NoLagg

Version: 1.90.4 | CB 1.7.2
Quote from lenis0012:NoLagg has not been updated since 1.7.10, for more info, check BKCommonLib
Description
NoLagg is made out of multiple completely separate components which you can enable and disable freely. Together they offer:
- Send chunks more gracefully with lowered network stress and reduced processing spikes Read more...
- Remove entities, resend chunks in case of chunk holes and clean up server memory Read more...
- Examine server tick rate performance with deep view into per-tick processes of the server Read more...
- Stop a large amount of items from spawning and spawn at a later time to avoid frozen clients Read more...
- Stack items with a configurable per-world radius Read more...
- Fix lighting errors that cause clients to recalculate lighting (and thus lag) Read more...
- Keep track of server performance such as entities, tick rate, memory and more Read more...
- Fix various bugs the server has (Patches component)
- Schedule autosaves and force data to be written to disk to prevent data loss on server crash (Saving component)
- Limit the amount of entities allowed to spawn per world or globally Read more...
- Watch events closely to warn when plugins execute main-thread methods from another thread Read more...
- Show a detailed message explaining the cause for a server freeze (lock) [read more]
- New TNT execution algortithm that is not only more efficient, but also avoids server freezes Read more...
Important
When first installing NoLagg, open up config.yml and disable components you do not need. This is very important, as some components may conflict with other plugins you use, or may not function on the type of demand you have. If you get a warning message [Severe] followed up with a stack trace in the log, this has to do with the main thread not having responded within 10 seconds. The warning is NOT an error and is no bug, and not a bug related to NoLagg. To disable this feature, disable 'threadlocknotifier' in the config.yml. This feature is mainly intended to notify you what plugin is causing the server to freeze, may it ever happen. It is used to debug plugins in general, as they may get stuck for whatever reason. If NoLagg DOES show up in there, it is a bug you should report.
FAQ
Separating into jar files
NoLagg consists of multiple components you can individually enable and disable. Reasons for not publishing it as a separate jar file for every component can be read here. Please don't ask to separate the components, I will just link you to here.
Spigot server
Not all components are needed when you use the Spigot server. The ItemStacker, ItemBuffer, Spawn Limiter, Thread Checker and Thread Lock Notifier components are not needed, since Spigot has it's own implementations to deal with that. If you still wish to use one of these components, you can, but it's best to disable the Spigot alternative then.
The other components (such as TNT, Chunks, Lighting, Common, etc.) are not implemented in Spigot (yet?) and offer additional functionality.
PTweaks
Since people keep asking about this, I went ahead and compared the two plugins. I am not going to discuss which is better in functionality, I'm just going to state which features overlap and which do not. Both plugins offer a TNT-lag solving solution, feel free to choose which solution you like better. (the solutions are different) Both plugins also offer a way to change when and how chunks are saved, NoLagg adds to this that you can configure when the server writes data to disk. PTweaks offers a way of showing used memory, NoLagg Monitor too with a bit more information. Again, preference. Chunk Persistence is something PTweaks offers and NoLagg does not. Reason I excluded it from NoLagg is that the implementation used up more processing power than that it solved (I did have this for a while). If you want to give it a try, PTweaks is your answer. Monster Limiter is incorporated in NoLagg as well but then for all entities, and more options. ChunkEdits is a tricky one: NoLagg chunks does something similar, with the difference being that it also changes at what rate chunks are sent, which is the main feature NoLagg chunks offers. In addition, the ability to increase the amount of threads running to process chunk packets and the re-using of packet raw data offers some benefits PTweaks does not offer.
Then there are a lot of other features NoLagg has and PTweaks does not, such as examining server tick rate, item stacker, item buffer, fixing lighting, cleaning up server memory, resending chunks, removing entities on command and others (see description).
In short: Both plugins offer some overlapping features, and you need to pay close attention to the configuration of PTweaks and NoLagg and disable things that conflict. Having two TNT explosion altering plugins is going to have strange results, for example. Compare the functionality, decide, and enable in NoLagg what you do not want in PTweaks, and vice versa.
NoLagg showing up in error stack traces
The examine component inserts various hooks into the server to gather measurements. Specifically, you will find that the following lines show up now and then. These hook classes do absolutely nothing when not examining and can not be the cause for any issues, unless the stack trace ends there (first line after the exception shows this stack trace)
- org.timedbukkit.craftbukkit.*
- com.bergerkiller.bukkit.common.internal.ChunkProviderServerHook
Video
Here is a video by BlueDevonMovies (lenis0012):
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Nov 9, 2012how do i set the config to keep Paintings and ItemFrames Each server restart ???
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Posted Nov 8, 2012@cokll
You need BKCommonLib. There is a BIG picture of it right above this comment section.
