NoLagg

Version: 1.90.4 | CB 1.7.2
Quote from lenis0012:NoLagg has not been updated since 1.7.10, for more info, check BKCommonLib
Description
NoLagg is made out of multiple completely separate components which you can enable and disable freely. Together they offer:
- Send chunks more gracefully with lowered network stress and reduced processing spikes Read more...
- Remove entities, resend chunks in case of chunk holes and clean up server memory Read more...
- Examine server tick rate performance with deep view into per-tick processes of the server Read more...
- Stop a large amount of items from spawning and spawn at a later time to avoid frozen clients Read more...
- Stack items with a configurable per-world radius Read more...
- Fix lighting errors that cause clients to recalculate lighting (and thus lag) Read more...
- Keep track of server performance such as entities, tick rate, memory and more Read more...
- Fix various bugs the server has (Patches component)
- Schedule autosaves and force data to be written to disk to prevent data loss on server crash (Saving component)
- Limit the amount of entities allowed to spawn per world or globally Read more...
- Watch events closely to warn when plugins execute main-thread methods from another thread Read more...
- Show a detailed message explaining the cause for a server freeze (lock) [read more]
- New TNT execution algortithm that is not only more efficient, but also avoids server freezes Read more...
Important
When first installing NoLagg, open up config.yml and disable components you do not need. This is very important, as some components may conflict with other plugins you use, or may not function on the type of demand you have. If you get a warning message [Severe] followed up with a stack trace in the log, this has to do with the main thread not having responded within 10 seconds. The warning is NOT an error and is no bug, and not a bug related to NoLagg. To disable this feature, disable 'threadlocknotifier' in the config.yml. This feature is mainly intended to notify you what plugin is causing the server to freeze, may it ever happen. It is used to debug plugins in general, as they may get stuck for whatever reason. If NoLagg DOES show up in there, it is a bug you should report.
FAQ
Separating into jar files
NoLagg consists of multiple components you can individually enable and disable. Reasons for not publishing it as a separate jar file for every component can be read here. Please don't ask to separate the components, I will just link you to here.
Spigot server
Not all components are needed when you use the Spigot server. The ItemStacker, ItemBuffer, Spawn Limiter, Thread Checker and Thread Lock Notifier components are not needed, since Spigot has it's own implementations to deal with that. If you still wish to use one of these components, you can, but it's best to disable the Spigot alternative then.
The other components (such as TNT, Chunks, Lighting, Common, etc.) are not implemented in Spigot (yet?) and offer additional functionality.
PTweaks
Since people keep asking about this, I went ahead and compared the two plugins. I am not going to discuss which is better in functionality, I'm just going to state which features overlap and which do not. Both plugins offer a TNT-lag solving solution, feel free to choose which solution you like better. (the solutions are different) Both plugins also offer a way to change when and how chunks are saved, NoLagg adds to this that you can configure when the server writes data to disk. PTweaks offers a way of showing used memory, NoLagg Monitor too with a bit more information. Again, preference. Chunk Persistence is something PTweaks offers and NoLagg does not. Reason I excluded it from NoLagg is that the implementation used up more processing power than that it solved (I did have this for a while). If you want to give it a try, PTweaks is your answer. Monster Limiter is incorporated in NoLagg as well but then for all entities, and more options. ChunkEdits is a tricky one: NoLagg chunks does something similar, with the difference being that it also changes at what rate chunks are sent, which is the main feature NoLagg chunks offers. In addition, the ability to increase the amount of threads running to process chunk packets and the re-using of packet raw data offers some benefits PTweaks does not offer.
Then there are a lot of other features NoLagg has and PTweaks does not, such as examining server tick rate, item stacker, item buffer, fixing lighting, cleaning up server memory, resending chunks, removing entities on command and others (see description).
In short: Both plugins offer some overlapping features, and you need to pay close attention to the configuration of PTweaks and NoLagg and disable things that conflict. Having two TNT explosion altering plugins is going to have strange results, for example. Compare the functionality, decide, and enable in NoLagg what you do not want in PTweaks, and vice versa.
NoLagg showing up in error stack traces
The examine component inserts various hooks into the server to gather measurements. Specifically, you will find that the following lines show up now and then. These hook classes do absolutely nothing when not examining and can not be the cause for any issues, unless the stack trace ends there (first line after the exception shows this stack trace)
- org.timedbukkit.craftbukkit.*
- com.bergerkiller.bukkit.common.internal.ChunkProviderServerHook
Video
Here is a video by BlueDevonMovies (lenis0012):
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Jan 29, 2013@ray73864:
2604+ does not mean any number above. I can report, NoLagg did not work with CB#2619: [SEVERE] Could not pass event ExplosionPrimeEvent to NoLagg v1.89.5 org.bukkit.event.EventException
this is maybe a BKCommonLib problem caused from Maven. And above in the banner you can read 2604-2615.
But latest cb dev-builds fixes lot of bugs So we had to disable unfornatly NoLagg untill new builds coming out :D
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Posted Jan 29, 2013@ray73864
NoLagg tnt is not
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Posted Jan 29, 2013@xMinecraft
Yes.
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Posted Jan 29, 2013This takes affect when you have a RAM capacity of 8GB?
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Posted Jan 29, 2013@Malachi21
Latest version of NoLagg on jenkins works perfectly with 2604+, as does the latest version of BKCommonLib.
I should know, i use them both on our server which is running 2608
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Posted Jan 29, 2013Hi any ETA on compatibility with build 2604+?
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Posted Jan 28, 2013@monstercat101
fireworks are packets, not entities.
they got handled client-side
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Posted Jan 28, 2013Could you please add /nolagg clearall to include fireworks? My world is glitched from a firework and this would really help.
