NoLagg

Version: 1.90.4 | CB 1.7.2
Quote from lenis0012:NoLagg has not been updated since 1.7.10, for more info, check BKCommonLib
Description
NoLagg is made out of multiple completely separate components which you can enable and disable freely. Together they offer:
- Send chunks more gracefully with lowered network stress and reduced processing spikes Read more...
- Remove entities, resend chunks in case of chunk holes and clean up server memory Read more...
- Examine server tick rate performance with deep view into per-tick processes of the server Read more...
- Stop a large amount of items from spawning and spawn at a later time to avoid frozen clients Read more...
- Stack items with a configurable per-world radius Read more...
- Fix lighting errors that cause clients to recalculate lighting (and thus lag) Read more...
- Keep track of server performance such as entities, tick rate, memory and more Read more...
- Fix various bugs the server has (Patches component)
- Schedule autosaves and force data to be written to disk to prevent data loss on server crash (Saving component)
- Limit the amount of entities allowed to spawn per world or globally Read more...
- Watch events closely to warn when plugins execute main-thread methods from another thread Read more...
- Show a detailed message explaining the cause for a server freeze (lock) [read more]
- New TNT execution algortithm that is not only more efficient, but also avoids server freezes Read more...
Important
When first installing NoLagg, open up config.yml and disable components you do not need. This is very important, as some components may conflict with other plugins you use, or may not function on the type of demand you have. If you get a warning message [Severe] followed up with a stack trace in the log, this has to do with the main thread not having responded within 10 seconds. The warning is NOT an error and is no bug, and not a bug related to NoLagg. To disable this feature, disable 'threadlocknotifier' in the config.yml. This feature is mainly intended to notify you what plugin is causing the server to freeze, may it ever happen. It is used to debug plugins in general, as they may get stuck for whatever reason. If NoLagg DOES show up in there, it is a bug you should report.
FAQ
Separating into jar files
NoLagg consists of multiple components you can individually enable and disable. Reasons for not publishing it as a separate jar file for every component can be read here. Please don't ask to separate the components, I will just link you to here.
Spigot server
Not all components are needed when you use the Spigot server. The ItemStacker, ItemBuffer, Spawn Limiter, Thread Checker and Thread Lock Notifier components are not needed, since Spigot has it's own implementations to deal with that. If you still wish to use one of these components, you can, but it's best to disable the Spigot alternative then.
The other components (such as TNT, Chunks, Lighting, Common, etc.) are not implemented in Spigot (yet?) and offer additional functionality.
PTweaks
Since people keep asking about this, I went ahead and compared the two plugins. I am not going to discuss which is better in functionality, I'm just going to state which features overlap and which do not. Both plugins offer a TNT-lag solving solution, feel free to choose which solution you like better. (the solutions are different) Both plugins also offer a way to change when and how chunks are saved, NoLagg adds to this that you can configure when the server writes data to disk. PTweaks offers a way of showing used memory, NoLagg Monitor too with a bit more information. Again, preference. Chunk Persistence is something PTweaks offers and NoLagg does not. Reason I excluded it from NoLagg is that the implementation used up more processing power than that it solved (I did have this for a while). If you want to give it a try, PTweaks is your answer. Monster Limiter is incorporated in NoLagg as well but then for all entities, and more options. ChunkEdits is a tricky one: NoLagg chunks does something similar, with the difference being that it also changes at what rate chunks are sent, which is the main feature NoLagg chunks offers. In addition, the ability to increase the amount of threads running to process chunk packets and the re-using of packet raw data offers some benefits PTweaks does not offer.
Then there are a lot of other features NoLagg has and PTweaks does not, such as examining server tick rate, item stacker, item buffer, fixing lighting, cleaning up server memory, resending chunks, removing entities on command and others (see description).
In short: Both plugins offer some overlapping features, and you need to pay close attention to the configuration of PTweaks and NoLagg and disable things that conflict. Having two TNT explosion altering plugins is going to have strange results, for example. Compare the functionality, decide, and enable in NoLagg what you do not want in PTweaks, and vice versa.
NoLagg showing up in error stack traces
The examine component inserts various hooks into the server to gather measurements. Specifically, you will find that the following lines show up now and then. These hook classes do absolutely nothing when not examining and can not be the cause for any issues, unless the stack trace ends there (first line after the exception shows this stack trace)
- org.timedbukkit.craftbukkit.*
- com.bergerkiller.bukkit.common.internal.ChunkProviderServerHook
Video
Here is a video by BlueDevonMovies (lenis0012):
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Aug 12, 2012This version: v1.87.2, is causing chunk errors in my world (visuall only). The chunk errors were gone when I removed this plugin.
Any ideas why?
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Posted Aug 11, 2012@deathnote1029
I got that error too Deathnote. It crashs my server. I disabled the spawn limiter for now, if it crashs again. gotta delete that cr... sorry I'm just mad because it crashed my server. Its NoLagg right? not NoCrash. >.<
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Posted Aug 11, 2012Hi its me again, your spawnlimiter crashs my server! It crashed two times and I get TNT warnings, none uses tnt and I have TNT on worlds. Explosions are disabled and I still get those warnings. Gotta Delete this AGAIN. I think I'll get more crashs without nolagg. Please fix those issues. It annoys me and my players.
