NoLagg

Version: 1.90.4 | CB 1.7.2
Quote from lenis0012:NoLagg has not been updated since 1.7.10, for more info, check BKCommonLib
Description
NoLagg is made out of multiple completely separate components which you can enable and disable freely. Together they offer:
- Send chunks more gracefully with lowered network stress and reduced processing spikes Read more...
- Remove entities, resend chunks in case of chunk holes and clean up server memory Read more...
- Examine server tick rate performance with deep view into per-tick processes of the server Read more...
- Stop a large amount of items from spawning and spawn at a later time to avoid frozen clients Read more...
- Stack items with a configurable per-world radius Read more...
- Fix lighting errors that cause clients to recalculate lighting (and thus lag) Read more...
- Keep track of server performance such as entities, tick rate, memory and more Read more...
- Fix various bugs the server has (Patches component)
- Schedule autosaves and force data to be written to disk to prevent data loss on server crash (Saving component)
- Limit the amount of entities allowed to spawn per world or globally Read more...
- Watch events closely to warn when plugins execute main-thread methods from another thread Read more...
- Show a detailed message explaining the cause for a server freeze (lock) [read more]
- New TNT execution algortithm that is not only more efficient, but also avoids server freezes Read more...
Important
When first installing NoLagg, open up config.yml and disable components you do not need. This is very important, as some components may conflict with other plugins you use, or may not function on the type of demand you have. If you get a warning message [Severe] followed up with a stack trace in the log, this has to do with the main thread not having responded within 10 seconds. The warning is NOT an error and is no bug, and not a bug related to NoLagg. To disable this feature, disable 'threadlocknotifier' in the config.yml. This feature is mainly intended to notify you what plugin is causing the server to freeze, may it ever happen. It is used to debug plugins in general, as they may get stuck for whatever reason. If NoLagg DOES show up in there, it is a bug you should report.
FAQ
Separating into jar files
NoLagg consists of multiple components you can individually enable and disable. Reasons for not publishing it as a separate jar file for every component can be read here. Please don't ask to separate the components, I will just link you to here.
Spigot server
Not all components are needed when you use the Spigot server. The ItemStacker, ItemBuffer, Spawn Limiter, Thread Checker and Thread Lock Notifier components are not needed, since Spigot has it's own implementations to deal with that. If you still wish to use one of these components, you can, but it's best to disable the Spigot alternative then.
The other components (such as TNT, Chunks, Lighting, Common, etc.) are not implemented in Spigot (yet?) and offer additional functionality.
PTweaks
Since people keep asking about this, I went ahead and compared the two plugins. I am not going to discuss which is better in functionality, I'm just going to state which features overlap and which do not. Both plugins offer a TNT-lag solving solution, feel free to choose which solution you like better. (the solutions are different) Both plugins also offer a way to change when and how chunks are saved, NoLagg adds to this that you can configure when the server writes data to disk. PTweaks offers a way of showing used memory, NoLagg Monitor too with a bit more information. Again, preference. Chunk Persistence is something PTweaks offers and NoLagg does not. Reason I excluded it from NoLagg is that the implementation used up more processing power than that it solved (I did have this for a while). If you want to give it a try, PTweaks is your answer. Monster Limiter is incorporated in NoLagg as well but then for all entities, and more options. ChunkEdits is a tricky one: NoLagg chunks does something similar, with the difference being that it also changes at what rate chunks are sent, which is the main feature NoLagg chunks offers. In addition, the ability to increase the amount of threads running to process chunk packets and the re-using of packet raw data offers some benefits PTweaks does not offer.
Then there are a lot of other features NoLagg has and PTweaks does not, such as examining server tick rate, item stacker, item buffer, fixing lighting, cleaning up server memory, resending chunks, removing entities on command and others (see description).
In short: Both plugins offer some overlapping features, and you need to pay close attention to the configuration of PTweaks and NoLagg and disable things that conflict. Having two TNT explosion altering plugins is going to have strange results, for example. Compare the functionality, decide, and enable in NoLagg what you do not want in PTweaks, and vice versa.