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Posted Jan 28, 2013@SurceBeats
This is a known issue
not compatible with build 2604+
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Posted Jan 28, 2013Not working for me:
17:38:22 CONSOLE: [SEVERE] java.lang.NoSuchMethodError net.minecraft.server.v1_4_R1.Entity.getBukkitEntity()Lorg/bukkit/craftbukkit/v1_4_R1/entity/CraftEntity;
17:38:22 CONSOLE: [SEVERE] at com.bergerkiller.bukkit.common.utils.NativeUtil.getEntity(NativeUtil.java:157)
17:38:22 CONSOLE: [SEVERE] at com.bergerkiller.bukkit.common.internal.CommonWorldListener.a(CommonWorldListener.java:65)
17:38:22 CONSOLE: [SEVERE] at net.minecraft.server.v1_4_R1.World.a(World.java:937)
17:38:22 CONSOLE: [SEVERE] at net.minecraft.server.v1_4_R1.WorldServer.a(WorldServer.java:720)
17:38:22 CONSOLE: [SEVERE] at net.minecraft.server.v1_4_R1.World.a(World.java:2405)
17:38:22 CONSOLE: [SEVERE] at net.minecraft.server.v1_4_R1.Chunk.addEntities(Chunk.java:670)
17:38:22 CONSOLE: [SEVERE] at net.minecraft.server.v1_4_R1.ChunkProviderServer.getChunkAt(ChunkProviderServer.java:128)
17:38:22 CONSOLE: [SEVERE] at net.timedminecraft.server.TimedChunkProviderServer.getChunkAt(TimedChunkProviderServer.java:153)
17:38:22 CONSOLE: [SEVERE] at net.minecraft.server.v1_4_R1.ChunkProviderServer.getChunkAt(ChunkProviderServer.java:85)
17:38:22 CONSOLE: [SEVERE] at net.minecraft.server.v1_4_R1.MinecraftServer.e(MinecraftServer.java:295)
17:38:22 CONSOLE: [SEVERE] at net.minecraft.server.v1_4_R1.MinecraftServer.a(MinecraftServer.java:259)
17:38:22 CONSOLE: [SEVERE] at net.minecraft.server.v1_4_R1.DedicatedServer.init(DedicatedServer.java:149)
17:38:22 CONSOLE: [SEVERE] at net.minecraft.server.v1_4_R1.MinecraftServer.run(MinecraftServer.java:399)
17:38:22 CONSOLE: [SEVERE] at net.minecraft.server.v1_4_R1.ThreadServerApplication.run(SourceFile:849)
17:38:22 CONSOLE: [SEVERE] Encountered an unexpected exception NoSuchMethodError
17:38:22 CONSOLE: [SEVERE] This crash report has been saved to: /dev/shm/Minecraft/./crash-reports/crash-2013-01-28_17.13.30-server.txt
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Posted Jan 28, 2013@Yasiek
More info on your question is in the Important tab at the top of the page
Your main thread did not respond for 10 sec.
This could eather be a plugin doing something stupid or just trunning out of ram
It is know that used ram gets higher depeding on how long your server is running.
You could check examine to see if any plugins are tking long to respond
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Posted Jan 28, 2013Ok, thanks. I can set auto restart every 24h. About ram... I've got dedicated server, but I'll change hosting soon, so I'll choose better hardware.
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Posted Jan 27, 2013@Yasiek
1) Add more ram
2) Auto restart every 12 hours.
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Posted Jan 27, 2013Oops :D Looks like I must introduce a speed limit on server :D
[INFO] mala issued server command: /speed 5 [SEVERE] Exception in thread "Thread-17" [WARNING] [Server] The main thread failed to respond after 10 seconds [SEVERE] java.lang.OutOfMemoryError: GC overhead limit exceeded [WARNING] [Server] Probable Plugin cause: 'NoLagg'
What can I else do?
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Posted Jan 27, 2013I'm having massive lag spikes with NoFloatingTrees and something called #ChunkProvider. Why are these things spiking so bad? And what is #ChunkProvider? Is the lag between the two related?
Screenshot: http://wocl.net/errors/ServerLag/nft2.png
NoLagg Examination File: http://wocl.net/errors/ServerLag/NoLaggExam2.zip
EDIT: Fixed, issue was due to NoFloatingTrees
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Posted Jan 26, 2013@MCKingServers2
Nice to hear :)
You can allways pm me if you want some help.
NoLagg contains 8 components with fnctions to optimize your server without you relising it is actualy installed.
The onyl way you can notice NoLagg is installed is by relising your server got much faster.
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Posted Jan 26, 2013I'm going to use this until my friend Plugin_Maker codes my LagRemover plugin. :)
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Posted Jan 24, 2013@ray73864
We have been having some problems with jenkins lately, it does not compile the jar correctly
I usualy upload a jenkins build to bukkit when i think its stable enough but the jenkins builds only work with 1.4.7-R0.1
the latest bukkit builds are compatible with 1.4.7-R0.2
@lord0o
Yea it is broken with Spigot. My temporarly sugestion is to disable NoLaggChunks
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Posted Jan 24, 2013@Harmings
What version of Craftbukkit are you running?
I had the same issue when i updated our server from CB 1.4.5 to CB 1.4.7-R0.2.
Got the lastest stable build of NoLagg off of jenkins, but because jenkins wasn't working for BKCommonLib i grabbed it off the bukkit page.
Problem was that BKCommonLib wasn't for 1.4.7-R0.2, the NoLagg build i got might not have been either.
Currently running our server without NoLagg.
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Posted Jan 24, 2013When I tried installing nolagg my server didnt start and I got a crash report, yea I have bkcommonlib installed to. When I removed it everything ran fine. How can I fix this?