NoLagg

Version: 1.90.4 | CB 1.7.2
Quote from lenis0012:NoLagg has not been updated since 1.7.10, for more info, check BKCommonLib
Description
NoLagg is made out of multiple completely separate components which you can enable and disable freely. Together they offer:
- Send chunks more gracefully with lowered network stress and reduced processing spikes Read more...
- Remove entities, resend chunks in case of chunk holes and clean up server memory Read more...
- Examine server tick rate performance with deep view into per-tick processes of the server Read more...
- Stop a large amount of items from spawning and spawn at a later time to avoid frozen clients Read more...
- Stack items with a configurable per-world radius Read more...
- Fix lighting errors that cause clients to recalculate lighting (and thus lag) Read more...
- Keep track of server performance such as entities, tick rate, memory and more Read more...
- Fix various bugs the server has (Patches component)
- Schedule autosaves and force data to be written to disk to prevent data loss on server crash (Saving component)
- Limit the amount of entities allowed to spawn per world or globally Read more...
- Watch events closely to warn when plugins execute main-thread methods from another thread Read more...
- Show a detailed message explaining the cause for a server freeze (lock) [read more]
- New TNT execution algortithm that is not only more efficient, but also avoids server freezes Read more...
Important
When first installing NoLagg, open up config.yml and disable components you do not need. This is very important, as some components may conflict with other plugins you use, or may not function on the type of demand you have. If you get a warning message [Severe] followed up with a stack trace in the log, this has to do with the main thread not having responded within 10 seconds. The warning is NOT an error and is no bug, and not a bug related to NoLagg. To disable this feature, disable 'threadlocknotifier' in the config.yml. This feature is mainly intended to notify you what plugin is causing the server to freeze, may it ever happen. It is used to debug plugins in general, as they may get stuck for whatever reason. If NoLagg DOES show up in there, it is a bug you should report.
FAQ
Separating into jar files
NoLagg consists of multiple components you can individually enable and disable. Reasons for not publishing it as a separate jar file for every component can be read here. Please don't ask to separate the components, I will just link you to here.
Spigot server
Not all components are needed when you use the Spigot server. The ItemStacker, ItemBuffer, Spawn Limiter, Thread Checker and Thread Lock Notifier components are not needed, since Spigot has it's own implementations to deal with that. If you still wish to use one of these components, you can, but it's best to disable the Spigot alternative then.
The other components (such as TNT, Chunks, Lighting, Common, etc.) are not implemented in Spigot (yet?) and offer additional functionality.
PTweaks
Since people keep asking about this, I went ahead and compared the two plugins. I am not going to discuss which is better in functionality, I'm just going to state which features overlap and which do not. Both plugins offer a TNT-lag solving solution, feel free to choose which solution you like better. (the solutions are different) Both plugins also offer a way to change when and how chunks are saved, NoLagg adds to this that you can configure when the server writes data to disk. PTweaks offers a way of showing used memory, NoLagg Monitor too with a bit more information. Again, preference. Chunk Persistence is something PTweaks offers and NoLagg does not. Reason I excluded it from NoLagg is that the implementation used up more processing power than that it solved (I did have this for a while). If you want to give it a try, PTweaks is your answer. Monster Limiter is incorporated in NoLagg as well but then for all entities, and more options. ChunkEdits is a tricky one: NoLagg chunks does something similar, with the difference being that it also changes at what rate chunks are sent, which is the main feature NoLagg chunks offers. In addition, the ability to increase the amount of threads running to process chunk packets and the re-using of packet raw data offers some benefits PTweaks does not offer.
Then there are a lot of other features NoLagg has and PTweaks does not, such as examining server tick rate, item stacker, item buffer, fixing lighting, cleaning up server memory, resending chunks, removing entities on command and others (see description).
In short: Both plugins offer some overlapping features, and you need to pay close attention to the configuration of PTweaks and NoLagg and disable things that conflict. Having two TNT explosion altering plugins is going to have strange results, for example. Compare the functionality, decide, and enable in NoLagg what you do not want in PTweaks, and vice versa.
