NoLagg

Version: 1.90.4 | CB 1.7.2
Quote from lenis0012:NoLagg has not been updated since 1.7.10, for more info, check BKCommonLib
Description
NoLagg is made out of multiple completely separate components which you can enable and disable freely. Together they offer:
- Send chunks more gracefully with lowered network stress and reduced processing spikes Read more...
- Remove entities, resend chunks in case of chunk holes and clean up server memory Read more...
- Examine server tick rate performance with deep view into per-tick processes of the server Read more...
- Stop a large amount of items from spawning and spawn at a later time to avoid frozen clients Read more...
- Stack items with a configurable per-world radius Read more...
- Fix lighting errors that cause clients to recalculate lighting (and thus lag) Read more...
- Keep track of server performance such as entities, tick rate, memory and more Read more...
- Fix various bugs the server has (Patches component)
- Schedule autosaves and force data to be written to disk to prevent data loss on server crash (Saving component)
- Limit the amount of entities allowed to spawn per world or globally Read more...
- Watch events closely to warn when plugins execute main-thread methods from another thread Read more...
- Show a detailed message explaining the cause for a server freeze (lock) [read more]
- New TNT execution algortithm that is not only more efficient, but also avoids server freezes Read more...
Important
When first installing NoLagg, open up config.yml and disable components you do not need. This is very important, as some components may conflict with other plugins you use, or may not function on the type of demand you have. If you get a warning message [Severe] followed up with a stack trace in the log, this has to do with the main thread not having responded within 10 seconds. The warning is NOT an error and is no bug, and not a bug related to NoLagg. To disable this feature, disable 'threadlocknotifier' in the config.yml. This feature is mainly intended to notify you what plugin is causing the server to freeze, may it ever happen. It is used to debug plugins in general, as they may get stuck for whatever reason. If NoLagg DOES show up in there, it is a bug you should report.
FAQ
Separating into jar files
NoLagg consists of multiple components you can individually enable and disable. Reasons for not publishing it as a separate jar file for every component can be read here. Please don't ask to separate the components, I will just link you to here.
Spigot server
Not all components are needed when you use the Spigot server. The ItemStacker, ItemBuffer, Spawn Limiter, Thread Checker and Thread Lock Notifier components are not needed, since Spigot has it's own implementations to deal with that. If you still wish to use one of these components, you can, but it's best to disable the Spigot alternative then.
The other components (such as TNT, Chunks, Lighting, Common, etc.) are not implemented in Spigot (yet?) and offer additional functionality.
PTweaks
Since people keep asking about this, I went ahead and compared the two plugins. I am not going to discuss which is better in functionality, I'm just going to state which features overlap and which do not. Both plugins offer a TNT-lag solving solution, feel free to choose which solution you like better. (the solutions are different) Both plugins also offer a way to change when and how chunks are saved, NoLagg adds to this that you can configure when the server writes data to disk. PTweaks offers a way of showing used memory, NoLagg Monitor too with a bit more information. Again, preference. Chunk Persistence is something PTweaks offers and NoLagg does not. Reason I excluded it from NoLagg is that the implementation used up more processing power than that it solved (I did have this for a while). If you want to give it a try, PTweaks is your answer. Monster Limiter is incorporated in NoLagg as well but then for all entities, and more options. ChunkEdits is a tricky one: NoLagg chunks does something similar, with the difference being that it also changes at what rate chunks are sent, which is the main feature NoLagg chunks offers. In addition, the ability to increase the amount of threads running to process chunk packets and the re-using of packet raw data offers some benefits PTweaks does not offer.
Then there are a lot of other features NoLagg has and PTweaks does not, such as examining server tick rate, item stacker, item buffer, fixing lighting, cleaning up server memory, resending chunks, removing entities on command and others (see description).
In short: Both plugins offer some overlapping features, and you need to pay close attention to the configuration of PTweaks and NoLagg and disable things that conflict. Having two TNT explosion altering plugins is going to have strange results, for example. Compare the functionality, decide, and enable in NoLagg what you do not want in PTweaks, and vice versa.
