NBTEditor
NBTEditor allows easy customization of many aspects of Minecraft, through the modification of NBT tags, on Spigot and CraftBukkit servers. Creating custom potions and tools with powerful enchantments is as easy as running a few commands. And with the help of the Book of Souls, it's possible to create highly complex entities and spawners with ease.
Features include:
- Robust system to edit of all entities and spawners using a book based UI (Book of Souls);
- Conversion entities into '/summon' commands;
- Customization of items (name, lore, unbreakable, modifiers, colors on leather armor etc.);
- Item enchanting with no limits;
- Creation of custom potions;
- Conversion of items into '/give' commands;
- Tile customization (spawners, beacons, chests etc.);
- Conversion of tiles into '/setblock' commands;
- and more...
Edit now, spawn later: The Book of Souls is most powerful feature of the NBTEditor, it allows for easy entity customization. Create bosses, custom villagers, flying creepers or anything you like. No data files, no one-time customization, just keep the book safe and you can spawn as many entities as you like.
Included is also an 'Item Storage' command to keep track of your Books of Souls and other edited items.
The variable system used by the NBTEditor ensures that only valid NBT changes are performed while providing a standard way to make those changes. Arbitrary NBT modifications are not possible.


All Items, Entities and Spawners are fully compatible with the Vanilla Minecraft!
Great for creating adventure maps!
Documentation
FAQ
Source Code (GPLv3)
Jenkins Server (Dev. Builds)
Dev. Builds have not been approved by the BukkitDev staff. Use them at your own risk.
User Creations / Contributions
- Tutorial Videos
Jenkins Server byAndrokai(thanks)- Armor-Stand-Be-Gone (BoS to remove armor stands) by Taperpapers
- The awesome NBTEditor logo (orig) was made by Sy_Gibbon from the french Minecraft community nefald.fr, they also have the documentation of NBTEditor and other plugins in french. Check them out.
- Cauldron Flower Pots by robertoccu
HELP / Troubleshooting / Reporting Bugs
Please Read the FAQ before asking questions.
For questions about features and general help you can use the comments below or PM me.
Using the comments may help others that have the same problem.
For technical questions (errors/bugs) PM me directly.
Please check that you are using the most recent version of the plugin.
To report bugs, on the latest version of the code, you can use the Issues Page at GitHub.
Don't use the Issues Page to ask questions.
Global Statistics
On version 2.0 the NBTEditor started using MCStats for usage statistics. MCStats is now offline.
Since version 3.0, bStats is used to gather general usage statistics. You can read here about bStats, what data is sent, and how to opt-out from sending statistics from your server.
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Posted Mar 22, 2015Some mobs hit mega fast. I'm talking 100000 times a second. Is there a way to decrease this?
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Posted Mar 14, 2015Greetings, i am running v1.2 for mc 1.8, i have observed that when edditing variables. and adding more i can not get past making 6 variables or changes to it, this includes adding armor, changing the name, everything. I checked the console and no errors were showing, all i saw was ingame it said "that Book Of Souls is Corrupted" the example one i have used so far is a pigzombie,
changes include
raising maxhp to 500 setting HP to 500 renaming to "PigKnight" adding iron armor through /bos items
between each of those steps, i tested if they worked, all worked untill i got to the armor, i tried changing the order, and the same thing happens after i reach a total of 6 changes in all (treated each piece of armor as seperate so i could be certain). I have tried with other mobs, and with doing different variables and changes, and the same thing has happened. Any ideas on how to fix?
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Posted Mar 14, 2015How do i limit the amount of mobs a spawner can spawn? is it possible?
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Posted Mar 9, 2015@TributeW
No problems, I hope it'll work for you.
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Posted Mar 9, 2015@zedsdeadbabyzedsdead
Wow you're a life saver. Thank you so much. We already have normal mob spawning turned off. I originally coded a spawning plugin but it lagged the server too much. Haven't tested your method yet but it sounds like what I'm looking for. Thanks!
Will update if I need help.
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Posted Mar 9, 2015@TributeW
I don't think so. If you modify your mob in some way after spawning, spawner will not recognize it anymore. And you can't spawn zombies during the day without modifying.
I don't see other way than make a roof above your spawner to make area dark enough.
UPD: Found a way. Set 'pos' variable of your zombie to coordinates, where you want them to spawn. Put your spawner somewhere under ground, where light level is below 8, and add that BOS to it. That way, zombies will spawn despite the time of day, but they all will spawn in same spot. You can fix this by adding more BOSs to spawner. Also, don't just put spawner in 1block hole, for some reason it didn't work for me, instead make a small room for it.