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Posted Aug 11, 2012Hey,
I seem to be getting this error in the console which is causing my server to lag really badly(it will get down to about 15tps and start fluctuating like crazy
This is the error i get: http://pastebin.com/XWhNmSi2
Is there any way to fix this error?
Thanks for any help!
deathnote1029
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Posted Aug 11, 20121.87.2 Dont works
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Posted Aug 11, 2012@bergerkiller:
I'm using 1.87.2, and I'm getting java crashes that bring down the entire bukkit server when I try to mass TNT (pos1, pos2, expand 10 10, rotate 90 degrees, expand 10 10, expand 10 up, set TNT). This same block will go off no problem without NoLagg, but when I run the server with NoLagg enabled, I get java crash and core dumps. Are you aware of potential TNT related problems already? Should I link you a core dump?
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Posted Aug 11, 2012Not working in my cb 1.3.1 R1 server. It sends some problem for field "u"....
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Posted Aug 11, 2012Hi, I had to delete this, it f*k my redstone on my server. Hope you'll fix it in the future releases.
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Posted Aug 10, 2012I don't have any errors in console. but with nolagg installed the server lags more, already mentioned in the previous comments... uninstalled for now... goodluck with fixing bugs.
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Posted Aug 10, 2012@bergerkiller
Sorry for it to take so long to reply. I was running 1.86 on with CB 1.2.5 I have not upgraded yet, as we are waiting on most of the plugins to be updated and working. Which looks like the main ones we use are working. I am setting a 1.3.1 server up now to test further.
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Posted Aug 10, 2012@jakimfett
Same here, I am getting the same error still, sometimes I get it every minute for a couple hours and sometimes I get it once an hour. Whnever it happens it causes a lot of lag. Sort of ironic how NoLagg is causing lag lol xD
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Posted Aug 10, 2012/lag fix, causes all the light to go out of the area it runs on. instead of fixing lighting errors it makes it worse. used to work fine in 1.2.5
craftbukkit 1.3.1 nolagg v1.87.2
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Posted Aug 10, 2012My server starting to crash after a bit so i removed the plugin and it started working. I suggest to all NoLagg users to paste their errors in, i know i didn't but if you do it can help the devs fix it much faster and efficiently.
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Posted Aug 10, 2012@gabessdsp
Yeah, I'm getting the same thing. Hoping to hear from the dev soon on this, as the plugin causes major lag when this happens
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Posted Aug 10, 2012@dannob123
Nothing to do but wait patiently for a fix.
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Posted Aug 10, 2012i added this plugin it has stopped a lot of lag but i get alot of void holes and Chunks not loading now can anyone help me?
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Posted Aug 10, 2012I'm using version 1.87.2 on bukkit 2320 and I get this error
7:24:10 AM [WARNING][NoLagg TLN] The main thread failed to respond after 10 seconds 7:24:10 AM [WARNING][NoLagg TLN] What follows is the stack trace of the main thread 7:24:10 AM [WARNING][NoLagg TLN] This stack trace will be further refined as long as the thread is stuck 7:24:10 AM [INFO] at java.io.FileOutputStream.open(Native Method) 7:24:10 AM [INFO] at java.io.FileOutputStream.<init>(Unknown Source) 7:24:10 AM [INFO] at java.io.FileOutputStream.<init>(Unknown Source) 7:24:10 AM [INFO] at com.gmail.nossr50.util.blockmeta.HashChunkletManager.serializeChunkletStore(HashChunkletManager.java:283) 7:24:10 AM [INFO] at com.gmail.nossr50.util.blockmeta.HashChunkletManager.saveWorld(HashChunkletManager.java:120) 7:24:10 AM [INFO] at com.gmail.nossr50.listeners.WorldListener.onWorldSave(WorldListener.java:30) 7:24:10 AM [INFO] at sun.reflect.GeneratedMethodAccessor100.invoke(Unknown Source) 7:24:10 AM [INFO] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) 7:24:10 AM [INFO] at java.lang.reflect.Method.invoke(Unknown Source) 7:24:10 AM [INFO] at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:330) 7:24:10 AM [INFO] at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) 7:24:10 AM [INFO] at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) 7:24:10 AM [INFO] at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) 7:24:10 AM [INFO] at net.minecraft.server.MinecraftServer.saveChunks(MinecraftServer.java:316) 7:24:10 AM [INFO] at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:478) 7:24:10 AM [INFO] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:406) 7:24:10 AM [INFO] at net.minecraft.server.ThreadServerApplication.run(SourceFile:539)
and it keeps popping up fairly frequently now.
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Posted Aug 9, 2012working fine on my server :) 1.3.1 CB 2320.
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Posted Aug 9, 2012Does this plugin actually in someway limit the rendering of signs on clients?
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Posted Aug 9, 2012@GumbyDammit
schematics ;D