NoLagg

Version: 1.90.4 | CB 1.7.2
Quote from lenis0012:NoLagg has not been updated since 1.7.10, for more info, check BKCommonLib
Description
NoLagg is made out of multiple completely separate components which you can enable and disable freely. Together they offer:
- Send chunks more gracefully with lowered network stress and reduced processing spikes Read more...
- Remove entities, resend chunks in case of chunk holes and clean up server memory Read more...
- Examine server tick rate performance with deep view into per-tick processes of the server Read more...
- Stop a large amount of items from spawning and spawn at a later time to avoid frozen clients Read more...
- Stack items with a configurable per-world radius Read more...
- Fix lighting errors that cause clients to recalculate lighting (and thus lag) Read more...
- Keep track of server performance such as entities, tick rate, memory and more Read more...
- Fix various bugs the server has (Patches component)
- Schedule autosaves and force data to be written to disk to prevent data loss on server crash (Saving component)
- Limit the amount of entities allowed to spawn per world or globally Read more...
- Watch events closely to warn when plugins execute main-thread methods from another thread Read more...
- Show a detailed message explaining the cause for a server freeze (lock) [read more]
- New TNT execution algortithm that is not only more efficient, but also avoids server freezes Read more...
Important
When first installing NoLagg, open up config.yml and disable components you do not need. This is very important, as some components may conflict with other plugins you use, or may not function on the type of demand you have. If you get a warning message [Severe] followed up with a stack trace in the log, this has to do with the main thread not having responded within 10 seconds. The warning is NOT an error and is no bug, and not a bug related to NoLagg. To disable this feature, disable 'threadlocknotifier' in the config.yml. This feature is mainly intended to notify you what plugin is causing the server to freeze, may it ever happen. It is used to debug plugins in general, as they may get stuck for whatever reason. If NoLagg DOES show up in there, it is a bug you should report.
FAQ
Separating into jar files
NoLagg consists of multiple components you can individually enable and disable. Reasons for not publishing it as a separate jar file for every component can be read here. Please don't ask to separate the components, I will just link you to here.
Spigot server
Not all components are needed when you use the Spigot server. The ItemStacker, ItemBuffer, Spawn Limiter, Thread Checker and Thread Lock Notifier components are not needed, since Spigot has it's own implementations to deal with that. If you still wish to use one of these components, you can, but it's best to disable the Spigot alternative then.
The other components (such as TNT, Chunks, Lighting, Common, etc.) are not implemented in Spigot (yet?) and offer additional functionality.
PTweaks
Since people keep asking about this, I went ahead and compared the two plugins. I am not going to discuss which is better in functionality, I'm just going to state which features overlap and which do not. Both plugins offer a TNT-lag solving solution, feel free to choose which solution you like better. (the solutions are different) Both plugins also offer a way to change when and how chunks are saved, NoLagg adds to this that you can configure when the server writes data to disk. PTweaks offers a way of showing used memory, NoLagg Monitor too with a bit more information. Again, preference. Chunk Persistence is something PTweaks offers and NoLagg does not. Reason I excluded it from NoLagg is that the implementation used up more processing power than that it solved (I did have this for a while). If you want to give it a try, PTweaks is your answer. Monster Limiter is incorporated in NoLagg as well but then for all entities, and more options. ChunkEdits is a tricky one: NoLagg chunks does something similar, with the difference being that it also changes at what rate chunks are sent, which is the main feature NoLagg chunks offers. In addition, the ability to increase the amount of threads running to process chunk packets and the re-using of packet raw data offers some benefits PTweaks does not offer.
Then there are a lot of other features NoLagg has and PTweaks does not, such as examining server tick rate, item stacker, item buffer, fixing lighting, cleaning up server memory, resending chunks, removing entities on command and others (see description).
In short: Both plugins offer some overlapping features, and you need to pay close attention to the configuration of PTweaks and NoLagg and disable things that conflict. Having two TNT explosion altering plugins is going to have strange results, for example. Compare the functionality, decide, and enable in NoLagg what you do not want in PTweaks, and vice versa.
NoLagg showing up in error stack traces
The examine component inserts various hooks into the server to gather measurements. Specifically, you will find that the following lines show up now and then. These hook classes do absolutely nothing when not examining and can not be the cause for any issues, unless the stack trace ends there (first line after the exception shows this stack trace)
- org.timedbukkit.craftbukkit.*
- com.bergerkiller.bukkit.common.internal.ChunkProviderServerHook
Video
Here is a video by BlueDevonMovies (lenis0012):
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Jun 30, 2012<<reply 786451="">>
it's fully up to Lishid to fix his chunk loading problems, I can't help fixing it I am afraid. He will have to come up with ways to load chunks farther away than those to send BEFORE he goes and operates on them. I do the same thing for the lighting feature in NoLagg.
