NoLagg

Version: 1.90.4 | CB 1.7.2
Quote from lenis0012:NoLagg has not been updated since 1.7.10, for more info, check BKCommonLib
Description
NoLagg is made out of multiple completely separate components which you can enable and disable freely. Together they offer:
- Send chunks more gracefully with lowered network stress and reduced processing spikes Read more...
- Remove entities, resend chunks in case of chunk holes and clean up server memory Read more...
- Examine server tick rate performance with deep view into per-tick processes of the server Read more...
- Stop a large amount of items from spawning and spawn at a later time to avoid frozen clients Read more...
- Stack items with a configurable per-world radius Read more...
- Fix lighting errors that cause clients to recalculate lighting (and thus lag) Read more...
- Keep track of server performance such as entities, tick rate, memory and more Read more...
- Fix various bugs the server has (Patches component)
- Schedule autosaves and force data to be written to disk to prevent data loss on server crash (Saving component)
- Limit the amount of entities allowed to spawn per world or globally Read more...
- Watch events closely to warn when plugins execute main-thread methods from another thread Read more...
- Show a detailed message explaining the cause for a server freeze (lock) [read more]
- New TNT execution algortithm that is not only more efficient, but also avoids server freezes Read more...
Important
When first installing NoLagg, open up config.yml and disable components you do not need. This is very important, as some components may conflict with other plugins you use, or may not function on the type of demand you have. If you get a warning message [Severe] followed up with a stack trace in the log, this has to do with the main thread not having responded within 10 seconds. The warning is NOT an error and is no bug, and not a bug related to NoLagg. To disable this feature, disable 'threadlocknotifier' in the config.yml. This feature is mainly intended to notify you what plugin is causing the server to freeze, may it ever happen. It is used to debug plugins in general, as they may get stuck for whatever reason. If NoLagg DOES show up in there, it is a bug you should report.
FAQ
Separating into jar files
NoLagg consists of multiple components you can individually enable and disable. Reasons for not publishing it as a separate jar file for every component can be read here. Please don't ask to separate the components, I will just link you to here.
Spigot server
Not all components are needed when you use the Spigot server. The ItemStacker, ItemBuffer, Spawn Limiter, Thread Checker and Thread Lock Notifier components are not needed, since Spigot has it's own implementations to deal with that. If you still wish to use one of these components, you can, but it's best to disable the Spigot alternative then.
The other components (such as TNT, Chunks, Lighting, Common, etc.) are not implemented in Spigot (yet?) and offer additional functionality.
PTweaks
Since people keep asking about this, I went ahead and compared the two plugins. I am not going to discuss which is better in functionality, I'm just going to state which features overlap and which do not. Both plugins offer a TNT-lag solving solution, feel free to choose which solution you like better. (the solutions are different) Both plugins also offer a way to change when and how chunks are saved, NoLagg adds to this that you can configure when the server writes data to disk. PTweaks offers a way of showing used memory, NoLagg Monitor too with a bit more information. Again, preference. Chunk Persistence is something PTweaks offers and NoLagg does not. Reason I excluded it from NoLagg is that the implementation used up more processing power than that it solved (I did have this for a while). If you want to give it a try, PTweaks is your answer. Monster Limiter is incorporated in NoLagg as well but then for all entities, and more options. ChunkEdits is a tricky one: NoLagg chunks does something similar, with the difference being that it also changes at what rate chunks are sent, which is the main feature NoLagg chunks offers. In addition, the ability to increase the amount of threads running to process chunk packets and the re-using of packet raw data offers some benefits PTweaks does not offer.
Then there are a lot of other features NoLagg has and PTweaks does not, such as examining server tick rate, item stacker, item buffer, fixing lighting, cleaning up server memory, resending chunks, removing entities on command and others (see description).
In short: Both plugins offer some overlapping features, and you need to pay close attention to the configuration of PTweaks and NoLagg and disable things that conflict. Having two TNT explosion altering plugins is going to have strange results, for example. Compare the functionality, decide, and enable in NoLagg what you do not want in PTweaks, and vice versa.