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Posted Nov 8, 20122012-11-08 19:18:27 [INFO] This server is running CraftBukkit version git-Bukkit -1.4.2-R0.2-b2455jnks (MC: 1.4.2) (Implementing API version 1.4.2-R0.2) 2012-11-08 19:18:28 [SEVERE] Could not load 'plugins\NoLagg.jar' in folder 'plug ins' org.bukkit.plugin.UnknownDependencyException: BKCommonLib at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager .java:195) at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:229) at org.bukkit.craftbukkit.CraftServer.<init>(CraftServer.java:205) at net.minecraft.server.ServerConfigurationManagerAbstract.<init>(Server ConfigurationManagerAbstract.java:51) at net.minecraft.server.ServerConfigurationManager.<init>(SourceFile:11)
at net.minecraft.server.DedicatedServer.init(DedicatedServer.java:105) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:400) at net.minecraft.server.ThreadServerApplication.run(SourceFile:818) 2012-11-08 19:18:28 [INFO] [Orebfuscator] Loading Orebfuscator v1.6.6 2012-11-08 19:18:28 [INFO] [SkyDiver] Loading SkyDiver v1.3
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Posted Nov 7, 2012@EvilJackCarver
You're right. It isn't related to NoLagg at all. It has something to do with the gun plugin itself, or maybe some other plugins. Thanks for pointing that out :)
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Posted Nov 7, 2012@nhoclesnar
All I can tell you with certainty is that your server is trying to reference something in the main server that does not exist.I see nothing with "bergerkiller" in it though, so that rules out - to an extent - BKCommonLib, and to an extent, NoLagg.
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Posted Nov 7, 2012@EvilJackCarver
Do you mean I'm using Spigot? I'm not using Spigot nor any other similar plugin. My client version is 1.4.2, my craftbukkit is 1.4.2-R02. I'm posting this error on NoLagg because I see 'stack item' and 'main thread' in the error log.
Here is my crash log, if you are interested. Now that I take a look at it, could it be because I ran out of memory?
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Posted Nov 7, 2012@nhoclesnar
Null pointer error. If you're using a cheapskate method of getting 1.4 clients to connect to a 1.3 server, don't.
IN LAYMAN'S TERMS: A null-pointer error means that the server is trying to reference something that does not exist.
Disclaimer: I am not an expert in Java. I am also not a miracle worker. All I provide is general advice - whether you follow it or not is your choice and should you follow it, you do so at your own risk.
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Posted Nov 7, 2012there for betabuild 1.4.2 R1 not R2
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Posted Nov 7, 2012when useing the newest version of nolagg and bkcommonlib on the 1.4.2 beta build my server crashes after doing the /nolagg examine command anyone no why?
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Posted Nov 7, 2012@rautamiekka
NL and BCL was both enabled when the error occured... no problems with NL disabled
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Posted Nov 7, 2012We're getting same as MrMime22 just half a dozen comments ago said after bro updated both BKCommonLib and NL at the same time, thus I can't say if BKCommonLib or NL alone is causing it.
- BCL 1.34
- NL 1.88.9, disabled
- Bukkit git-Bukkit-1.4.2-R0.2-b2455jnks (MC: 1.4.2) (Implementing API version 1.4.2-R0.2)
and a load of other plugins.
The line appears -many- times when it happens and does between few seconds, 10 at best.
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Posted Nov 6, 2012@nhoclesnar
No I meant craftbukkit 1.4.2 r0.2, and I keep crashing,do you no that stop making crashing my server
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Posted Nov 6, 2012@KasandoDude
It is already updated for 1.4.2. Apparently there are just some bugs causing problems, and he will eventually fix it.
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Posted Nov 6, 2012Hey, can you update nolagg plz. Everytime when I use it it lag and crash alot
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Posted Nov 6, 2012My server crashed shortly after I was having some fun killing mobs with shotgun. Could this issue come from NoLagg?
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Posted Nov 6, 2012Same problems and versions @Adrenalineq
Edit: Temporal solution to the ClearEntityErrors:
Change the startup default option of the common section to "False", the itemstacker and TNT runs, but the /nolagg clear (that is the command that makes NoLagg crashes) does not run.
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Posted Nov 6, 2012which version of cb is supported by nolagg? the one im using lags like crap
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Posted Nov 5, 2012@bergerkiller
I think what he is trying to say is the craftbukkit build he uses is incompatible with nolagg. I know that R0.3 spigot dosent work with NoLagg. I however am not sure about the regular builds.
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Posted Nov 5, 2012-
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Posted Nov 5, 2012Is there anyway that I can disable the LogToConsole (which I cant find).. ?