overlap and which do not. Both plugins offer a TNT-lag solving solution, feel free to choose which solution you like better. (the solutions are different) Both plugins also offer a way to change when and how chunks are saved, NoLagg adds to this that you can configure when the server writes data to disk. PTweaks offers a way of showing used memory, NoLagg Monitor too with a bit more information. Again, preference. Chunk Persistence is something PTweaks offers and NoLagg does not. Reason I excluded it from NoLagg is that the implementation used up more processing power than that it solved (I did have this for a while). If you want to give it a try, PTweaks is your answer. Monster Limiter is incorporated in NoLagg as well but then for all entities, and more options. ChunkEdits is a tricky one: NoLagg chunks does something similar, with the difference being that it also changes at what rate chunks are sent, which is the main feature NoLagg chunks offers. In addition, the ability to increase the amount of threads running to process chunk packets and the re-using of packet raw data offers some benefits PTweaks does not offer.
Then there are a lot of other features NoLagg has and PTweaks does not, such as examining server tick rate, item stacker, item buffer, fixing lighting, cleaning up server memory, resending chunks, removing entities on command and others (see description).
In short: Both plugins offer some overlapping features, and you need to pay close attention to the configuration of PTweaks and NoLagg and disable things that conflict. Having two TNT explosion altering plugins is going to have strange results, for example. Compare the functionality, decide, and enable in NoLagg what you do not want in PTweaks, and vice versa.
NoLagg showing up in error stack traces
The examine component inserts various hooks into the server to gather measurements. Specifically, you will find that the following lines show up now and then. These hook classes do absolutely nothing when not examining and can not be the cause for any issues, unless the stack trace ends there (first line after the exception shows this stack trace)
- org.timedbukkit.craftbukkit.*
- com.bergerkiller.bukkit.common.internal.ChunkProviderServerHook
Video
Here is a video by BlueDevonMovies (lenis0012):
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Mar 3, 2012-
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Posted Mar 3, 2012Hi,
Im still using 1.1 and got some problems with chunk unloading (i think that)
here is a /nolagg stats
http://www.fotos-hochladen.net/uploads/20120304010fgyu7hl20i.png
and here the config
http://pastebin.com/eMYicfJM
NoLagg version 1.59
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Posted Mar 3, 2012@Gnintendo Use 1.71 for the RB, 1.73 for MC 1.2.3. I decided to script ahead in time to keep up with the large amount of changes.
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Posted Mar 3, 2012argh, I still need to know if 1.73 works with build 1988...the latest RB, and, if not, what's the latest version of nolagg that works with 1988...
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Posted Mar 3, 2012is it 1.2.3
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Posted Mar 3, 2012@bergerkiller
What's the latest build that works with 1.1-R6?
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Posted Mar 3, 2012@Gnintendo It works with build #2002 - 2032 as Ive tested.
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Posted Mar 3, 2012will 1.73 work with 1.1-R6?
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Posted Mar 3, 2012@Sk8Sanctified It was 5 am yesterday, so I didn't have enough time to properly test the lighting fixing ability. Use 1.73, the lighting fixer and item buffering has been remastered and improved. It now fixes lighting 100% of the time.
Also, many other fixes I don't feel like listing right now...of which a general cleanup of all sorts of unused classes.
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Posted Mar 3, 2012Getting this error with autoFixLighting: true
With nolagg package 1.72 and bukkit 2022
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Posted Mar 3, 2012I love this plugin.. I use it to speedload chunks and improve performance a lot, not limit lag - since we have the hardware :) I just love it, can't wait for a 1.2 version :)
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Posted Mar 2, 2012Does the asynchronous chunk saving save the worlds like a plugin like autosave? I'm sorry, I just wanna make sure that I'm reading this right.
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Posted Mar 2, 2012@deleted_6837836 It doesn't disable itself, it only shows that warning.
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Posted Mar 2, 2012@deleted_6837836
Isn't build 2013 in Minecraft 1.2 territory? That's Anvil, a totally different chunk system. I think a major overhaul is required before that can happen.
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Posted Mar 2, 2012NoLagg TNT and Chunks say it is too old for the Bukkit server (Mine is build 2013) and disables itself.
Perhaps you can update it again.
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Posted Mar 2, 2012@LEOcab
when your view distance is below 7 (in my previous experience) mobs dont spawn (and i didnt have nolagg at the time) especially ghasts, since they are a very long range mob
but this stuff may have been dealt with since then, also mobs in unloaded chunks shudnt count since they are "unloaded" but i don't personally touch the mob limiter and perhaps nolagg takes unloaded chunks entities into consideration, but i dont see why it would
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Posted Mar 2, 2012@cvxx7q
Yeah sorry about that; apparently it's a Bukkit bug. Your text to link here...
I did have the problem in 1.1 though. I couldn't run my server at all without NoLagg. I think it left mobs trapped in unloaded chunks or something, like what happens when you set view-distance in server.properties to less than 10...
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Posted Mar 2, 2012@LEOcab if your using 1.2 then your using development builds, and if no lagg is gone than how would it affect your mob spawning? maybe you should wait for an RB if you cant deal with dev builds and end up pointing the blame at plugins you had removed...
and the latest NoLagg build is marked as 1.1-R6 aka not 1.2 so you cant even BEGIN to blame NoLagg if it wasnt working
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Posted Mar 1, 2012For some reason the mob limiting doesn't work with 1.69 spawnlimits:
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Posted Mar 1, 2012For 1.71 it is marked as CB 1.2R6, change to 1.1R6 :P