MyHungerGames

Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
The goal of this project was not only to create the Hunger games (commonly also referred to as Survival Games), but allow to server owners and admins tweak the game to their exact needs. That is why almost every part of this plugin can be customized to fit your exact needs. MyHungerGames has features that several other's Hunger Games's plugins don't have, including per-arena settings and in-game stats.

- Fully Automated
- Webstats
- Multiple arenas with simultaneous games
- Per-Arena settings
- In game stats wall
- Economy Support
- Randomly filled chests
- World/Arena resetting
- Multi-World Support
- Spectating
- Sponsoring based on Vault economy
- Power redstone when the game starts, and more!
Full feature list here.

What is feature-match?
If you see a feature in another plugin that this one doesn't have, tell us and we'll add it within a reasonable amount of time. But we will also make sure the feature is fully customizable. Post a ticket, mark it as "enchantment", and write your ideas.
Commands and Permissions?
http://dev.bukkit.org/server-mods/myhungergames/pages/commands-and-perms/
I found a bug. What do I do?
We set up multiple ways to report bugs. You can report it on github, the issues link up top, or on the main page. Most times, expect a quick reply.
Why choose this?
Choose this plugin because its many configurable settings, compared to other Hunger Games plugins.
This plugin creates an unique Hunger Games experience.
What material names can I use?
You can use any of the official Bukkit Material names available here.
Where can i find an example for the itemconfig.yml?
You can find it here with hashtags.
And here without hashtags.
What are the planned features?
Please check out "enchantment" tickets that are accepted, see them here.
And for 1.2 here is a list.






