NoLagg

Version: 1.90.4 | CB 1.7.2
Quote from lenis0012:NoLagg has not been updated since 1.7.10, for more info, check BKCommonLib
Description
NoLagg is made out of multiple completely separate components which you can enable and disable freely. Together they offer:
- Send chunks more gracefully with lowered network stress and reduced processing spikes Read more...
- Remove entities, resend chunks in case of chunk holes and clean up server memory Read more...
- Examine server tick rate performance with deep view into per-tick processes of the server Read more...
- Stop a large amount of items from spawning and spawn at a later time to avoid frozen clients Read more...
- Stack items with a configurable per-world radius Read more...
- Fix lighting errors that cause clients to recalculate lighting (and thus lag) Read more...
- Keep track of server performance such as entities, tick rate, memory and more Read more...
- Fix various bugs the server has (Patches component)
- Schedule autosaves and force data to be written to disk to prevent data loss on server crash (Saving component)
- Limit the amount of entities allowed to spawn per world or globally Read more...
- Watch events closely to warn when plugins execute main-thread methods from another thread Read more...
- Show a detailed message explaining the cause for a server freeze (lock) [read more]
- New TNT execution algortithm that is not only more efficient, but also avoids server freezes Read more...
Important
When first installing NoLagg, open up config.yml and disable components you do not need. This is very important, as some components may conflict with other plugins you use, or may not function on the type of demand you have. If you get a warning message [Severe] followed up with a stack trace in the log, this has to do with the main thread not having responded within 10 seconds. The warning is NOT an error and is no bug, and not a bug related to NoLagg. To disable this feature, disable 'threadlocknotifier' in the config.yml. This feature is mainly intended to notify you what plugin is causing the server to freeze, may it ever happen. It is used to debug plugins in general, as they may get stuck for whatever reason. If NoLagg DOES show up in there, it is a bug you should report.
FAQ
Separating into jar files
NoLagg consists of multiple components you can individually enable and disable. Reasons for not publishing it as a separate jar file for every component can be read here. Please don't ask to separate the components, I will just link you to here.
Spigot server
Not all components are needed when you use the Spigot server. The ItemStacker, ItemBuffer, Spawn Limiter, Thread Checker and Thread Lock Notifier components are not needed, since Spigot has it's own implementations to deal with that. If you still wish to use one of these components, you can, but it's best to disable the Spigot alternative then.
The other components (such as TNT, Chunks, Lighting, Common, etc.) are not implemented in Spigot (yet?) and offer additional functionality.
PTweaks
Since people keep asking about this, I went ahead and compared the two plugins. I am not going to discuss which is better in functionality, I'm just going to state which features overlap and which do not. Both plugins offer a TNT-lag solving solution, feel free to choose which solution you like better. (the solutions are different) Both plugins also offer a way to change when and how chunks are saved, NoLagg adds to this that you can configure when the server writes data to disk. PTweaks offers a way of showing used memory, NoLagg Monitor too with a bit more information. Again, preference. Chunk Persistence is something PTweaks offers and NoLagg does not. Reason I excluded it from NoLagg is that the implementation used up more processing power than that it solved (I did have this for a while). If you want to give it a try, PTweaks is your answer. Monster Limiter is incorporated in NoLagg as well but then for all entities, and more options. ChunkEdits is a tricky one: NoLagg chunks does something similar, with the difference being that it also changes at what rate chunks are sent, which is the main feature NoLagg chunks offers. In addition, the ability to increase the amount of threads running to process chunk packets and the re-using of packet raw data offers some benefits PTweaks does not offer.
Then there are a lot of other features NoLagg has and PTweaks does not, such as examining server tick rate, item stacker, item buffer, fixing lighting, cleaning up server memory, resending chunks, removing entities on command and others (see description).
In short: Both plugins offer some overlapping features, and you need to pay close attention to the configuration of PTweaks and NoLagg and disable things that conflict. Having two TNT explosion altering plugins is going to have strange results, for example. Compare the functionality, decide, and enable in NoLagg what you do not want in PTweaks, and vice versa.
NoLagg showing up in error stack traces
The examine component inserts various hooks into the server to gather measurements. Specifically, you will find that the following lines show up now and then. These hook classes do absolutely nothing when not examining and can not be the cause for any issues, unless the stack trace ends there (first line after the exception shows this stack trace)
- org.timedbukkit.craftbukkit.*
- com.bergerkiller.bukkit.common.internal.ChunkProviderServerHook
Video
Here is a video by BlueDevonMovies (lenis0012):
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Feb 8, 2012-
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Posted Feb 8, 2012Cool plugin... I will add it to my server right now<sub>, :D</sub>
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Posted Feb 7, 2012@XeonG8 I am also developing TrainCarts, and to remain compatibility overall, I have to include the newest version in other plugins as well :)
I probably forgot to update the yml file, the one with 1.03 is the one you need. (even though both say 1.02 on startup)
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Posted Feb 6, 2012@bergerkillerboth the files for BKCommonLib 1.02 and 1.03, but when loading it shows in console that it is 1.02
12:50:44 [INFO] [BKCommonLib] Loading BKCommonLib v1.02. 12:50:44 [INFO] BKCommonLib version 1.02 enabled! 12:50:44 [INFO] [NoLagg] Loading NoLagg v1.62. 12:50:44 [INFO] [NoLagg] Orebfuscation has been detected and will be used when sending chunks 12:50:44 [INFO] [NoLagg] Note that this may require you to set more threads used for sending! 12:50:44 [INFO] NoLagg version 1.62 enabled!
