NoLagg

Version: 1.90.4 | CB 1.7.2
Quote from lenis0012:NoLagg has not been updated since 1.7.10, for more info, check BKCommonLib
Description
NoLagg is made out of multiple completely separate components which you can enable and disable freely. Together they offer:
- Send chunks more gracefully with lowered network stress and reduced processing spikes Read more...
- Remove entities, resend chunks in case of chunk holes and clean up server memory Read more...
- Examine server tick rate performance with deep view into per-tick processes of the server Read more...
- Stop a large amount of items from spawning and spawn at a later time to avoid frozen clients Read more...
- Stack items with a configurable per-world radius Read more...
- Fix lighting errors that cause clients to recalculate lighting (and thus lag) Read more...
- Keep track of server performance such as entities, tick rate, memory and more Read more...
- Fix various bugs the server has (Patches component)
- Schedule autosaves and force data to be written to disk to prevent data loss on server crash (Saving component)
- Limit the amount of entities allowed to spawn per world or globally Read more...
- Watch events closely to warn when plugins execute main-thread methods from another thread Read more...
- Show a detailed message explaining the cause for a server freeze (lock) [read more]
- New TNT execution algortithm that is not only more efficient, but also avoids server freezes Read more...
Important
When first installing NoLagg, open up config.yml and disable components you do not need. This is very important, as some components may conflict with other plugins you use, or may not function on the type of demand you have. If you get a warning message [Severe] followed up with a stack trace in the log, this has to do with the main thread not having responded within 10 seconds. The warning is NOT an error and is no bug, and not a bug related to NoLagg. To disable this feature, disable 'threadlocknotifier' in the config.yml. This feature is mainly intended to notify you what plugin is causing the server to freeze, may it ever happen. It is used to debug plugins in general, as they may get stuck for whatever reason. If NoLagg DOES show up in there, it is a bug you should report.
FAQ
Separating into jar files
NoLagg consists of multiple components you can individually enable and disable. Reasons for not publishing it as a separate jar file for every component can be read here. Please don't ask to separate the components, I will just link you to here.
Spigot server
Not all components are needed when you use the Spigot server. The ItemStacker, ItemBuffer, Spawn Limiter, Thread Checker and Thread Lock Notifier components are not needed, since Spigot has it's own implementations to deal with that. If you still wish to use one of these components, you can, but it's best to disable the Spigot alternative then.
The other components (such as TNT, Chunks, Lighting, Common, etc.) are not implemented in Spigot (yet?) and offer additional functionality.
PTweaks
Since people keep asking about this, I went ahead and compared the two plugins. I am not going to discuss which is better in functionality, I'm just going to state which features overlap and which do not. Both plugins offer a TNT-lag solving solution, feel free to choose which solution you like better. (the solutions are different) Both plugins also offer a way to change when and how chunks are saved, NoLagg adds to this that you can configure when the server writes data to disk. PTweaks offers a way of showing used memory, NoLagg Monitor too with a bit more information. Again, preference. Chunk Persistence is something PTweaks offers and NoLagg does not. Reason I excluded it from NoLagg is that the implementation used up more processing power than that it solved (I did have this for a while). If you want to give it a try, PTweaks is your answer. Monster Limiter is incorporated in NoLagg as well but then for all entities, and more options. ChunkEdits is a tricky one: NoLagg chunks does something similar, with the difference being that it also changes at what rate chunks are sent, which is the main feature NoLagg chunks offers. In addition, the ability to increase the amount of threads running to process chunk packets and the re-using of packet raw data offers some benefits PTweaks does not offer.
Then there are a lot of other features NoLagg has and PTweaks does not, such as examining server tick rate, item stacker, item buffer, fixing lighting, cleaning up server memory, resending chunks, removing entities on command and others (see description).
In short: Both plugins offer some overlapping features, and you need to pay close attention to the configuration of PTweaks and NoLagg and disable things that conflict. Having two TNT explosion altering plugins is going to have strange results, for example. Compare the functionality, decide, and enable in NoLagg what you do not want in PTweaks, and vice versa.
NoLagg showing up in error stack traces
The examine component inserts various hooks into the server to gather measurements. Specifically, you will find that the following lines show up now and then. These hook classes do absolutely nothing when not examining and can not be the cause for any issues, unless the stack trace ends there (first line after the exception shows this stack trace)
- org.timedbukkit.craftbukkit.*
- com.bergerkiller.bukkit.common.internal.ChunkProviderServerHook
Video
Here is a video by BlueDevonMovies (lenis0012):
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Aug 22, 2012why in examine log I see nolagg one of big portion of ms? if i click on it.. I see many others..but main is task 28.. which is bergekiller.bukkit.nolagg.chunk.chunksender..
how to limit this.. optimize this? thanks
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Posted Aug 22, 2012Update pleas!
