MyZ
![]()
What is MyZ?
MyZ is not simply a Bukkit plugin. It is a complete re-imagination of Minecraft. Featuring a highly immersive new gamemode, MyZ aims to emulate and enhance a combination of DayZ and MineZ. With new mobs, items, chat features and more, MyZ has a lot to boast about and nearly endless opportunities.
Survive and prosper in a post-apocalyptic wasteland. Be careful though - you'll have to pay close attention to your hunger, health, thirst, visibility and temperature. Not to mention the enhanced undead mobs and bosses. When you die - and you will die - become a zombie, or a ghost and get a second chance at surviving.
See a full list of features and highly configurable options in the links below.
-
View User Profile
-
Send Message
Posted Apr 19, 2013@SuperTostie
+1 Amazing plugin.
-
View User Profile
-
Send Message
Posted Apr 19, 2013I can't wait when the download link is there. Nice job!
-
View User Profile
-
Send Message
Posted Apr 18, 2013@DayZedServer
Let's hope so! Please don't be turned-off this plugin if the first release is fairly buggy (which I hope it's not!). Updates will come often to ensure that MyZ remains up-to-date and fully functioning.
-
View User Profile
-
Send Message
Posted Apr 18, 2013let's hope this plugin is kickass!
-
View User Profile
-
Send Message
Posted Apr 18, 2013@chistian95
:) First beta release will be out as soon as I get some mob spawning and stackableItems related setbacks.
-
View User Profile
-
Send Message
Posted Apr 17, 2013@TeeePeee
I love you hahahaha
-
View User Profile
-
Send Message
Posted Apr 17, 2013Multiworld support has been added. Specify your worlds you wish to run MyZ on in the config file.
-
View User Profile
-
Send Message
Posted Apr 17, 2013@Anerdson
In the config.yml file, you define a list of world spawnpoints as X, Z and the Y is automatically placed at the highest surface. When a player types /mz spawn, it randomly selects a spawnpoint and spawns the player there. Alternatively, you can type /mz spawn <#> (if you have a rank of at least silver) to spawn at a certain spawnpoint.
@chistian95
For sure. Dispensers and all other blocks with inventories/interfaces are also auto-refilling/blocked from players' interaction (players can't open dispensers, beacons, etc.)
-
View User Profile
-
Send Message
Posted Apr 17, 2013Can you add a feature to make cauldrons water automatic refilliable?
-
View User Profile
-
Send Message
Posted Apr 17, 2013this looks like an amazing plugin, just how does the spawn system work?
-
View User Profile
-
Send Message
Posted Apr 17, 2013@DayZedServer
Multiworld support will be added. Download link is coming soon. The plugin is still under development.
-
View User Profile
-
Send Message
Posted Apr 16, 2013is there like, I dont know, multi world support? And a download? >.>
-
View User Profile
-
Send Message
Posted Apr 16, 2013@OlegLont
If your patient, all the serious problems (and hopefully all others) will be fixed :)
-
View User Profile
-
Send Message
Posted Apr 16, 2013If your plugin will be working without serious problems, i use it for my new server. I hope, that can help you in work.
-
View User Profile
-
Send Message
Posted Apr 16, 2013@OlegLont
All the features will be working but vastly untested. There will be many bugs that will need to be fixed.
-
View User Profile
-
Send Message
Posted Apr 15, 2013Hello, all features will be working in first beta?
-
View User Profile
-
Send Message
Posted Apr 15, 2013Only a couple features to implement (roughly) before the first beta release.
Features remaining:
Features to be implemented in future releases:
-
View User Profile
-
Send Message
Posted Apr 14, 2013@chistian95
When a player dies, it turns into a zombie (if that option is enabled). The player's inventory is copied over, as well as armor contents and the zombie copy of the player has the player's skinned head as a head.
-
View User Profile
-
Send Message
Posted Apr 14, 2013A zombificated player can wear his head?
-
View User Profile
-
Send Message
Posted Apr 12, 2013@chistian95
Thanks for the offer =)
Soon I'll release a pre-alpha version that will be (for the most part) unplayable. See the checklist for what has been finished.