NoLagg

Version: 1.90.4 | CB 1.7.2
Quote from lenis0012:NoLagg has not been updated since 1.7.10, for more info, check BKCommonLib
Description
NoLagg is made out of multiple completely separate components which you can enable and disable freely. Together they offer:
- Send chunks more gracefully with lowered network stress and reduced processing spikes Read more...
- Remove entities, resend chunks in case of chunk holes and clean up server memory Read more...
- Examine server tick rate performance with deep view into per-tick processes of the server Read more...
- Stop a large amount of items from spawning and spawn at a later time to avoid frozen clients Read more...
- Stack items with a configurable per-world radius Read more...
- Fix lighting errors that cause clients to recalculate lighting (and thus lag) Read more...
- Keep track of server performance such as entities, tick rate, memory and more Read more...
- Fix various bugs the server has (Patches component)
- Schedule autosaves and force data to be written to disk to prevent data loss on server crash (Saving component)
- Limit the amount of entities allowed to spawn per world or globally Read more...
- Watch events closely to warn when plugins execute main-thread methods from another thread Read more...
- Show a detailed message explaining the cause for a server freeze (lock) [read more]
- New TNT execution algortithm that is not only more efficient, but also avoids server freezes Read more...
Important
When first installing NoLagg, open up config.yml and disable components you do not need. This is very important, as some components may conflict with other plugins you use, or may not function on the type of demand you have. If you get a warning message [Severe] followed up with a stack trace in the log, this has to do with the main thread not having responded within 10 seconds. The warning is NOT an error and is no bug, and not a bug related to NoLagg. To disable this feature, disable 'threadlocknotifier' in the config.yml. This feature is mainly intended to notify you what plugin is causing the server to freeze, may it ever happen. It is used to debug plugins in general, as they may get stuck for whatever reason. If NoLagg DOES show up in there, it is a bug you should report.
FAQ
Separating into jar files
NoLagg consists of multiple components you can individually enable and disable. Reasons for not publishing it as a separate jar file for every component can be read here. Please don't ask to separate the components, I will just link you to here.
Spigot server
Not all components are needed when you use the Spigot server. The ItemStacker, ItemBuffer, Spawn Limiter, Thread Checker and Thread Lock Notifier components are not needed, since Spigot has it's own implementations to deal with that. If you still wish to use one of these components, you can, but it's best to disable the Spigot alternative then.
The other components (such as TNT, Chunks, Lighting, Common, etc.) are not implemented in Spigot (yet?) and offer additional functionality.
PTweaks
Since people keep asking about this, I went ahead and compared the two plugins. I am not going to discuss which is better in functionality, I'm just going to state which features overlap and which do not. Both plugins offer a TNT-lag solving solution, feel free to choose which solution you like better. (the solutions are different) Both plugins also offer a way to change when and how chunks are saved, NoLagg adds to this that you can configure when the server writes data to disk. PTweaks offers a way of showing used memory, NoLagg Monitor too with a bit more information. Again, preference. Chunk Persistence is something PTweaks offers and NoLagg does not. Reason I excluded it from NoLagg is that the implementation used up more processing power than that it solved (I did have this for a while). If you want to give it a try, PTweaks is your answer. Monster Limiter is incorporated in NoLagg as well but then for all entities, and more options. ChunkEdits is a tricky one: NoLagg chunks does something similar, with the difference being that it also changes at what rate chunks are sent, which is the main feature NoLagg chunks offers. In addition, the ability to increase the amount of threads running to process chunk packets and the re-using of packet raw data offers some benefits PTweaks does not offer.
Then there are a lot of other features NoLagg has and PTweaks does not, such as examining server tick rate, item stacker, item buffer, fixing lighting, cleaning up server memory, resending chunks, removing entities on command and others (see description).
In short: Both plugins offer some overlapping features, and you need to pay close attention to the configuration of PTweaks and NoLagg and disable things that conflict. Having two TNT explosion altering plugins is going to have strange results, for example. Compare the functionality, decide, and enable in NoLagg what you do not want in PTweaks, and vice versa.
NoLagg showing up in error stack traces
The examine component inserts various hooks into the server to gather measurements. Specifically, you will find that the following lines show up now and then. These hook classes do absolutely nothing when not examining and can not be the cause for any issues, unless the stack trace ends there (first line after the exception shows this stack trace)
- org.timedbukkit.craftbukkit.*
- com.bergerkiller.bukkit.common.internal.ChunkProviderServerHook
Video
Here is a video by BlueDevonMovies (lenis0012):
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Oct 24, 2012What do I do if people's dropped items immidietly disappear in certain worlds, and breaking blocks doesnt drop items either.
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Posted Oct 24, 2012Losing so many players, im crying. but I need this plugin :(
http://pastebin.com/FPZ3E4zJ
+ Spawn Limiter Wont Work + /nolagg clearall XXX Dont work iether.