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Posted Aug 22, 2012After updated to lastest RB and Nolagg:
2012-08-22 16:38:17 [SEVERE] java.lang.NullPointerException
2012-08-22 16:38:17 [SEVERE] at net.minecraft.server.Chunk.d(Chunk.java:815)
2012-08-22 16:38:17 [SEVERE] at net.minecraft.server.World.g(World.java:1023)
2012-08-22 16:38:17 [SEVERE] at net.minecraft.server.WorldServer.g(WorldServer.java:308)
2012-08-22 16:38:17 [SEVERE] at net.minecraft.server.WorldServer.doTick(WorldServer.java:170)
2012-08-22 16:38:17 [SEVERE] at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:558)
2012-08-22 16:38:17 [SEVERE] at net.minecraft.server.DedicatedServer.q(DedicatedServer.java:212)
2012-08-22 16:38:17 [SEVERE] at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:474)
2012-08-22 16:38:17 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:406)
2012-08-22 16:38:17 [SEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:539)
2012-08-22 16:38:17 [SEVERE] Encountered an unexpected exception NullPointerException
java.lang.NullPointerException
at net.minecraft.server.Chunk.d(Chunk.java:815)
at net.minecraft.server.World.g(World.java:1023)
at net.minecraft.server.WorldServer.g(WorldServer.java:308)
at net.minecraft.server.WorldServer.doTick(WorldServer.java:170)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:558)
at net.minecraft.server.DedicatedServer.q(DedicatedServer.java:212)
at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:474)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:406)
at net.minecraft.server.ThreadServerApplication.run(SourceFile:539)
2012-08-22 16:38:17 [SEVERE] This crash report has been saved to: /var/gameroot/minecraft/./crash-reports/crash-2012-08-22_16.38.17-server.txt
2012-08-22 16:38:32 [SEVERE] java.lang.NullPointerException
2012-08-22 16:38:32 [SEVERE] at com.bergerkiller.bukkit.nolagg.threadlocknotifier.ThreadLockChecker.run(ThreadLockChecker.java:66)
2012-08-22 16:38:32 [SEVERE] at com.bergerkiller.bukkit.common.AsyncTask$1.run(AsyncTask.java:20)
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Posted Aug 22, 2012@bergerkiller
I think R3.0 will take longer than you expect, could you fix chunk loader of R2.1 and some important bugs
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Posted Aug 22, 2012The little my bro told me, immediate crash after finished startup is caused by how much chunk loader changed in R2.0. We're kinda fine without NoLagg now but we'd love to get it back in business.
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Posted Aug 22, 2012I'm having a problem with a chunk at 0,y,0. It always disappears (notch-hole) and it's happening to everyone. Sometimes it's there for a while but then it's disappearing again. Can you maybe tell me if this is a known bug or if that COULD have something to do with YOUR plugin at all (could also be MultiVerse or something else)?
Looks like I guessed right. There's no more hole after I turned the "chunk-fix" off :) You should check the 0,0-chunk and if that problem still exists in R2.0 after the next update. I'll just use NoLagg for TNT from now on. Thanks for the great plugin still :) You put very much work into that!
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Posted Aug 22, 2012I think I know what causes the ghost items, has to do with the item stacker. I removed the tracker removal bit, because it was causing a concurrent modification exception in the newer CB. I guess I can buffer the entities to kill the tracker of.
Still waiting for R3.0 though. Once that one is finished, I'll start updating.
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Posted Aug 22, 2012I deactivated NoLagg at this time, because i got also the problem with the phantom items and without activated NoLagg all is fine for me on the server.
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Posted Aug 21, 2012im seeing alot of 'phantom' items
like if multiple of a item drop on the ground, and i pick them up as they merge, it gives me the items, but shows one reappear on the ground, i cant pick it up
if i log out and in it IS still there, so server does seem to be tracking it
if i throw a new item down next to it to combine with it, it combines! then i pick it up, and it gives me 1
so it seems like these phantom items are stacks of 0 which cant be picked up
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Posted Aug 21, 2012@MrMime22
Same here, i solve with a reboot, i don't know why and if it's nolagg
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Posted Aug 21, 2012@MrMime22
Try to increase the max itens/chunk or itens/world. You can also run /nolagg clearall or clear all, dont know
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Posted Aug 21, 2012Getting issues with blocks not dropping...donno if its not lagg or what...sometimes blocks will just not drop onto the floor!
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Posted Aug 21, 2012[SEVERE] java.lang.NullPointerException [SEVERE] at com.bergerkiller.bukkit.nolagg.threadlocknotifier.ThreadLockChecker.run(ThreadLockChecker.java:66) [SEVERE] at com.bergerkiller.bukkit.common.AsyncTask$1.run(AsyncTask.java:20)
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Posted Aug 21, 2012Update pleas
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Posted Aug 21, 2012@TheOneRelic
Your best bet might be just to temporarily disable nolagg until its updated, it seems to do the same to me, even when all i do it world edit in 6000 blocks, you may just want to disable as many lag causing things in the server if you do decide to disable it :l
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Posted Aug 20, 201214:16:45 [SEVERE] java.lang.NullPointerException
14:16:45 [SEVERE] at com.bergerkiller.bukkit.nolagg.threadlocknotifier.Thr
eadLockChecker.run(ThreadLockChecker.java:66)
14:16:45 [SEVERE] at com.bergerkiller.bukkit.common.AsyncTask$1.run(AsyncT
ask.java:20
14:16:50 [INFO] Connection reset
v1.87.3
1.3.1-R1.0
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Posted Aug 20, 2012Im getting this error when loading new chunks http://pastie.org/4559797 Im running the latest version of bukkit and nolagg v1.87.2 Hope this helps
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Posted Aug 20, 2012Can you update to 1.3.1-R2.1? :)
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Posted Aug 20, 2012Any idea when this may be updated for the latest RB R 2.0? i just had this crash my server when i did a 6000 block edit, there is no way i should be crashing with my server specs..
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Posted Aug 20, 2012v1.87.3

1.3.1-R1.0
nolagg no work
17k chunks?