NoBreakAnim
Plugin, which disable block break animation for blocks in privated WorldGuard regions and protect this regions from player glitching. This feature very useful for rpg and lobby servers
Config
Debug: false - Only for developer needs. Don't use on a working server with a lot of players
Movefix: false - Beta-function, which fix bukkit bug with break animation, when player move
Mousefix: true - Beta-function, which fix bukkit bug with break animation, when player holding left button of mouse
No-permission: You don't have permissions to use this command - Localization
Config-reloaded: Configuration reloaded - Localization
Error-message: You don't have permissions for this area - Localization
Error: true - Enable/disable error message on trying break private block
Commands
/nobreakanim (/nba) - basic info about plugin
/nobreakanimreload (/nbareload) - reload plugin configuration
/rg flag <regionname> nobreakanim <allow/deny> - enable or disable no block break animation in specified region
Permissions
nobreakanim.bypass - for developers and admins, bypassing plugin no-animate break mode nobreakanim.reload - give access for /nbareload command
Dependencies
To Do
- Add support for more bukkit plugins
- Optimize MoveFix
- ...
Video
Russian video by Dreygz. Version 0.3
Plugin is in development and available in "as-is" mode. Please post your wishes and founded bugs in comments and "Tickets" page
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Posted Jul 11, 2014Pretty cool plugin, but it's making ghost blocks appear for my players, I was able to use an efficiency 10 pickaxe, now I can barely use an efficiency 5 pickaxe without ghost blocks appearing randomly. Can this be fixed? My server isn't lagging, just that this plugin probably cant handle the amount of blocks being broken at once.
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Posted Jul 7, 2014@Proxwian
Сделай фикс, у меня сервер умирает от плагина..
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Posted Jul 7, 2014@RowanFN
Just use
in specified world
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Posted Jul 7, 2014Could you have it for a whole world? not just a guarded area? so that players could interact with stuff but not destroy anything.
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Posted Jun 22, 2014@Plo124
ok, i fix this in today's build
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Posted Jun 22, 2014@Proxwian You are loading a FileConfiguration up to 20 times per second per player.... lag? BTW this is the PlayerMoveEvent, your better to load the config once, then have a boolean which is set in the onEnable()
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Posted Jun 22, 2014Source code pwease?
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Posted Jun 22, 2014Latest build download link
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Posted Jun 21, 2014Works well, thank you.
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Posted Jun 21, 2014@CommodoreAlpha
When a player starts breaking a block, events are triggered on the server.
Plugins can hook into these events, and apply the mining fatigue event, until they attempt to break another block where you can clear the effect if they're allowed to break it.
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Posted Jun 20, 2014Tested, nice plugin. Now my players cant play with Destoy Animation (in WG u can destoy glass, use enderpeard and tp indide building) for grief or smthg else.
Try it!
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Posted Jun 20, 2014@Proxwian
He has a point, though. You could easily just check if the BlockBreakEvent was canceled, and work from there (as nearly all plugins that cancel it are doing something wrong, or are protection plugins). If you try to support every plugin, you'd not only have to go through the hassle of keeping up to date with each of these plugins, but you'd also have to search for every well-used protection plugin out there.
Also, I thought the "block-cracking" effect was a client thing that the server had no control over. Could you explain how it works in non-technical terms? (I'm interested in knowing.)
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Posted Jun 20, 2014@wiedzmin137
ok, in future maybe
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Posted Jun 20, 2014@Proxwian
But there's no point to do that because there can be thousand of plugins. Make API and try make it "universal".
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Posted Jun 20, 2014@wiedzmin137
I can add combatility for other plugins on request
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Posted Jun 20, 2014Instead of checking WorldGuard - can you check is player is able to break this block? That would give us better compatibility with other plugins.