Nexus
Nexus Beta (0.4.10)
The Next-Gen Plugin
Highlights
26 commands w/ over 60 variations for complete control and vast flexibility. Player names are recognized w/ just a few letters instead of typing out every character. Multi-world support allows each world to have its own spawn point. Players can request teleports to others w/out the need of a mod or admin. Drag-&-drop installation w/out cumbersome config files. More than 15x smaller & less overhead than competitive plugins, such as Essentials. Disable specific commands that are not needed or conflict w/ other plugins. Powerful & layered permissions to fine-tune the capabilities of mods & admins.
Developer's Commitment
Many plugins are slow to update or cease development period, thus causing admins to seek alternatives and then need to learn new commands & permissions. As the developer of Nexus, my commitment to you is long-term support by constantly updating to the latest Minecraft/CraftBukkit versions and provide fast email responses. Each release is heavily tested striving toward a zero-error target & quick fixes to any known or reported issues. Nexus will always be less than 100 KB w/ next-to-nothing overhead. Seriously.
Features
- Administrative Commands
- Set Spawn, Player Homes, & Waypoints
- Time & Weather Management
- Player-to-Player Teleportation
- Private Messaging
- Item-Kit Integration
- Partial Name Recognition
- Multi-World Compatible
- Scalable Command List
- Language Support (coming soon)
Download the logo or wallpaper!
Other projects / plugins:
Shout, Slammer, Legacy
Comments, suggestions, or bug reports send email to stephen.monroe@me.com.
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Posted Mar 28, 2012@vioCode
Alright I will keep investigating.
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Posted Mar 25, 2012@ledhead900
The plugin Supernaturals is the source of this issue...
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Posted Mar 25, 2012@vioCode
Is this http://pastebin.com/YbVc6tXg Coming from any event you call ?, I mean not the actual error that is coming from another plugin but it firing for some unknown reason and its developer cannot replicate it.
This error appears when users login or teleport sometimes, seems harmless but something is setting Null when it shouldn't be and I figured Id go around asking all plugins I use developers who possibly use portal event to check code.
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Posted Mar 22, 2012Alright, thanks for the help!
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Posted Mar 20, 2012@Dayshade90926
Yes! You can disable any command you either wish not to use or have another plugin control it. Just go into your plugin folder, then nexus, then open "commands.yml" and change any command you don't want from "true" to "false". Save the file & restart the server.
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Posted Mar 20, 2012Looking good! Is there a way to disable certain commands, though? I'd prefer to use another plugin for homes.
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Posted Mar 19, 2012@vein_mx
I can do those things! Let me add that to the to-do list. My next action is to finally get multi-spawn implemented as one of my users has been waiting very patiently for me to add that.
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Posted Mar 19, 2012Could you think about adding temporary bans and reasons to kicks/bans?
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Posted Mar 19, 2012This is not a dead project! Just very busy with life... have 4 days off at the end of the month so updates will be coming soon!
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Posted Mar 5, 2012@vioCode
hehe you seen nothing yet my sons 2.5 years old you think its frustrating now you just wait ;), terrible twos for a reason.
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Posted Mar 4, 2012@vioCode
Sweet! :)
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Posted Mar 2, 2012@ezbik
I will add that to the to-do list.
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Posted Mar 1, 2012Almost thinking about changing to you instead of essentials.
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Posted Mar 1, 2012If you added a kit command, this would have everything I need!
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Posted Feb 27, 2012@ledhead900
Far from it! I have been super busy as I work full time with a 1.5 year-old son and he is a handful. I've not had much time to code, but this next version should clean up the bugs you've been seeing.
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Posted Feb 26, 2012Is this Dead? updates are extremely slow.
I found new bugs too, using a disabled command still tries to fire the command in game showing the usage like if I do.
/ban it will show me /ban <player> in chat when in fact we don't even have that command enabled.
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Posted Feb 22, 2012@vioCode
Awesome, you add multiworld spawn ?
The issue to me appeared to be you just did not catch Null and show fire a msg with the correct usage. I don't code myself but my understanding is you need to catch null regardless and do one of two things, Send the default no command found or provide a custom msg sent to player with info on usage.
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Posted Feb 20, 2012@ledhead900
I finally found the issue and it has been resolved, except for /item which I am still working on. I should have a fix (0.1.1) out fairly soon.
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Posted Feb 19, 2012@ledhead900
Not good... Investigating now.
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Posted Feb 18, 2012@vioCode
latest version still does the NPE seems all your commands throw an NPE rather than show the usage that is clearly in plugin.yml.