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Posted Feb 6, 2012Suddenly a pile up of bergerkillers common libraries :P
whats the meaning of this .jar spam??
Anyway all working good here, and thanks for adding the extra nolagg perms
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Posted Feb 6, 2012@godgodgodgo Sigh, how did the old one get in there? Anyway, you need to use the latest version ; 1.03. THe other one may work as well, but I always include the latest version since it is shared among multiple plugins now.
I'll write a changelog too, starting to get tired of that :)
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Posted Feb 6, 2012Yeh which BKlibs should we use in the .zip? and a changelog for latest versions would be nice
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Posted Feb 6, 2012Is nolagg fix working properly for lake/seas?
When using it, the light levels for blocks are acting kinda bit weird, ending up with different results each time.
Too tired to check, if it might be an issue with an other plugin im using. Sorry.
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Posted Feb 6, 2012Yeah, you have two versions of BKCommonLib in the latest zip. Which should we be using?
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Posted Feb 6, 2012Hi there. My bukkit won't load your plugin :( I'm running R3
2012-02-06 19:29:48 [SEVERE] Could not load 'plugins/NoLagg.jar' in folder 'plugins': org.bukkit.plugin.UnknownDependencyException: BKCommonLib at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:165) at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:156) at org.bukkit.craftbukkit.CraftServer.<init>(CraftServer.java:132) at net.minecraft.server.ServerConfigurationManager.<init>(ServerConfigurationManager.java:52) at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:148) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:408) at net.minecraft.server.ThreadServerApplication.run(SourceFile:465)
Any idea?
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Posted Feb 6, 2012Uploaded 1.62; this should fix the memory leak issue in the item stacker. I replaced all bukkit entities with native entities to prevent the use of Location classes; it is all raw mathematics.
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Posted Feb 6, 2012@godgodgodgo Nope, both jar files need to be put in the plugins folder.
Also, general announcement: - I noticed that there is some sort of heavy memory leak in one of the plugins I am running. This can possibly be NoLagg, this is just so you are aware of it. I couldn't find out what was causing it real fast, but it caused the memory to increase 10 mb/s while it was 2 mb/s before. This eventually caused the server to slow down significantly. May I find out what is wrong, I'll post it here.
EDIT
It's the item stacker - again. It caused an average +22 mb/s when enabled, when disabled this was +3 mb/s. Garbage collecting also doesn't clear some of the data. I have a feeling entities are infinitely added but not removed.
EDIT
Ok that was easy to find out. It was creating, for 1000 items: 1000 x 1000 = 1000000 locations. This equals 1000000 * (8 + 8 + 8 + 4 + 4 + 4 + 4) = 1000000 * 40 = 40.000.000 = 40 mb. And that happened Every update interval...yeah that explains a memory issue. I am now changing this :)
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Posted Feb 6, 2012@bergerkiller
Wait so I only put in NoLagg.jar?
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Posted Feb 6, 2012Awesome plugin.
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Posted Feb 5, 2012@bergerkiller
hmm I suppose that is possible. I do lock the server time using commandbook quite often but had no idea it could affect redstone. I'll do some more testing - thanks
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Posted Feb 5, 2012@SERVERCONSOLE Uploaded 1.61 on GitHub, it fixes that issue. I'll upload it here too.
@patriotdow I honestly can't think of any block-affecting features in NoLagg....uuhm Do you have your time locked by some other plugin? Locking the world time can cause redstone to go crazy (freeze, insta-boost or other). This is a CraftBukkit problem.
Other than that I can't think of a feature that would cause this. Maybe chunk unload delays, but I doubt that, since that merely unloads and loads a chunk...
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Posted Feb 5, 20121.60 w/ bukkit 1.1-R3 breaks redstone for me.
I noticed that after my server had been up for an hour or two that redstone would go funky on me. e.g. doors would stay open or stay open for 30x longer than usual. Redstone relays would cease to function properly.
I'm quite certain it is NoLagg because when looking at my other plugins it seemed the only logical choice (I don't think mchat would cause redstone problems) so I disabled it and sure enough my problems go away. Anytime NoLagg is turned back on the server will work fine for an hour or two and then it happens again. Reload also fixes temporarily....
Any ideas?
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Posted Feb 5, 2012-
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Posted Feb 5, 2012@SERVERCONSOLE A programming thing, I used ! in front of the ignoredtypes.contains, so right now it only stacks items in that are set as 'ignored' in the configuration. These logic errors happen now and then...
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Posted Feb 5, 2012