<snippet>
I uploaded v1.85 which adds a dynamic view distance and reduces the amount of chunks loaded on the server. See the added info in the main page under chunks.
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Posted Jun 30, 2012Not sure if this is your sha-bang but it does read about the NoLagg and ProximityHider (Lishid it may be your area).
http://pastie.org/4175487
happened on latest CB/rb
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Posted Jun 30, 2012Its 3gb. :3. If you'd like to PM me i can provide you with access to download it.
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Posted Jun 30, 2012<<reply 785491="">>
If you can upload the heap dump, then yes please. The item buffer showed several issues in the past and this could be related to that concurrent mod exception people are having.
<<reply 785367="">>
You need 'nolagg.monitor.use'.
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Posted Jun 29, 2012there seems to be a huge memory leak with the item buffer. com.bergerkiller.nolagg.itembuffer.ItemMap
One of the admins from my server came across it. We still have the heap dump if you wish to look through it.
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Posted Jun 29, 2012I give admins permission node nolagg.monitor in GroupManager i do a check of permissions it says that i have the perm and Superperms reports True. yet i cant use the command /nolagg monitor
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Posted Jun 27, 2012<<reply 779988="">>
Been busy with some other plugins (TrainCarts/MyWorlds docu rewrite) and Spout, so that is why. The problem with these tickets is that it is hard to find out why. I usually compare it to the /tpp command in MyWorlds, and if that works without problems, it should work in other plugins too. Unless they are using multiple threads to do it of course...
I'll sift through the tickets in a bit.
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Posted Jun 27, 2012Is this plugin still even being actively monitored? A few people have created tickets about this plugin causing weird issues with the /home command and the /warp commands where the chunks are not loading and the players are falling into the void and i have seen no responses from this plugins author/maintainer for over a few weeks.
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Posted Jun 26, 2012username: xSoUsX userid: 1287369 email: andrewadam12@yahoo.com
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Posted Jun 24, 2012Does this plugin still have that issue where if you drop an item, or even mine something, it just disappears?
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Posted Jun 23, 2012@windowstech write /nl examine (default 500 ticks) and then it creates an .exam file in your plugins folder, download this file and open it with NoLagg.jar (double click)
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Posted Jun 23, 2012Nolagg Monitor Let '&' in Signs turn to 'Â'... ???
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Posted Jun 23, 2012Or can I disable the different extras somehow?
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Posted Jun 22, 2012Please I had so many different problems whith nolagg Since you did add all extra stuff, can you please release the: Prevent lag caused by many items Form item stacks Global auto-saver Examining the server tick rate Prevent lag caused by TNT
Just like in the old times please
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Posted Jun 21, 2012I just wanted to come on and say I love you for making this. This plugin was the freaking silver bullet for my server lag. THANK YOU.
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Posted Jun 21, 2012what do you use to open the no lagg exam
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Posted Jun 20, 2012I have this for a number of reasons, I got rid of my stacking plugins to bundle them. Autosaver? Nolagg has it. Better sending of chunks? NoLagg.
Hell I even set off 273k TNT at once on a mere 16p server with no lag. It worked so soothly, we made a game of it. We all stood on the cube of TNT and I rewarded the person who lived the longest.
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Posted Jun 20, 2012<<reply 763708="">>
i agree i only have this for the item stacker and lag meter
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Posted Jun 20, 2012Can the config values for TNT be explained? Theres nothing about them listed on the tnt page.
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Posted Jun 18, 2012This is a great* plugin for the most part...
There seems to be a wicked memory leak present in the code somewhere though, after roughly 24 hrs uptime it will eat 4 gigs of ram without mercy.
As far as actual plugin functionality goes it more or less does what it says it will the item stacker works like a charm, the new chunk sending mechanics actually slowed the transmission down considerably to the point I had players asking "wtf is up with the server".
As for the other uses I didn't get a chance to play with them much because I had them disabled (already have plugins that take care of the bulk of what nolagg does) I highly recommend finding a way to optimize the lighting fix code, I did a /nolagg fix for a small area (100ish blocks) and it burned through the ram and eventually crashed the serve "out of memory" for reference my server runs on a 2Ghz 8 Core Opteron with 12Gigs of ram dedicated to it.
If it wasn't for the memory leak I would still be using this today, it would be nice to see just the item stacker as a standalone plugin.