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Posted Oct 24, 2012@Mayhem777
i have lots and lots of them as well
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Posted Oct 24, 2012FML NOLAGG@
@!http://pastebin.com/FPZ3E4zJ
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Posted Oct 24, 2012update fast, this is crashing my server having 1.5k mobs.
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Posted Oct 23, 2012If i do /lag fix 5000 to fix errors in existing chunks, will it fix lighting errors in unloaded chunks? Also can I run the command and go away or log off? Or do I have to stand there and wait for it to finish
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Posted Oct 23, 2012@seitzbg I think it is this one. It was also online the most time, so I suppose it was the latest for 1.2.5. Note that it may have bugs that got fixed in later versions, but not sure what bugs it may have. Most bugs occurred after 1.3
http:dev.bukkit.org/server-mods/nolagg/files/106-v1-86/
@drdeft @Mayhem777 I think it is a good idea to try out the dynamic view disabling like carver suggested. It could have to do with that or something. Just to be sure: These are holes you can get stuck in, right?
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Posted Oct 23, 2012Tekkit is based on MC 1.2.5, I am using bukkit:
craftbukkit-1.2.5-FML-R4.1-SNAPSHOT-75.jar
What is the latest version that should be compatible ?
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Posted Oct 23, 2012@Mayhem777
@drdeft
Try setting UseDynamicView to false - I had that problem earlier and that seemed to fix it.
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Posted Oct 23, 2012Again black holes in mi server, the last version don't fix them.
Haaa!! Wehave this trouble too.
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Posted Oct 23, 2012Again black holes in mi server, the last version don't fix them.
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Posted Oct 23, 2012@bergerkiller
Please update fast, this is crashing my server having 1.5k mobs.
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Posted Oct 22, 2012Hey, BK, I just shot a video of this in action preventing my server from crashing after me
and my idiot frienddecided to light 1.8 million TNT. (Not all of it is shown on the video, as it would take about 7½ hours, give or take two, but the server never crashed once after the TNT got started.)Lemme know if you want the link.
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Posted Oct 22, 2012What do I do if people's dropped items immidietly disappear in certain worlds, and breaking blocks doesnt drop items either.
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Posted Oct 22, 2012@MrMime22 Thanks. You didn't state that you used a shortcut which didn't work, and you are correct about that. I will fix it so shortcuts are read again. I will use your config to test around on my test server, to see what it happening. Another thing: I will invert the 'forceRemoved' config node. Instead, you can set what entity types NOT to force-remove. Prevents a lot of confusion I suppose.
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Posted Oct 22, 2012@bergerkiller
I have turned on and added those things you mentioned ages ago. Yes my mobs rise to 1000+ within a couple minutes. (3 view distance), and 50+ online.
Heres my config, mobs aint being limited, and /nolagg clearall notneutral will not clear items.
http://pastebin.com/D43FU9NJ
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Posted Oct 22, 2012@MrMime22 ...Do you even read by replies to you? It's no use repeating problems you have if you don't answer my questions related to your question. I stated two maybe three times now you have to add 'mobs' to the forced remove list, and so far you never replied with anything that testifies that you did or even tried this.
I tested /lag clearall both without args, with 'item' and with 'itemgrass'. In all cases did it remove the items or other types I specified.
Finally, please look over your config.yml and ensure that both the common component and the spawnlimiter component are enabled:true. ANSWER these questions, any further replies that don't answer it and still go on about problems will be ignored from now on. Can't keep on typing the same things over again.
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Posted Oct 22, 2012*NOLAGG 1.8 MAJOR BUGS REPORT /nolagg clearall XXX does not clear anything, even if items are stated such as dirt (tested).
Still has drop glitch.
Nolaggs mob limiter does not work. I clearly state here to limit my mobs to 300 mobs, and 300 monsters, yet they go to over 1500 mobs.
default: mobs: 300 monster: 300
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Posted Oct 21, 2012@xATon2x Yes, because chunk loading takes time now and then. This same time would also be there without NoLagg, it's just that it is registered under a NoLagg task because it is handled by NoLagg now. For the saving it is a bit expected, though if it is truly too much, reduce the save interval and/or batch sizes.
@kroltan I used Java Swing. A new Swing frame is created in the main method (which is executed automatically when launching, run options) and from there on I add listeners and logic into the windows and components.
@laserlag It already is, see comment of Dj
@seitzbg Not sure? No idea what Tekkit does differently, as I don't use it. If NoLagg doesn't function on it, it is most likely that none of the versions work with Tekkit.
@MrMime22 It does not appear to be caused by NoLagg at all then. Please check all your plugins, and if one of those *can* spawn items, I recommend looking at it correctly. The only cause in NoLagg could have been the item stacker, I fixed that up and verified that nothing happened. It can't be in NoLagg anymore.
When chunks load, the mobs in these chunks are added to the server. By default NoLagg does not remove those. To remove these mobs, add them to the force removed list. Or just add 'mobs'.
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Posted Oct 21, 2012What is the best version to run for Tekkit ?
TIA,