NBTEditor
NBTEditor allows easy customization of many aspects of Minecraft, through the modification of NBT tags, on Spigot and CraftBukkit servers. Creating custom potions and tools with powerful enchantments is as easy as running a few commands. And with the help of the Book of Souls, it's possible to create highly complex entities and spawners with ease.
Features include:
- Robust system to edit of all entities and spawners using a book based UI (Book of Souls);
- Conversion entities into '/summon' commands;
- Customization of items (name, lore, unbreakable, modifiers, colors on leather armor etc.);
- Item enchanting with no limits;
- Creation of custom potions;
- Conversion of items into '/give' commands;
- Tile customization (spawners, beacons, chests etc.);
- Conversion of tiles into '/setblock' commands;
- and more...
Edit now, spawn later: The Book of Souls is most powerful feature of the NBTEditor, it allows for easy entity customization. Create bosses, custom villagers, flying creepers or anything you like. No data files, no one-time customization, just keep the book safe and you can spawn as many entities as you like.
Included is also an 'Item Storage' command to keep track of your Books of Souls and other edited items.
The variable system used by the NBTEditor ensures that only valid NBT changes are performed while providing a standard way to make those changes. Arbitrary NBT modifications are not possible.


All Items, Entities and Spawners are fully compatible with the Vanilla Minecraft!
Great for creating adventure maps!
Documentation
FAQ
Source Code (GPLv3)
Jenkins Server (Dev. Builds)
Dev. Builds have not been approved by the BukkitDev staff. Use them at your own risk.
User Creations / Contributions
- Tutorial Videos
Jenkins Server byAndrokai(thanks)- Armor-Stand-Be-Gone (BoS to remove armor stands) by Taperpapers
- The awesome NBTEditor logo (orig) was made by Sy_Gibbon from the french Minecraft community nefald.fr, they also have the documentation of NBTEditor and other plugins in french. Check them out.
- Cauldron Flower Pots by robertoccu
HELP / Troubleshooting / Reporting Bugs
Please Read the FAQ before asking questions.
For questions about features and general help you can use the comments below or PM me.
Using the comments may help others that have the same problem.
For technical questions (errors/bugs) PM me directly.
Please check that you are using the most recent version of the plugin.
To report bugs, on the latest version of the code, you can use the Issues Page at GitHub.
Don't use the Issues Page to ask questions.
Global Statistics
On version 2.0 the NBTEditor started using MCStats for usage statistics. MCStats is now offline.
Since version 3.0, bStats is used to gather general usage statistics. You can read here about bStats, what data is sent, and how to opt-out from sending statistics from your server.
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Posted Jun 25, 2013@XRECKXIMPACT
The glow effect is somewhat unstable because the Minecraft does not like glowing items without enchantments, things like renaming the item will remove the glow. Also if you use other plugins to manage inventories or "bank systems" that will almost certainly remove the glow. Creative mode also removes the glow. The glow effect can be better used for Vanilla stuff, like adventure maps.
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Posted Jun 25, 2013Isn't really a big deal but I noticed that when applying the glow effect to an item without enchants appears to work the first time but reverts, but a second use of the command keeps the glow effect.
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Posted Jun 21, 2013@goncalomb
Ah I see what you mean, even out of dispensers. Odd that blazes can fire them fine though.
Well, thanks for the response.
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Posted Jun 21, 2013@BlueDwarf
The Fireball as well as the others (SmallFireball and the WhitherSkull) looks better in motion, try applying some velocity and power (power is kind of acceleration).
The SmallFireball even in motion is hard to see, but that also happens when firing them out of a dispenser.
There is nothing I can do, that is a render problem of the client, only Mojang can fix and they probably won't. Normally these entities have a short lifespan, they are not optimized to lay around in one place.
We have to live with it!
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Posted Jun 21, 2013Save for the snowball, the other projectiles seem to like to flicker in and out of reality when you summon them (They are there still, but they go invisible frequently).
Is there any way to improve their performance?
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Posted Jun 21, 2013@monstercat101
Oh yes, Libigot IS supported, I forgot about that too.
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Posted Jun 21, 2013@Eco212
Yes you can, there is a new command to rename tile entities '/nbtt name <name>'! I forgot to put it on the changelog, fixed it.
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Posted Jun 21, 2013Thank you for the update! Any news on libigot update?
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Posted Jun 20, 2013@goncalomb
So, will /nbtt work with command blocks and chests now?
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Posted Jun 20, 2013NEW Release - NBTEditor v0.0.6
Check the new commands here, '/nbtarmor', '/nbtenchant glow' and '/nbtt name'!
If you use the CustomItemsAPI you need to update it to the new version too (v0.0.5)!
@mc_raftee
Done ;)
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Posted Jun 20, 2013please make it so that i can make a firecharge spawner so i can use it like a turret! PLEASE!
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Posted Jun 19, 2013@Jo11yWombat
Insert more Sheep Book of Souls into the spawner. Make a new book of souls for each color.
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Posted Jun 19, 2013Really love this tool, it's been a huge boon to my server. Just wondering if there's anyway I can make a spawner that spawns sheep of different colors?
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Posted Jun 17, 2013If you've make some changes to nbteditor , Can i have the latest nbteditor build please?
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Posted Jun 16, 2013When this is going to be finished?
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Posted Jun 15, 2013@phoomparin
No I don't, I have yet to learn how to use Maven and Jenkins. Currently I use a private GIT repo and I build the projects using Eclipse.
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Posted Jun 15, 2013Do you have build server (Jenkins)?
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Posted Jun 15, 2013@goncalomb
Awesome! I cant wait!
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Posted Jun 14, 2013I decided to make an update before 1.6, it is not a big one, just some small things, where is the temporary change log:
I will post the update in the coming days
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Posted Jun 14, 2013@NikoKun
This is a bug with Multiverse-Inventories. I had asked about it a few weeks ago, and upon testing it without Multiverse Inventories it works fine. Multiverse-Inventories breaks any items with color codes, such as the Book of Souls and any named items that use colors which you define.
It won't break stuff like Golden Apples(blue text) because those are coded into the game that way.
Edit: Here is the link to the issue on Multiverse's page:
https://github.com/Multiverse/Multiverse-Inventories/issues/146