NeverCheatCore
Prevents cheating on servers from malicious mods (i.e., Xray)
This mod modifies packets so that client mods don't work. For example, entities that are not within the player's view are not sent to the client.
Because of how this works, not sending packets instead of sending superfluous ones, this plugin may decrease your server's bandwidth.
Packets are only sent from the server to the client of blocks/entities that are visible, or within a certain radius around the player (configurable)
Note: this plugin is now soft-dependent on my other plugin, Client GUI Bridge. This means that while it will still work WITHOUT the Client Bridge, it will work MUCH better with it. The reason that I am doing this is because I the Client GUI Bridge can detect almost all client mod, so you will be able to block players on a per-mod basis.
This mod modifies packets so that client mods don't work. For example, entities that are not within the player's view are not sent to the client.
Because of how this works, not sending packets instead of sending superfluous ones, this plugin may decrease your server's bandwidth.
Packets are only sent from the server to the client of blocks/entities that are visible, or within a certain radius around the player (configurable)
Permissions:
| Permission | Description |
|---|---|
| NeverCheat.XRay.hideBlocks | hides invisible blocks |
| NeverCheat.XRay.hideEntities | hides invisible entities (may glitch through transparent blocks, i.e., glass) |
| NeverCheat.admin | allows access to admin commands |
Commands:
(note that command names are configurable, so they won't conflict)| Command | Description |
|---|---|
| /nc | displays NeverCheat commands, status |
| /nc stat | displays NeverCheat status |
| /nc addons | not implemented |
| /nc enable [true|false] | Enables or disables nevercheat (calling this command without args toggles it) |
| /nc setadmin [player] [timeout] | sets a player to admin status for timeout seconds. if there is no player in the args, it finds the nearest player |
Note: this plugin is now soft-dependent on my other plugin, Client GUI Bridge. This means that while it will still work WITHOUT the Client Bridge, it will work MUCH better with it. The reason that I am doing this is because I the Client GUI Bridge can detect almost all client mod, so you will be able to block players on a per-mod basis.
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Posted Jun 17, 2014Hey buddy ummm. I'm getting SAT questions and answers on my console start-up... I think maybe you might have copied and pasted something wrong in the code... Hehe is it just me?
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Posted Jun 9, 2014how is the performance of this plugin? It seems a pretty heavy calculation to calculate every visible block and only send those.
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Posted Apr 2, 2014Maybe, one option (like "only.cmd.commands:true) to use the commands only via cmd ?