NoCheatPlus

Detect and fight the exploitation of various flaws/bugs in Minecraft!
Introduction
NoCheatPlus attempts to prevent cheat clients from exploiting weaknesses of Minecraft or its protocol, making your server more safe. Checks cover a wide range of issues including flying and speeding, fighting hacks, fast block breaking and nukers, inventory hacks, chat spam and other types of malicious behaviour. For a more complete list have a look at the Features Page.
NoCheatPlus puts emphasis on configurability and allows you to customize actions that are carried out when a player fails a check (e.g. silent cancelling, executing commands, just logging). Bypass permissions allow to control what check to apply for which players, all checks can be deactivated in the configuration, also having the option for world-specific configuration files. Many checks allow more detailed configuration to adjust sensitivity.
Certainly NoCheatPlus is not a magical bullet, it uses a lot of heuristics and even guessing, so you will encounter false positives here and there and also not catch every single violation. Example video of how NoCheatPlus blocks cheats (outdated plugin version).
NoCheatPlus was introduced by NeatMonster, building on the code base of NoCheat by Evenprime.
Recommended
The following plugins might be useful to have a look at.
ProtocolLib
Allows NoCheatPlus to activate packet-level checks, covering a range of exploits that can't be monitored using ordinary means. Since roughly Minecraft 1.7.10, the fight.speed check can't work as expected anymore, due to changes in CraftBukkit. With ProtocolLib this can be repaired.
CompatNoCheatPlus (cncp)
Make plugins like mcMMO or MachinaCraft more compatbile with NoCheatPlus. Not all existing plugins are covered (yet), but you can leave a note or create an issue/ticket request for cncp. Phasing out: Citizens 2 should work with NCP out of the box, MagicSpells are working on compatibility too - rest will be integrated into NCP.
Orebfuscator
Orebfuscator fights all sorts of X-ray-hacks by altering the map information that is sent to the players, such that they have to mine blocks to actually reveal what is behind. Virtually a "must have". (Latest versions of Spigot contain features of Orebfuscator.)
Downloads and History of Changes
- Download officially approved versions on the Files page at BukkitDev.
- Development builds have been moved over to the Jenkins at md-5.net.
- Do not download from any other source, do not use jars other people send you.
- Change lists: Wiki (digest) | Jenkins (by build number) | GitHub (all commits).
- Source code
Plugin statistics are no longer reported to mcstats.org.
Support
Documentation Resources
- Consider first: Frequently asked Questions and Known Issues.
- Wiki (Configuration, Permissions, Commands)
- Developers might have a look at the page describing the API of NoCheatPlus.
Contact us
- Quick questions can be asked on this page,
or on IRC (Server: irc.spi.gt | Default-Port: 6667 | SSL-Port: 6697 | Channel: #nocheat | Web client: WebIRC) - For real issues or feature requests please create a new issue/ticket or add to an existing issue/ticket.
- To send information that is not to be seen by all, you can also reach us by PM to @asofold and @MyPictures. @IceAP (IRC: ICE) will also help or redirect the conversation. Please do not contact the user 'NoCheatPlus', it is for administrative purposes only and will likely not be answered in time. Keep to BukkitDev and GitHub for support, do not trust users on other forums or websites, also not if their nick names are the same as NCP staff on BukkitDev.
Please always state the output of the "ncp version" command to let us know versions in use (users of cncp also the "cncp" command).
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Posted May 3, 2012I think NoCheat+ is a good plugin, however it doesn't disable the zombe mod when i try get it to work. It stops people from flying, just doesn't say on the console "zombe-fly has been disabled" or whatever.
Help? :(
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Posted May 3, 2012Hey everyone! First of all thank you, NoCheat+ is a great security plugin, good job. Somehow, the action of NoPwnage does not seem to work. The captcha reacts properly and is a good start, but if the player(s) continue to spam nothing happens (no actions are taken). I guess (this is my thought, it might be something completely different) that the warnlevel increase of messageSpeed and messageRepeat is not reset (so that spamming after solving the captcha only increases the warnlevel by a very small amount every time). That should be fixed - or my config is wrong. Have fun,
Addi
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Posted May 3, 2012if i want op to use mod but i dont want player to use mod how?
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Posted May 3, 2012Some funny guy on my server used fast break. It still works. Please fix.
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Posted May 3, 2012@zerosanity
Oh yes, i might have been mistaken in my judgement (misread all the bracketing)...
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Posted May 3, 2012@asofold
I'm hearing that it sends the get out of bed packet over and over.
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Posted May 3, 2012Hi o love u're plugin... but i'm op and i still can't use cjb mods:(
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Posted May 3, 2012can you make a violation level in seconds?
so for instance someone gets kicked if he flies for over 10 seconds
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Posted May 3, 2012@CoolOppo
That code fragments don't say anything, a link to the full source would be more interesting, but what does the fly-bypass do?
NoCheatPlus does not stop it?
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Posted May 2, 2012@ryvix
... Lol. I completely forgot about that! Thanks :D
I withdraw my request, NeatMonster! :P
Thanks ryvix
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Posted May 2, 2012@NeatMonster
No woah what problems has mcbans had????!
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Posted May 2, 2012@np98765
Does changing the setting in your bukkit.yml for use-exact-login-location do anything for this?
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Posted May 2, 2012Not getting logged to console and have it set to true.
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Posted May 2, 2012Hi,
There is a 'cheat' that has recently come to my attention. This is more of a game-bug than a hack, but I was wondering if you could still fix it:
Dubbed the "logoutinator", users can instantly teleport to the surface above them using a hatch/trapdoor. They can walk into the hatch, close it, log out, and upon log in be teleported to the next free surface above them.
So, this isn't a 'hack', but it is a cheat...
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Posted May 2, 2012There is a fly bypass which has been publicly released. Please fix it as soon as you get a chance!
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Posted May 2, 2012@NeatMonster
o_o What McBans issue?
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Posted May 2, 2012Put a copyright thing on it so no one else can use, otherwise you can sue them or tell the admin of the site to remove it.
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Posted May 2, 2012I'm not planning to release any major update of NoCheat+ soon because I'm busy working on the web interface (preview coming soon). About donations: I haven't accepted them yet because I've some trouble with PayPal.
@FlukiestEmperor Already fixed in the development version. Thanks for the report!
@UnitedFactions If you've some new ideas on how to prevent killaura, feel free to leave them in a comment.
@MasterGabeMOD I'm pretty sure that logging wasn't the source of the lag.
@deleted_8156133 @deleted_8156133 When a spambot is detected, the message is cancelled. IMHO, you shouldn't use MCBans (have you heard about the issues some users had with them?).
@ryvix I added an API into NoCheat+ but I haven't written its documentation yet.
@Geoneo97 Impossible.
@StuckingFoned Fixed in the development version, thanks for the report!
@xGamingDudex [redirect]orebfusfactor[/redirect] :D
@MainMarine Haha, thanks for your comment!
@ntscape Vanilla behavior, unrelated to NoCheat+.
@botskonet As you can see here, the message is only sent to players having the right permission.
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Posted May 2, 2012Using PermissionsEx, we have the in-game messages visible by all players.
Player rank has:
- nocheatplus.checks.moving.runfly - nocheatplus.mods.zombe.fly - nocheatplus.mods.cjb.fly - nocheatplus.mods.smartmoving.flying
Mod ranks have:
- nocheatplus.admin.chatlog - nocheatplus.admin.commands
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Posted May 2, 2012[WARNING] (player's name) was kicked for floating too long!
problem occurs with AuthMe plugin when login.
please check this problem :)