Gods & Worship mechanics

Gods & Worship mechanics

Altars

There are 4 tiers of altars, in order of strenght: Coal, Iron, Gold, Diamond. A player may construct their altar by placing the respective block, followed by a sign placed on the block, with [Altar] written on it. Different altar types

Mechanics

Per worshipper, a player/god gains 5 maximum health, and his maximum power increases with 20 points. Here are the default classifications. When changing classification, an additional bonus is granted.

ClassificationWorshippers
Player0-5
Hero6-15
Legend16-35
Demigod36-60
God61-90
Ancient91-...

The following are the powers associated with the classifications.

NameDescription
PlayersDo not have additional skills, only extra health.
HeroesDon't need to eat, and can have one passive and neutral skill.
LegendCan have two passive skills, and one positive and neutral skill.
DemigodsCan have up to two passive and neutral skills, one positive skill, and one agressive.
GodsGods and up have the power of creation: The ability to use the creative menu and convert their energy back to physcical items. A black- or whitelist can be used. Bedrock is disabled, by default. Can have two passive skills, two positive and neutral skills, and one agressive.
AncientsCan have three passive skills, two positive and neutral skills, and two agressive.

Agressive skills

SkillEffect
ExplosionCreates an explosion where the player is aiming.
MultibowCreates and fires multiple arrows in rapid succession.
Raise deadRaise zombies, skeletons and pigmen where the player is aiming.
SmiteStrikes lightning where the player is looking.

Positive skills

Healing handHeals the targetted player.
Green handActs very much the same as using bone meal.
Feeding handFeeds the targetted player or animal.

Neutral skills

Animal thiefTurns the targetted animal into it's spawn egg.
BlinkTeleports to the targetted location.

Passive skills

Last chanceApplies regeneration to the player, when dropped below 15% health.
WaterbreathingBreathe underwater.
Immunity to fire and lavaLava and fire have no effect.
Immunity to explosionsExplosions have no effect.
Immunity to arrowsArrows have no effect and deflect.

Comments

Posts Quoted:
Reply
Clear All Quotes