MyZ
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What is MyZ?
MyZ is not simply a Bukkit plugin. It is a complete re-imagination of Minecraft. Featuring a highly immersive new gamemode, MyZ aims to emulate and enhance a combination of DayZ and MineZ. With new mobs, items, chat features and more, MyZ has a lot to boast about and nearly endless opportunities.
Survive and prosper in a post-apocalyptic wasteland. Be careful though - you'll have to pay close attention to your hunger, health, thirst, visibility and temperature. Not to mention the enhanced undead mobs and bosses. When you die - and you will die - become a zombie, or a ghost and get a second chance at surviving.
See a full list of features and highly configurable options in the links below.
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Posted Feb 2, 2015@duck58
A large majority of the plugin is finished. There are a few management things to work out, like permission-node based MyZ ranks that make the game a little unplayable in a server scenario. If there's interest, I'll release an alpha version here before all the features are in.
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Posted Feb 2, 2015Do you have an estimated time frame to when it will be 100% running. I used to run a plugin I payed a coder to help me make... But he disappeared, this looks like it will be simmilar if not better than the plugin I had running. Look forward to seeing if I'm right thanks @TeeePeee.
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Posted Feb 1, 2015My work machine is temporarily incapitated, so February 2nd may very well become February 3rd (or 4th!)
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Posted Jan 31, 2015@TeeePeee
Ok nice :) Thx !
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Posted Jan 30, 2015@FunKyWizzarD
Yup! As soon as I submit the first version on dev.bukkit, I will publish the source to GitHub. Everything is rather tidy, however, there are no code comments.
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Posted Jan 29, 2015Hi Teeepeee ! MyZ 4 will be open source ? :)
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Posted Jan 27, 2015@legendblock
And you're always very welcome :)
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Posted Jan 26, 2015i always thanks for your work, TeeePeee
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Posted Jan 19, 2015@globox99
Planned release is for February 2nd.
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Posted Jan 19, 2015@TeeePeee
When i can see new version?
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Posted Jan 18, 2015@globox99
It's being completely rewritten, originally for 1.8 and eventually with 1.7.10 support.
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Posted Jan 18, 2015Please update 1.7.10 and FIX this error:
Could not pass event AsyncPlayerChatEvent to MyZ-3 v3.1.21
org.bukkit.event.EventException
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:294) ~[dayz.jar:git-Spigot-1502]
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) ~[dayz.jar:git-Spigot-1502]
at org.bukkit.plugin.TimedRegisteredListener.callEvent(TimedRegisteredListener.java:30) ~[dayz.jar:git-Spigot-1502]
at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:502) [dayz.jar:git-Spigot-1502]
at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:484) [dayz.jar:git-Spigot-1502]
at net.minecraft.server.v1_7_R3.PlayerConnection.chat(PlayerConnection.java:922) [dayz.jar:git-Spigot-1502]
at net.minecraft.server.v1_7_R3.PlayerConnection.a(PlayerConnection.java:862) [dayz.jar:git-Spigot-1502]
at net.minecraft.server.v1_7_R3.PacketPlayInChat.a(PacketPlayInChat.java:28) [dayz.jar:git-Spigot-1502]
at net.minecraft.server.v1_7_R3.PacketPlayInChat$1.run(PacketPlayInChat.java:59) [dayz.jar:git-Spigot-1502]
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) [?:1.8.0_20]
at java.util.concurrent.FutureTask.run(FutureTask.java:266) [?:1.8.0_20]
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142) [?:1.8.0_20]
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617) [?:1.8.0_20]
at java.lang.Thread.run(Thread.java:745) [?:1.8.0_20]
Caused by: java.lang.NoSuchMethodError org.bukkit.Bukkit.getOnlinePlayers()Ljava/util/Collection;
at myz.utilities.Utils.getPlayersInRange(Utils.java:139) ~[?:?]
at myz.listeners.player.Chat.onChat(Chat.java:143) ~[?:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_20]
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_20]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_20]
at java.lang.reflect.Method.invoke(Method.java:483) ~[?:1.8.0_20]
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:292) ~[dayz.jar:git-Spigot-1502]
... 13 more
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Posted Jan 14, 2015@Bars96
Currently, it's built for Craftbukkit/Spigot/etc. 1.8, but I'll look into supporting 1.7.10 in Craftbukkit/alternatives and Cauldron (although admittedly, I don't know anything about Cauldron or even what it is/how it's different)
[EDIT] I also intend to support Sponge upon its release. So look forwards to that when it happens!
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Posted Jan 14, 2015@TeeePeee, hello. Please make Cauldron 1.7.10 NMS compatibility. Thanks! http://bukkit.org/threads/131060/
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Posted Jan 12, 2015Hi @Teee
I'd like to help with translating the english file into a dutch one , would that be possible?
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Posted Jan 11, 2015@AriKira
That would be great! I'll send you the locale file as soon as possible.
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Posted Jan 11, 2015Maybe i can translate it in chinese... And MyZ-3 i have alreadly translate...Do you need it ?
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Posted Jan 8, 2015@TeeePeee
That is GREAT!
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Posted Jan 6, 2015Development Statistics
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Posted Jan 5, 2015@o3osway
Okay.