UPD2: Actually, there is a reason why it won't work from 1block hole, that's because it can't find free unlit block to spawn. Also, you need to do something with natural generation in spawner room, because if natural zombies spawn there, spawner will count them as own.
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Posted Mar 9, 2015@zedsdeadbabyzedsdead
COme check out our BETA Environment for a new upcoming RPG Server. Running Spigot Protocol Hack for 1.7-1.8. It said it was compatible.
If you want to see for yourself check it out: 96.226.234.240
EDIT: Figured out problem... We're using an item to spawn mobs in the day. We make our mob ride the item and then despawn the item. So it is basically seeing that there is never an item in the area so it always tries to spawn it. Is there a way I can fix this?
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Posted Mar 9, 2015@TributeW
That is indeed strange. What version of minecraft are you using? Maybe they changed something. I'm on 1.8, and here is what i got:
http://ft.trillian.im/482ed62e8fe6f896c90731dbcfd8252d89fa2ef5/6wU9IkSbaltqLPxdHwqb0ohvGIYOW.jpg
Cylinder is 15 radius, and I waited couple minutes before making this screenshot.
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Posted Mar 9, 2015@zedsdeadbabyzedsdead
Hmm interesting.. This whole time I thought range was how far away the mobs would spawn from each other. For some odd reason I thought I read that somewhere on that wiki, hence why I didn't understand what you meant. I shall test that, thank you.
EDIT: Nope set the range to 30 and it's still exceeding the range of 6 max mobs.
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Posted Mar 9, 2015@TributeW
Well, as I said, it stops spawning only when there are >6 entities in range of 4. As soon as your mobs walk away from that range, it start spawning again.
Take a look at wiki, if you didn't already: http://minecraft.gamepedia.com/Chunk_format#MobSpawner is explains everything very clear
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Posted Mar 9, 2015@zedsdeadbabyzedsdead
it spawned about 25 though my max entities was 6. the range for my spawner is 4 and the player-range was 16.
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Posted Mar 9, 2015@TributeW
According to wiki, max-entites are counted for range^2+1 by range^2+1 by 8 blocks box. I can't really see the spawner on your second screenshot, is spawner continue spawning even if there are more than 6 in 17x17x8 box around it? Or mobs just spread all over the place? Try to make walls around and see what happens.
UPD: Ok, I just tried it, max-entites doesn't really seem to work.
UPD2: It does work for range by range by something box though, 4 by 4 by something in your case.
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Posted Mar 9, 2015For some reason I have the spawner set to mex-entities 6... But it can spawn more than 6 mobs even if they're all in the same area. Anyone ever had this problem? How can I fix this?
Here's a picture of my spawner... I also have it set to spawn at coordinates using /nbts setpos X Y Z 1...
http://i.imgur.com/daGKHM7.png
After 2-3 minutes: http://i.imgur.com/RGdyTPf.jpg
Any help is much appreciated! Thanks!
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Posted Mar 8, 2015@BogglePoop
Are you using /bos items to put the skull in the head slot for the mobs? Or doing something else?
Try using /nbth command to get your heads. I haven't had any issues through there.
I use this site: http://heads.freshcoal.com/index.php which allows you to generate permanent player heads that will remain the same even if that player changes their skin. You must have Command Blocks in order to spawn in the skulls this way though, as the commands are too long to fit in the chatbar.
It also has a collection of heads ready for use in varying categories, and a few links to other head-related resources.
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Posted Mar 7, 2015hi, goncalomb!
sorry, if it was asked earlier, or you mentioned this already, but could you please add 1.8 NBT tags and enchantment, such as "Depth Strider" enchantment, "NoAI", "Silent", "HideFlags", "ShowParticles" and such NBT tags?
thank you
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Posted Mar 7, 2015All i do is just do /skull (name) then i equip it to a mob and its a steve head, ive made sure its a valid player name by testing my own, and others :/
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Posted Mar 1, 2015@BogglePoop
What are you doing specifically? I haven't had any issues giving mobs player heads.
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Posted Feb 28, 2015Can you make it so mobs can wear heads? without it just going to a steve head? i want to make custom mobs for my pvm server but i cant change what the face looks like without the custom skins for heads
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Posted Feb 24, 2015We just need “CareerLevel” variable , Please add it
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Posted Feb 22, 2015@goncalomb
@gocalomb
A importance BUG, I used this plugin to customize my village (10diamonds swap a obsidian);However , the village appear new exchange ! I just wanna this village only has 1 exchange which is I set up before