NoLagg showing up in error stack traces
The examine component inserts various hooks into the server to gather measurements. Specifically, you will find that the following lines show up now and then. These hook classes do absolutely nothing when not examining and can not be the cause for any issues, unless the stack trace ends there (first line after the exception shows this stack trace)
- org.timedbukkit.craftbukkit.*
- com.bergerkiller.bukkit.common.internal.ChunkProviderServerHook
Video
Here is a video by BlueDevonMovies (lenis0012):
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Feb 4, 2013Could not pass event ExplosionPrimeEvent to NoLagg v1.89.5 21:47:41 CONSOLE: java.lang.NoSuchMethodError: net.minecraft.server.v1_4_R1.Entity.getBukkitEntity()Lorg/bukkit/entity/Entity;
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Posted Feb 4, 2013@rfsantos1996
I will tell this to the dev of NoCheatPlus
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Posted Feb 4, 2013I heard bout a way to "cheat" the NoCheat plugin, if you get attacked with a sword with knockback, you activate your flyhack before hit the ground then you can fly for 4-10 secconds. If possible, can you fix this? (or if it is a real bug)
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Posted Feb 4, 2013@melvinvoetje
Jenkins has builds with this being fixed
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Posted Feb 4, 2013I got an error while i'm using tnt:
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Posted Feb 3, 2013@lenis0012
Oww... my bad I know Clearlagg didn't caused this. I posted it on their page than I found out it was Nolagg causing this... I forgot to fix it in my post... Well yeah but clearlagg automates process and I deleted Nolagg for now since this fix my issue. I'm just letting you guys know in case someone else has this problem in future.
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Posted Feb 2, 2013@CollinDesigns
There is no reason to have ClearLag installed.
NoLagg provides /clear all
that does the same thing.
However ClearLag should not be causing this, i could not reproduce it.
Turn the ItemStacker and ItemBuffer off
see if it still happends.
if not, it must have been NoLagg
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Posted Feb 2, 2013I'm having a 'new' glitch since few weeks now... If been searching for it but I didn't found any record of it so far... seems like I'm only player with this bug. I call it the 'raining items' glitch.... I mean if i kill a monster or I farm netherwart, etc anything else it just keeps 'raining items' (that the mob drops, or the item i farm) for few minutes, its like inf. items... And this bug also affects your plugin I think so thats why it drops the items I think. And I just can't find the cause of my bug, let alone a fix
Nolagg is causing this problem.... can you look into this? If you can't reproduce it please pm me and I will pm you my mc ip so I can show you this bug.
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Posted Feb 2, 2013How do I use ignoredItemTypes: ?
If I have more items per chunk, items in that list are still buffered.
I'm using latest dev builds.
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Posted Feb 1, 2013@Q2Lummox It works fine with spigot but you have to turn chunks off
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Posted Feb 1, 2013@azot4o
I no longer support 1.4.6
1.4.7-R1.0 is out
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Posted Feb 1, 2013Works well with Spigot already?.
Greetings.
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Posted Jan 31, 2013@lenis0012
General, cuz i cant define my values. Idk its good or too big.
Or just tell me something about my examine logs while 0 users online: http://www5.zippyshare.com/v/584458/file.html
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Posted Jan 31, 2013Just got this (1.89.4)
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Posted Jan 31, 2013@ShadowKillerx
examine tick response or general task response?
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Posted Jan 31, 2013@lenis0012 What is the optimal maxium value for server tick rate caused by specified plugin?
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Posted Jan 30, 2013@diannetea
Its broken due Spigot.
Thats sadly enough a known issue.
the latest jenkins build fixed NoLaggTNT for 1.4.7-R0.2
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Posted Jan 30, 2013using your latest Jenkins build with http://ci.md-5.net/job/Spigot/469/ , chunks is STILL broken, everything else works
http://pastebin.com/tc08iaLD
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Posted Jan 30, 2013The latest jenkins build is compatible with 1.4.7-R0.2
The only thing that broke in 1.4.7-R0.2 was NoLaggTNT
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Posted Jan 29, 2013I have no use for the TNT side of it, so have that disabled, same with the chunk side of it. You guys must have really bad hosts if you need those things.