NoLagg

Version: 1.90.4 | CB 1.7.2
Quote from lenis0012:NoLagg has not been updated since 1.7.10, for more info, check BKCommonLib
Description
NoLagg is made out of multiple completely separate components which you can enable and disable freely. Together they offer:
- Send chunks more gracefully with lowered network stress and reduced processing spikes Read more...
- Remove entities, resend chunks in case of chunk holes and clean up server memory Read more...
- Examine server tick rate performance with deep view into per-tick processes of the server Read more...
- Stop a large amount of items from spawning and spawn at a later time to avoid frozen clients Read more...
- Stack items with a configurable per-world radius Read more...
- Fix lighting errors that cause clients to recalculate lighting (and thus lag) Read more...
- Keep track of server performance such as entities, tick rate, memory and more Read more...
- Fix various bugs the server has (Patches component)
- Schedule autosaves and force data to be written to disk to prevent data loss on server crash (Saving component)
- Limit the amount of entities allowed to spawn per world or globally Read more...
- Watch events closely to warn when plugins execute main-thread methods from another thread Read more...
- Show a detailed message explaining the cause for a server freeze (lock) [read more]
- New TNT execution algortithm that is not only more efficient, but also avoids server freezes Read more...
Important
When first installing NoLagg, open up config.yml and disable components you do not need. This is very important, as some components may conflict with other plugins you use, or may not function on the type of demand you have. If you get a warning message [Severe] followed up with a stack trace in the log, this has to do with the main thread not having responded within 10 seconds. The warning is NOT an error and is no bug, and not a bug related to NoLagg. To disable this feature, disable 'threadlocknotifier' in the config.yml. This feature is mainly intended to notify you what plugin is causing the server to freeze, may it ever happen. It is used to debug plugins in general, as they may get stuck for whatever reason. If NoLagg DOES show up in there, it is a bug you should report.
FAQ
Separating into jar files
NoLagg consists of multiple components you can individually enable and disable. Reasons for not publishing it as a separate jar file for every component can be read here. Please don't ask to separate the components, I will just link you to here.
Spigot server
Not all components are needed when you use the Spigot server. The ItemStacker, ItemBuffer, Spawn Limiter, Thread Checker and Thread Lock Notifier components are not needed, since Spigot has it's own implementations to deal with that. If you still wish to use one of these components, you can, but it's best to disable the Spigot alternative then.
The other components (such as TNT, Chunks, Lighting, Common, etc.) are not implemented in Spigot (yet?) and offer additional functionality.
PTweaks
Since people keep asking about this, I went ahead and compared the two plugins. I am not going to discuss which is better in functionality, I'm just going to state which features overlap and which do not. Both plugins offer a TNT-lag solving solution, feel free to choose which solution you like better. (the solutions are different) Both plugins also offer a way to change when and how chunks are saved, NoLagg adds to this that you can configure when the server writes data to disk. PTweaks offers a way of showing used memory, NoLagg Monitor too with a bit more information. Again, preference. Chunk Persistence is something PTweaks offers and NoLagg does not. Reason I excluded it from NoLagg is that the implementation used up more processing power than that it solved (I did have this for a while). If you want to give it a try, PTweaks is your answer. Monster Limiter is incorporated in NoLagg as well but then for all entities, and more options. ChunkEdits is a tricky one: NoLagg chunks does something similar, with the difference being that it also changes at what rate chunks are sent, which is the main feature NoLagg chunks offers. In addition, the ability to increase the amount of threads running to process chunk packets and the re-using of packet raw data offers some benefits PTweaks does not offer.
Then there are a lot of other features NoLagg has and PTweaks does not, such as examining server tick rate, item stacker, item buffer, fixing lighting, cleaning up server memory, resending chunks, removing entities on command and others (see description).
In short: Both plugins offer some overlapping features, and you need to pay close attention to the configuration of PTweaks and NoLagg and disable things that conflict. Having two TNT explosion altering plugins is going to have strange results, for example. Compare the functionality, decide, and enable in NoLagg what you do not want in PTweaks, and vice versa.
NoLagg showing up in error stack traces
The examine component inserts various hooks into the server to gather measurements. Specifically, you will find that the following lines show up now and then. These hook classes do absolutely nothing when not examining and can not be the cause for any issues, unless the stack trace ends there (first line after the exception shows this stack trace)
- org.timedbukkit.craftbukkit.*
- com.bergerkiller.bukkit.common.internal.ChunkProviderServerHook
Video
Here is a video by BlueDevonMovies (lenis0012):
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Dec 25, 2012@lenis0012
I got this error ;-; http://pastebin.com/MF26w2DL
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Posted Dec 25, 2012New dev build v1.89.4 - Fixed Orebfuscator support
link: https://dl.dropbox.com/u/67122021/NoLagg.jar
Use at own risk
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Posted Dec 25, 2012@Madmike59
You are using NoLagg v1.89.1 for 1.4.5-R0.1 & 1.4.5-R0.2
the latest dev is 1.89.4 wich is for 1.4.6
read my post below yours
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Posted Dec 25, 2012lenis0012
Idk if it helps but i tried the Dev builds and this is what i got.
http://pastebin.com/G4BfZEv6
This is just part of the error.
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Posted Dec 25, 2012Dev build for NolLagg 1.4.6: https://dl.dropbox.com/u/67122021/NoLagg.jar
Dev build for BKCommonLib 1.4.6: https://dl.dropbox.com/u/67122021/BKCommonLib.jar
Developped by me (the new Maintainer)
use at own risk, still under testing.
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Posted Dec 25, 2012@bergerkiller
But i want u (L)
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Posted Dec 24, 2012@CarPet300
Sweet! Where is he?
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Posted Dec 24, 2012@Nathangorr
Check 5 replies down.
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Posted Dec 24, 2012@Nathangorr Oh shit..
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Posted Dec 23, 2012@supersean62
Please read the top of this post. The creator has stopped making his mod. Do not ask for a update, it will NOT happen.
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Posted Dec 23, 2012Please update this for 1.4.6 I really need this plugin
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Posted Dec 22, 2012yea im inclined to agree since .6 clients cant play on .5 servers it seems as if it would make more sense to just skip to .6 (imo you do what you want tho!)
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Posted Dec 22, 2012@bergerkiller
It would be great if you update to 1.4.6 and than quit the develop! ah nice newyear end!
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Posted Dec 22, 2012Calm down, some people are willing to continue it. This accounts for all of my plugins thus far. Give me time to properly port everything over to 1.4.5, then the new developers can continue properly for 1.4.6 and onwards. Some of them even updated the plugins to work on that already, to my surprise :)
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Posted Dec 22, 2012fuck i need this..
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Posted Dec 22, 2012Aw shit no! :<
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Posted Dec 21, 2012Have no fear the new maintainer is here!
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Posted Dec 21, 2012@ellbristow
Here its the source:
https://github.com/bergerkiller/NoLagg
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Posted Dec 21, 2012@ellbristow
I recognize berger's work and dedication to this project. It would be amazing if you were able to take it over. As badda2k below has said, even if it's just the examine feature as that is for me the most important feature to weed out laggy plugins. :)
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Posted Dec 21, 2012I wish at least the /lag examine command would work. It really helps to figure out which plugin is causing lag :S