NoLagg showing up in error stack traces
The examine component inserts various hooks into the server to gather measurements. Specifically, you will find that the following lines show up now and then. These hook classes do absolutely nothing when not examining and can not be the cause for any issues, unless the stack trace ends there (first line after the exception shows this stack trace)
- org.timedbukkit.craftbukkit.*
- com.bergerkiller.bukkit.common.internal.ChunkProviderServerHook
Video
Here is a video by BlueDevonMovies (lenis0012):
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Mar 18, 2013@bergerkiller
It was the dev build.
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Posted Mar 18, 2013@bergerkiller
"Buffered packet sending"?
Would that reduce bandwith?
Oh, and could you add a version for 1.5 that dosent kick players as soon as they join? :S
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Posted Mar 18, 2013@bergerkiller
I was under the impression the Jenkins build of BK had a build compatible with MC1.5
EDIT: Yeah, BKCommonLib v1.51
EDIT: Ohh.. right... I... don't even...
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Posted Mar 17, 2013@Gunnerrrrr Use the development build, there this issue has been fixed. The development build also works on 1.4.7 R1.0.
@CommodoreAlpha Yep, I added security measures in it so it would no longer silently fail because of that. No harm is done - it will just disable the buffered packet sending. You can manually turn it off in the config.yml.
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Posted Mar 17, 2013It appears the plugin, RandomCoords is incompatible with the "Buffered Packet Sending" portion of this plugin.
No errors, though.
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Posted Mar 17, 2013http://pastebin.com/dHVyrufR
Dev Build: 1.89.9
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Posted Mar 17, 20131.5 Compatible BKCommonLib and NoLagg builds are available on the Jenkins CI server (see above link).
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Posted Mar 17, 2013@netherfoam You need the newer BKCommonLib (1.50). Note that a CraftBukkit 1.5 R0.1 build of both NoLagg and BKC is in the making.
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Posted Mar 17, 2013http://privatepaste.com/1acfa0df6f
Possibly related, BKCommonLib is spitting an error (See BKCommonLib's comment section), something to do with Signs. The two errors might be related. Same version info as posted on BKCommon.
Thanks!
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Posted Mar 17, 2013@lenis0012
If you're talking about timings, the Spigot timings suck compared to NoLagg's examine. They don't cause as much lag though =P
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Posted Mar 17, 2013@bergerkiller
Spigot has no lighting fixes and examine :P
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Posted Mar 16, 2013@Prominentc Nope, the feature is slightly too specific to just add to NoLagg. I say, keep using ClearLagg for that feature, we don't have to be competitors.
@Prominentc Spigot is basically stealing plugin content left and right, so at some point, yes, Spigot is going to contain everything NoLagg has. But why should I care? At least I helped contribute these features in the first place. :)
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Posted Mar 16, 2013Thanks.
I used clearlag for a while and it was good at removing mobs from afkers near spawners every so often, does nolagg do this?
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Posted Mar 16, 2013@Prominentc
Latest jenkins build works with 1.5-R0.1-SNAPSHOT
NoLagg has certain extra component that spigot does not have.
a.k.a:
And alot more fancy components that spigot does not have.
NoLagg also provides dynamic viw distance for chunk loading, not sure if spigot has this.
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Posted Mar 16, 2013Is nolagg any use with spigot? Or does spigot cover everything nolagg does?
One thing I am concerned about is spawners and th build ups in mobs from them, does Nolagg remove them at intervals? does spigot already do this?
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Posted Mar 16, 2013Does the jenkins 1.89.8 dev build work with 1.5?
EDIT: Never mind, I used the dropbox link and it seems to work.
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Posted Mar 16, 2013My cows and chickens are despawning from my home. It can't be anything natural cause the chickens were safely inside. Is it because of NoLagg? How could I prevent it? Doesn't NoLagg write any log so I could figure out what happened? I tried changing the spawn limits, but I don't think they are too low.
My config before the incident: http://pastebin.com/zWqQEWnC
My current config: http://pastebin.com/Y5Z7W1My
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Posted Mar 16, 2013@MegaAlenMinecraft
Chunk logic did not changeat all in 1.5
Its your imagination :3
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Posted Mar 16, 2013Hi!
Can you please fix the slow chunk loading? Because in 1.4.7 chunks were loaded faster!
MegaAlen
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Posted Mar 16, 2013@jommeke
Your BKCommonLib is outdated.
Use this link:
https://dl.dropbox.com/u/67122021/plugins/BKCommonLib/BKCommonLib.jar