MyHungerGames

Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
The goal of this project was not only to create the Hunger games (commonly also referred to as Survival Games), but allow to server owners and admins tweak the game to their exact needs. That is why almost every part of this plugin can be customized to fit your exact needs. MyHungerGames has features that several other's Hunger Games's plugins don't have, including per-arena settings and in-game stats.

- Fully Automated
- Webstats
- Multiple arenas with simultaneous games
- Per-Arena settings
- In game stats wall
- Economy Support
- Randomly filled chests
- World/Arena resetting
- Multi-World Support
- Spectating
- Sponsoring based on Vault economy
- Power redstone when the game starts, and more!
Full feature list here.

What is feature-match?
If you see a feature in another plugin that this one doesn't have, tell us and we'll add it within a reasonable amount of time. But we will also make sure the feature is fully customizable. Post a ticket, mark it as "enchantment", and write your ideas.
Commands and Permissions?
http://dev.bukkit.org/server-mods/myhungergames/pages/commands-and-perms/
I found a bug. What do I do?
We set up multiple ways to report bugs. You can report it on github, the issues link up top, or on the main page. Most times, expect a quick reply.
Why choose this?
Choose this plugin because its many configurable settings, compared to other Hunger Games plugins.
This plugin creates an unique Hunger Games experience.
What material names can I use?
You can use any of the official Bukkit Material names available here.
Where can i find an example for the itemconfig.yml?
You can find it here with hashtags.
And here without hashtags.
What are the planned features?
Please check out "enchantment" tickets that are accepted, see them here.
And for 1.2 here is a list.






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Posted Oct 16, 2012so turning match material to false will make it include tekkit items?
also what do i crack open to change the chance of which items spawn, from red matter to nano sabre, to gem armour and invincibility items i dont want at all.
thanks
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Posted Oct 16, 2012@Relicum
Thanks for the response. I will try to add in Multiverse-Adventures later today.
@Netrode
If you download multiverse, look up /mv import. If this doesn't explain it enough, just tell me.
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Posted Oct 16, 2012Also, sorry for asking this here, but the other developers do not answer my questions.
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Posted Oct 16, 2012@kitskub
I just deleted Wormhole Extreme Worlds. I thought it wasn't going to work. I'm able to start fresh with whatever you recommend. I can re-download it, or download multi-verse. Either way I'm not sure how to set up what I want. Both the plugins give no instructions what-soever on how to add a pre-made world into your server, along side your main world.
I only see how to add a completely new seed. If you could be of help, you would save this rather large migraine I'm having from this problem. I appreciate you helping out members like this, and if there's anything I can do for you in the future, just let me know.
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Posted Oct 16, 2012@kitskub
Sorry for the late reply. In answer to your question what the difference between the 2, not a lot really, I find that survival games are played at a more frantic pace and don't tend to last as long as hunger. But that is now down to the map and how things are configured.
In regards to having a custom resetter using multi server Adventures would make this plugin just about perfect for me. Without a doubt i would use this if it was included, as hosting 20/30 lobbies this will reduce so much load on having to monitor all blockplaces/breaks and then restore.
Kits i understand is a very hard issue to deal with as people have so many different requests on how and what should be included so will leave t up to you on what you add in regards to kits. I plan on writing a fully customisable plugin that can be hooked into your api and also be hooked into other pvp plugins i plan on using. I have no exact time scale on the release of this but will need to be soon. Depending on how it is written will be happy for you to use the code if it is of any use to you.
Would you have any time scale of a Multiverse Adventure resetter release.
Thanks in advance Relicum
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Posted Oct 15, 2012@rad12345678901
Yes, it is. Just ask @zendrex. Just turn match-material to false.
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Posted Oct 15, 2012hi i was wondering if this is compatable with tekkit, if it is not is there an easy way to change it?
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Posted Oct 15, 2012@Netrode
What world management plugin do you use? I may be able to give you specific instructions, rather than you needing to get a different plugin.
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Posted Oct 15, 2012@kitskub
I have a world management plugin, but I don't know how to add a pre-built map. I can only figure out how to add a completely new map spawned at a new seed. Which world management system would allow me to do this and what would be the steps for doing so?
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Posted Oct 14, 2012@Netrode
Do you have any world management plugins?
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Posted Oct 14, 2012@kitskub
How do I add a world, alongside my existing one? When you say "add it to the server normally", I don't get what "normally" is.
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Posted Oct 14, 2012@Netrode
I don't quite understand the question, but let me do my best to answer it. To add a world, add it to the server normally. Then, after creating a game, do /hga add world <game>
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Posted Oct 14, 2012Could you please tell me how to add hunger games to one world and how to add that world to your server, including the other plugins, if required to do so?
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Posted Oct 13, 2012@MichaelvdWal
What does it say when you do /hga start?
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Posted Oct 13, 2012I've got a problem/Question
Made a new game called Hungergames, placed 24 spawnpoints in that game. When i try to typ /hg join Hungergames it spawns me randomly at any spawn that is available. Wich is great of course, but when i typ in /hg vote It say's there are no games running, also when 3 ppl are in the game it wont start with /hga start Hungergames.
So it doesnt work correctly for me, any suggestions?
MichaelvdWal
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Posted Oct 13, 2012@Relicum
Yes, I've tried to make this as flexible as possible. Now, I have question: what is the diference between survival games and hunger games? Yes, I have ideas for kits, and they will probably be in beforev v0.9, but with my schedule, no promises.
I actually, when I first add in resetting, I thought about reloading the whole world the way multiverse-adventures does it. However, I didn't hook into multiverse-adventures because I believed in is/was still in beta, and thereoe buggy. However, if you want it, I will add it in.
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Posted Oct 13, 2012Looks like a great plugin, due to it's flexibility. Which is one of the main reasons I am going to give your plugin a trial. This looks like it can run Survival Games and Hunger games all from the one plugin which would make my life much simpler. 2nd Reason is that you have some basic option to give players kits. Please don't under estimate the importance of this feature as it is what allows the servers to create the income required to pay for their servers. Looking forward to seeing how you handle pvp/kits to a level people have requested.
I have a feature request and that is to add in another resetter. Multiverse-Adventure was designed for the sole purpose of reloading a world from a template file without the mc server being reloaded. Multiverse-Adventure has been update and I have tested it for 2 days and all I can say is WOW. It takes roughly 2 seconds to reload a HG world with no lag spike of any kind or the need to need track of what changes are happening. I realise this option would not suit all users but I currently having just been looking at the faster pace Survival Games where soon as it's over the plugin just reload from the template and that arena is available to use without delay. I will be hosting upwards of 20/30 different games at any one time and this be my ideal solution. http://ci.onarandombox.com/job/Multiverse-Adventure/
Thanks Relicum
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Posted Oct 12, 2012@Mayhem777
/hg leave is only temporary and, if allowed, the player can go back into the game. /hg quit completely removes a player from the game.
No, but I could probably add that,
@donald1440
This has been requested before. Can you create a ticket with more detailed info?
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Posted Oct 12, 2012Suggestion: Add the possibility to add class/kits that can player can choose before the match(only 1). Also permissions for each kit/class
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Posted Oct 12, 2012Thanks... sorry another question XD what's the difference between /hg leave and /hg quit?
Also... there's any way to make players enter by console? like /hg join <player> <game> to force the player enter?