NBTEditor
NBTEditor allows easy customization of many aspects of Minecraft, through the modification of NBT tags, on Spigot and CraftBukkit servers. Creating custom potions and tools with powerful enchantments is as easy as running a few commands. And with the help of the Book of Souls, it's possible to create highly complex entities and spawners with ease.
Features include:
- Robust system to edit of all entities and spawners using a book based UI (Book of Souls);
- Conversion entities into '/summon' commands;
- Customization of items (name, lore, unbreakable, modifiers, colors on leather armor etc.);
- Item enchanting with no limits;
- Creation of custom potions;
- Conversion of items into '/give' commands;
- Tile customization (spawners, beacons, chests etc.);
- Conversion of tiles into '/setblock' commands;
- and more...
Edit now, spawn later: The Book of Souls is most powerful feature of the NBTEditor, it allows for easy entity customization. Create bosses, custom villagers, flying creepers or anything you like. No data files, no one-time customization, just keep the book safe and you can spawn as many entities as you like.
Included is also an 'Item Storage' command to keep track of your Books of Souls and other edited items.
The variable system used by the NBTEditor ensures that only valid NBT changes are performed while providing a standard way to make those changes. Arbitrary NBT modifications are not possible.


All Items, Entities and Spawners are fully compatible with the Vanilla Minecraft!
Great for creating adventure maps!
Documentation
FAQ
Source Code (GPLv3)
Jenkins Server (Dev. Builds)
Dev. Builds have not been approved by the BukkitDev staff. Use them at your own risk.
User Creations / Contributions
- Tutorial Videos
Jenkins Server byAndrokai(thanks)- Armor-Stand-Be-Gone (BoS to remove armor stands) by Taperpapers
- The awesome NBTEditor logo (orig) was made by Sy_Gibbon from the french Minecraft community nefald.fr, they also have the documentation of NBTEditor and other plugins in french. Check them out.
- Cauldron Flower Pots by robertoccu
HELP / Troubleshooting / Reporting Bugs
Please Read the FAQ before asking questions.
For questions about features and general help you can use the comments below or PM me.
Using the comments may help others that have the same problem.
For technical questions (errors/bugs) PM me directly.
Please check that you are using the most recent version of the plugin.
To report bugs, on the latest version of the code, you can use the Issues Page at GitHub.
Don't use the Issues Page to ask questions.
Global Statistics
On version 2.0 the NBTEditor started using MCStats for usage statistics. MCStats is now offline.
Since version 3.0, bStats is used to gather general usage statistics. You can read here about bStats, what data is sent, and how to opt-out from sending statistics from your server.
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Posted Jul 29, 2013@Kitten_Tails
Yes, now you need to set the MaxHealth attribute, because no matter what the mob health is capped by that attribute.
Setting the health variable to the same value of the MaxHealth attribute will ensure that the mob will spawn with full health.
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Posted Jul 29, 2013On the pre-release for v0.0.7 and v0.0.6, the health variable does not seem to work when set to above normal health.
For example, I can set a zombie's health to 1 and it will die in 1-2 punchs, but when I set a zombie's health to 100, they will still have the 20 health.
EDIT: I was able to solve this with the MaxHealth attribute. (I think.)
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Posted Jul 29, 2013@goncalomb
Well duh. We love your plugin. xD Keep up the good work! :D
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Posted Jul 29, 2013@goncalomb
Thanks dude !
I hope the next version will get approved soon :)
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Posted Jul 29, 2013You guys are really impatient :D, that is a good thing I guess!
Here it is: pre-release NBTEditor v0.0.7 download link (link removed check the official release).
Use at your own risk, I'm not a evil person :)
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Posted Jul 29, 2013@Kaiser_Steve
It's getting checked by the CraftBukkit team
I hoped he could post a link to the version hosted on his website so we could try it out w/o waiting for the ckeck but ... :/
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Posted Jul 29, 2013@goncalomb
Erm ... can't find the link to the new version v0.0.7? Can someone help me out?
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Posted Jul 29, 2013Just posted the 1.6.2 version (v0.0.7)! x-x Awaiting Approval
Make sure you are using the latest dev build of CraftBukkit or item attribute modifiers will not be saved properly.
You can read the change log here.
Basically two sub commands were added:
and HORSES!
(Note, for the those that really understand what attributes and modifiers are: It is not yet possible to attach modifiers to mob attributes, but that is not really needed because you can set the base value of the attribute using the /bos attr command).
Learn about attributes/modifiers here!
Updated commands page.
Enjoy.
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Posted Jul 29, 2013Dlezzer, it does. Type /itemizer attr help.
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Posted Jul 29, 2013@Eco212
I mean Itemattributes (they were added by version 1.6.2) Itemizer isn't a plugin to change these
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Posted Jul 29, 2013For ya'll bugging him for Item Attrributes, this plugin supports them: http://dev.bukkit.org/bukkit-plugins/itemizer-tech/
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Posted Jul 28, 2013Nice :) fantastic plugin i love it :) Can you please give us a dev build with the item attributes ? I need them very quickly ^^
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Posted Jul 28, 2013@MonnierAnt
The variables attack-time, hurt-time, and death-time, where just some test variables that I added when I first implemented the Mob variables, (you can read about them here, on the Mob section). They supposedly control the entity animations, but they don't seem to affect anything, with exception of death-time, there when set to a high value will cancel the entity's death animation.
I guess I never took the time to find what they really do (looking at the Minecraft code) nor removed them. Maybe some time I will get rid of them.
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Posted Jul 28, 2013@XRECKXIMPACT
Yes, now the item attribute modifiers are saved correctly!
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Posted Jul 28, 2013@RoonsterMan02
Read Here - Book of Souls for Mobs (equiment and effects)
Basically set the equipment with /bos items, then set the drop chance to 1 with /bos dropchance (e.g. /bos dropchance 0 1 0 0 0 to set the chest drop chance to 1).
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Posted Jul 28, 2013First of all i must say to you that it's a great plugin. You have do a very good job.
More over i wonder what attack-time var in Mob in BOS is for ? what kind of purpose is it for ?
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Posted Jul 28, 2013@goncalomb
In regard to your comment about the item attributes being broken on taking out of chests, you might have seen already but bukkit just released a new dev build to store those it appears. Great job on the plugin as well!
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Posted Jul 28, 2013Good enough for me! Thanks!
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Posted Jul 28, 2013@RoonsterMan02
Yes it's possible, create a Giant Bos ( /bos get giant ) and adapt this to a spawner ( /nbts add item ) but the giants can't spawn, if you want a real giant spawner create an other Bos with any hostile mob ( ex /bos create zombie ) and change his variable : ( /bos var health 0 ) after that on the same Bos ( /bos riding ) put the giant Bos in the box and now adapt this Bos to a spawner... warning ! zombies die automatically, the spawner haven't a max-entities limit for the giants.. Improvise with the variables from it ;)
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Posted Jul 27, 2013Is it possible to make a giant zombie spawner? If so how? I REALLY want a zombie stripper on my server!!!