NoLagg showing up in error stack traces
The examine component inserts various hooks into the server to gather measurements. Specifically, you will find that the following lines show up now and then. These hook classes do absolutely nothing when not examining and can not be the cause for any issues, unless the stack trace ends there (first line after the exception shows this stack trace)
- org.timedbukkit.craftbukkit.*
- com.bergerkiller.bukkit.common.internal.ChunkProviderServerHook
Video
Here is a video by BlueDevonMovies (lenis0012):
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Mar 26, 2013@Blaster458
It is, check jenkins
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Posted Mar 24, 2013@Favorlock
Same here.....
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Posted Mar 23, 2013@ThePlayingNoob
Hey smart one this plugin aint updated to 1.5.1
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Posted Mar 23, 2013Is it just me or is /lag fix not working? /nolagg fix doesn't work either. It says "Unknown sub-command!"
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Posted Mar 23, 2013@bergerkiller
Uhm, bergerkiller, its kicking everyone as soon as they join, is that not noticable?
@NotYetRated
But i have almost 50 plugins, at least 10 of them use PlayerMoveEvent, at least 20 of them use PlayerInteractEvent, and a lot more of them use the EntityDamageByEntity event, (and i have a lot of PVP).
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Posted Mar 23, 2013THe NoLagg isnt working i get this error every time i startup the server: http://pastebin.com/4kkai83z . Im running on latest Bukkit 1.5.1 Dev version and Yes i have installed BkCommonLib. I tried to install Vault too to get this working but it didnt work.
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Posted Mar 22, 2013Can someone give a link for 1.5? Since the 1.89 version won't work with 1.5 spigot.
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Posted Mar 22, 2013General notice: 1.5 compatible builds of BKCommonLib and NoLagg ARE available. I am fixing bugs as I notice them while deving TrainCarts, but nothing unusual for NoLagg thus far. I did add some safety checks in the latest versions, because I didn't trust certain aspects.
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Posted Mar 22, 2013@IDragonfire
old topic
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Posted Mar 22, 2013@joehot200
All depends on the plugins. I eat 2GB with 10 players on. From there usage starts to slow climb. I eat 3-5GB on a fresh restart after 50 people have joined.
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Posted Mar 22, 2013@jommeke
http://forums.bukkit.org/threads/leaving.115684/
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Posted Mar 21, 2013cane u give the link to a working nolagg build an bkcommonlib build for 1.5.1
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Posted Mar 21, 2013@joehot200
Yeah that's what it said in mcmyadmin I have 2Gbs of ram nolagg did help but now its up to 70% with 5 people :/
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Posted Mar 20, 2013@lenis0012
Could you please look at the ticket i posted?
http://dev.bukkit.org/server-mods/nolagg/tickets/216-nolagg-kicking-everyone-on-join/
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Posted Mar 19, 2013Using dev build 13
http://pastebin.com/1BNm9aBY
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Posted Mar 19, 2013@lukaszfr
Any errors in the log?
And is the cmponent from the command you used enabled?
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Posted Mar 19, 2013@lenis0012
I have problem with your plugin when I type any commend it gave me message:
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Posted Mar 19, 2013@joehot200
Depends on what plugins you use.
NoLagg warns and tries to deal with cross-thread access with might have been the issue there ;)
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Posted Mar 19, 2013@sk8er92749
Wait, without nolagg you were using 1.7GB with 8 players?
Wheras i was (literally) running 70 people on 1.5GB (without nolagg)?
That cant be right.
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Posted Mar 18, 2013Just want to say something about the plugin
Thanks NoLagg dev team you really helped me out
before without nolagg my server ram goes upto 79% with 8 people on and i have 2Gbs of ram
when i got NoLagg the ram dropped down to 14% You really helped me out :)
Keep up the good work!!!