NoLagg showing up in error stack traces
The examine component inserts various hooks into the server to gather measurements. Specifically, you will find that the following lines show up now and then. These hook classes do absolutely nothing when not examining and can not be the cause for any issues, unless the stack trace ends there (first line after the exception shows this stack trace)
- org.timedbukkit.craftbukkit.*
- com.bergerkiller.bukkit.common.internal.ChunkProviderServerHook
Video
Here is a video by BlueDevonMovies (lenis0012):
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Apr 27, 2013@MegaAlenMinecraft Use latest dev builds of Spigot, BKCommonLib and NoLagg. I rewrote the silent packet sending logic so it is more stable, fixing your (possible) bug in the process.
@NastyStevie There are development builds that are semi-stable, I am waiting for BKCommonLib to be 100% finished and verified to be bug-free, as server software is not done yet and changes occur all the time.
@InfroCZE Yeah please do, I'm kinda filled with tasks right now, don't want to lose it in the process... Meanwhile, can you see whether it works without buffered sending enabled? So, enable NoLagg chunks, but disable the 'bufferedSending' in the config.yml. There are two send modes, and I need to know where to look to fix it.
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Posted Apr 26, 2013@bergerkiller
Should I post this to tickets so you have it on eyes?
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Posted Apr 26, 2013When are you going to update to 1.5.1?
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Posted Apr 26, 2013@InfroCZE I see, I might have to re-introduce the entity spawn packet delay I had before. It could be some sort of client bug caused by too rapid sending.
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Posted Apr 25, 2013@DesmondOz
it sure does. Download the latest dev builds
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Posted Apr 25, 2013does this work with 1.5.1 ?
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Posted Apr 25, 2013@bergerkiller
I disabled the Chunks and it looks like fixed...
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Posted Apr 25, 2013@MegaAlenMinecraft
stop spamming the discussion
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Posted Apr 25, 2013Hi I have some problems, can you please fix this bug? http://pastebin.com/Bt5TNn6r I am using latest version of Nolagg, bkcommonlib and spigot.
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Posted Apr 25, 2013@bergerkiller
I didnt noticed this until update to bukkit 1.5.1 R 0.2. I will definitely try what you have suggested :)
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Posted Apr 25, 2013Hi I have some problems, can you please fix this bug? http://pastebin.com/Bt5TNn6r I am using latest version of Nolagg, bkcommonlib and spigot.
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Posted Apr 25, 2013@InfroCZE I noticed something similar with minecarts when testing TrainCarts, so it's interesting that you say this now. When debugging that I noticed that the client was not sending any interaction packets, so it is most definitely related to a bug in the Minecraft client.
NoLagg chunks is the only component that has to manually send the entity spawn packets (although it uses server code to do it). See if disabling that resolves your issues. I'm still not entirely sure what causes it though, it appears to be a 1.5 client bug of sorts.
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Posted Apr 25, 2013Is it possible that nolagg causes players unable to hit mobs??? Becouse I tested it, like 10 timesd, and when I had nolagg on, I couldnt hit mobs and when off, everything was fine
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Posted Apr 21, 2013@bergerkiller
Testing <3
@EDIT: No more errors, it seems fine (;
@EDIT2: 6k chunks loaded instead of 1,5k, is that right? O.o
@EDIT3: Nevermind...
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Posted Apr 21, 2013@rfsantos1996 Fixed it in the latest BKCommonLib build. :)
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Posted Apr 21, 2013@bergerkiller
Thanks (;
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Posted Apr 21, 2013@rfsantos1996 Found the bug, has to do with 'ignored' packet sending. I'll go and fix this the best I can.
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Posted Apr 20, 2013@bergerkiller
It causes spam when anyone moves :/ Its something with netty
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Posted Apr 20, 2013@rfsantos1996 It looks like a harmless warning to me though, but I'll see what could be going on.
@Nak3dWafff1es Hmn looks like an Item teleported to another world. I'll push a hotfix real quick.
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Posted Apr 20, 2013@bergerkiller
Ok... I get this message after #794 and with every Bkcommonlib/NoLagg build