NBTEditor
NBTEditor allows easy customization of many aspects of Minecraft, through the modification of NBT tags, on Spigot and CraftBukkit servers. Creating custom potions and tools with powerful enchantments is as easy as running a few commands. And with the help of the Book of Souls, it's possible to create highly complex entities and spawners with ease.
Features include:
- Robust system to edit of all entities and spawners using a book based UI (Book of Souls);
- Conversion entities into '/summon' commands;
- Customization of items (name, lore, unbreakable, modifiers, colors on leather armor etc.);
- Item enchanting with no limits;
- Creation of custom potions;
- Conversion of items into '/give' commands;
- Tile customization (spawners, beacons, chests etc.);
- Conversion of tiles into '/setblock' commands;
- and more...
Edit now, spawn later: The Book of Souls is most powerful feature of the NBTEditor, it allows for easy entity customization. Create bosses, custom villagers, flying creepers or anything you like. No data files, no one-time customization, just keep the book safe and you can spawn as many entities as you like.
Included is also an 'Item Storage' command to keep track of your Books of Souls and other edited items.
The variable system used by the NBTEditor ensures that only valid NBT changes are performed while providing a standard way to make those changes. Arbitrary NBT modifications are not possible.


All Items, Entities and Spawners are fully compatible with the Vanilla Minecraft!
Great for creating adventure maps!
Documentation
FAQ
Source Code (GPLv3)
Jenkins Server (Dev. Builds)
Dev. Builds have not been approved by the BukkitDev staff. Use them at your own risk.
User Creations / Contributions
- Tutorial Videos
Jenkins Server byAndrokai(thanks)- Armor-Stand-Be-Gone (BoS to remove armor stands) by Taperpapers
- The awesome NBTEditor logo (orig) was made by Sy_Gibbon from the french Minecraft community nefald.fr, they also have the documentation of NBTEditor and other plugins in french. Check them out.
- Cauldron Flower Pots by robertoccu
HELP / Troubleshooting / Reporting Bugs
Please Read the FAQ before asking questions.
For questions about features and general help you can use the comments below or PM me.
Using the comments may help others that have the same problem.
For technical questions (errors/bugs) PM me directly.
Please check that you are using the most recent version of the plugin.
To report bugs, on the latest version of the code, you can use the Issues Page at GitHub.
Don't use the Issues Page to ask questions.
Global Statistics
On version 2.0 the NBTEditor started using MCStats for usage statistics. MCStats is now offline.
Since version 3.0, bStats is used to gather general usage statistics. You can read here about bStats, what data is sent, and how to opt-out from sending statistics from your server.
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Posted Dec 24, 2013@Hangjai
Make sure you are using the right version of the NBTEditor. For new versions read here.
@Hangjai
The amount of experience dropped by a mob cannot be controlled using NBT tags. So it falls outside the scope of this plugin.
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Posted Dec 24, 2013@doctorshred
I also use infinite dispensers. For me, they work fine, if I put a BoS containing the item in a dispenser. Every time, the dispenser gets triggered, an item spawns ... Well, the item isn't shot like in a normal dispenser, but it is infinite
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Posted Dec 23, 2013-
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Posted Dec 23, 2013why when i install the faction,nbteditor all command can't use?
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Posted Dec 23, 2013@doctorshred
ok thank you
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Posted Dec 23, 2013@Nikkolo94
You have just to change the "age" variable "-1000" for example
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Posted Dec 23, 2013how i can make cow/sheep/pig/villager/ect baby ?
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Posted Dec 23, 2013@doctorshred
I guess I can enable negative size slimes, but that just inverts the texture.
Regarding infinite dispensers, that cannot the achieved using only NBT tags, the best that can be done is set the stacks to 127, but that is not infinite. I don't think that it is important, you can achieve infinite dispensers by setting up a spawner that spawns stacks of items into a hopper and then funnel the items into the dispenser.
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Posted Dec 22, 2013Amazing plugin ! But i just need something… a negative size for slimes and infinite dispenser… i don't know if it's possible for you but it would be great :)
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Posted Dec 22, 2013@Nikkolo94
Someone had already suggested it some time ago, a disposable (one-time use) BoS is actually a good idea, I will work that.
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Posted Dec 22, 2013@goncalomb
thank you
i edited to late :P
what about "also can you make book of souls 1 use only for no-admin ?"
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Posted Dec 22, 2013@Nikkolo94
You cannot apply effects with swords by only editing NBT tags. This plugin is made so all items and entities are compatible with the vanilla Minecraft, so it will never add anything that is not already in the base game. It enables the customization of 'hidden' features.
I don't know how you add items to hunger games kits, but I would guess it uses a config, so you are limited by what you can set on the config.
I'll fix that /nbtp bug on the next version, thanks.
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Posted Dec 22, 2013hey
i have some questions:
- i would make one sword with specified effect, like when it hit someone it give to targed slowness or maybe regen, how i can do this ?
- and what if i want add that sword to plugin kit like hunger game ect?
edit:
if i do /nbtp blindness 1 1m30s --> i get effect for only 2 second
also can you make book of souls 1 use only for no-admin ?
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Posted Dec 21, 2013@themermetal
There is already a SNAPSHOT version for 1.7.2. All Information here.
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Posted Dec 21, 2013When the update coming for 1.7.2??
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Posted Dec 21, 2013@Vellfire
No, there is no way to save items on a file or something like that. You can make multiple copies and keep them in chests I guess. Use the Essentials /more command or the middle mouse button in creative to duplicate an item.
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Posted Dec 21, 2013can i save the item after making it, so i can give it to someone later?
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Posted Dec 20, 2013@LucaDiv
You know what? You just made me happy. If you ever visit my server your getting free diamonds :)
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Posted Dec 20, 2013@Burnsalan18
first set the entity cap on the spawner to 1 /nbts var maxentities 1
and then you need to make sure the range is set larger than the distance the entity could wander. (a lot easier if it's in an enclosed area) /nbts var range <MaxWanderRange> remember that the range is a square, not a circle as you would expect
there's no way to add a delay that starts counting when the entity dies without some fancy minecart spawner, redstone work. if you want to know how to do that, then read on. (note that this technique can be used to detect when an entity dies, so it's very useful for adeventure maps to determine when a player defeats a boss.)
essentially what you would do is have 3 spawners, one which spawns the entity on a hidden pressure plate, the other is a minecart spawner that spawns an exact duplicate of it. the last one is a spawner that spawns the minecart spawner into lava. for this to work there has to be a bit of delay on the minecart spawner so that it burns up before it spawns anything. both of the first two would be set to cap at 1 entity and the one that the players see would have the lower delay time so that it always spawns first. then when the one the player's see dies, the second spawner spawns the entity onto the pressure plate which remove some lava (by using a dispensor with an empty bucket) where the minecart spawner is set to spawn. then the minecart spawner won't burn and can spawn the entity that the players see. you'll also want to put the lava back by powering the dispensor again a few seconds later, as well as change the difficulty to peaceful to a few ticks just before the mob that the players see spawns to remove the one on the pressure plate.
if any of this doesn't make sense let me know and i'll be happy to explain it =)
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Posted Dec 20, 2013Is there anyway you could make it so that a bos spawner will only spawn one mob at a time and will not spawn another until the one that is spawned dies? And maybe add a delay to that?