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Posted Aug 20, 2012hi im trying to add items to a item set in game when i do /hga add itemset bob itemset1 i get no reply then when i choose a item i enter /hga add chestloot 75 itemset1
and i get this error
An internal error incurred while performing this task
please advice im trying to get random items to be spawn in chest
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Posted Aug 20, 2012@dynamicdude
Soon. I want to get the big features in and have v0.7 and v0.8 mostly small features and bug fixes before v1. As always you can find dev builds that are periodically built here: . http://ci.chrisgward.com/view/All/job/MyHungerGames/lastBuild/
@Taznuma
This is incorrect yaml. Each indent is 4 spaces (or 2). There should be no brackets. Otherwise, looks good
To fix:
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Posted Aug 20, 2012@kitskub
I guess I'm unsure how to setup the itemconfig.yml. I have tried it various ways and the chests still aren't working. Here is one of the ways I tried.
Perhaps you could provide an example file? Thanks for all your help! I know I'm probably being a pain =).
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Posted Aug 20, 2012@kitskub
when will 0.7 be out
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Posted Aug 20, 2012@Wires2005
This is a know problem and I'm trying to figure out why it does this.
EDIT: actually, I just found the problem. It has to do with the way bukkit parses yaml files. I have fixed it, and it will be in v0.7.
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Posted Aug 20, 2012@kitskub
the comment lines in the ymls disappear on first restart. is it any wonder i couldnt figure any of it out.
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Posted Aug 20, 2012@Wires2005
@zendrex is working on a tutorial. He was on a surprise vacation (I think) so that interrupted him. I am always here for questions.
Let me see, you want to add random chests? Or fixed chests? If you want to add random chests, add the items you want to the itemconfig.yml, under global/chest-loot. Then, in your config.yml, make sure that auto-add is set to true
Oh, and make sure that either can-interact-block in config.yml is true or that you have added 54 to special-blocks-interact. NOT BOTH
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Posted Aug 20, 2012@CraftedFury
Can you show me the setup you are using? I'm not quite understanding what you are saying.
@Taznuma
@CraftedFury
Chest refilling isn't working? Odd. Have you: 1) Either enabled auto-add or added the chests? 2) Added materials to your itemconfig.yml? 3) started the game? @Taznuma
Ok, are you restocking it while the game is running? That is what the /hga restock command is used for. The not enabled message should have been not running; it was a copy/paste error. I fixed the remove arena command
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Posted Aug 20, 2012cannot add accessible chests to the arena, much less put items in them. if there was even a basic setup guide i might know where i was going wrong, or if the plugin was not functioning properly for me. as is i have no idea whats wrong. moving on to another plugin.
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Posted Aug 20, 2012Also when I attempt to restock the world using the /hga restock command, it says the arena is not enabled even though it is.
With the remove arena command it says the arena does not exist even though it does.
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Posted Aug 20, 2012How can you setup the chests to be automatically filled?
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Posted Aug 20, 2012I update Bukkit today and the damage was working again so I suppose that isn't a bug anymore =). But I did notice that chests aren't randomly being filled at the beginning of the game. As far as I know all of the options are set correctly.
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Posted Aug 19, 2012@kitskub
Your sign listening interferes with the current world's redstone torch's, not allowing them to be dimmed in their current places for an unknown period of time. What I mean by this is that...
Lets say, once a gamestart sign is trigger, it changes to torch, but all "real" torches do not unlit or lit (T-Flip-Flop switch). The torches remain in a non-working state for a period of time. Newer torches will work, but using the same X,Y,Z point they used to exist on will result in an ever-lit torch; no diode, redstone or combination of anything can turn it off (thus rendering the T-Flip-Flop useless before it can be used).
I tested this using a simple diode with a torch, attempting to turn off a torch elsewhere on the map, and it did not work, meaning its not my T-Flip-Flop setup, and redstone setups on other worlds are unaffected.
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Posted Aug 19, 2012@CraftedFury
1) This seems like a reasonable solution. Right now, all you have to do to save keep the state on is use a flip-flop switch.
2) Yes, I will do this
3) Uh, maybe
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Posted Aug 19, 2012@kitskub
1. You should allow an optional 4th line in your sign listening to wait until another event (like line 2) is fired. So I could have it change to redstonetorch on gamestart, and not change back until gameend.
2. The /hga command lists all possible commands. Could you provide a config option that changes it to show only sub commands like /hga add ?, /hga set ?, etc? and same with /hg?
So for those of us that don't like to make use of the scolling feature, we can opt-out? (Meaning the default functionality would not change)
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Posted Aug 19, 2012@CraftedFury
Not sure exactly what the final result of that comment is...
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Posted Aug 19, 2012@kitskub
I'll take a look at sign listening.
Ok I looked at the sign listening, this is basically what I am looking for, except it doesn't allow for a constant flow of redstone, just a button press. Is there any way you can utilize the fourth line for an amount of time it should remain, or something like the following so that it appears on game start and doesn't disappear until game end?[MyHungerGames] gamestart game_1 gameend
Also, do you think you could you at least provide a config option for those of us that like pages?
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Posted Aug 19, 2012@HurricanePL
@zendrex was on vacation, but is back working on the video. He said he's going to try to get a rough tutorial within a couple days. Until then, I'm always available for questions.
@jones9898
Um, it's possible. I'll add it to the TODO.
@CraftedFury
Actually, there is something like this. It's called sign listening. However, it does not have game-countdown-start only game-start. http://dev.bukkit.org/server-mods/myhungergames/pages/sign-listening/
About the commands, I may make the lists for /hga add, etc. not on the main list. But I personally find the scrolling easier (as a player) than pages.
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Posted Aug 19, 2012Request --
I have a map with a giant clock that I would love to make use of. Could you add two features to an arena that allows for the placing of a redstone torch at a set of X, Y, Z co-ordinates on both game-countdown-start and game-finish? Doesn't have to be anything complex, I just want to make use of the 99 second countdown clock I have.
Also, change your /hga and /hg help list to sub-lists, so we only get stuff like /hga add ? for more information, and its not so large that it requires scrolling.
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Posted Aug 18, 2012Could you add /hg kit?