MyCommand
MyCommand
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If you like this plugin, and want to offer me a coffee, consider to click the button on the top right corner of the navbar to donate! Thank you :D

Make your own, customized Minecraft commands
Features:
- Make new commands!. (Also registered command)
- Run others command in new one
- Perform several commands in one
- Delayed commands with custom pause, warmups and cooldowns
- Make Shortcut/alias commands or override commands.
- Run commands with any item , block, signs or even (villager) NPC's.
- Various functions for costumize commands, like placeholders, scripts (if-else) and more.
- Console support
- Economy support (Require Vault)
- All features are highly customizable
- No command limits with multiple file support
- Customizable IconMenu (ChestGUI), ActionBar, BossBar, Hover/ClickableText, Title and Scoreboard commands.
- Allow the execution of commands in various circumstances (per world, by worldguard regions and more.
- Custom players database where you can store anything you want to personalize even more your commands. SQL database supported.
- BungeeCord feature, Scheduler, Join/Quit/Death events, PHP/GET request ...
- ... And much, much more..!
Configuration and examples (Documentation)
Commands & permissions
Video Tutorial :
(French) Getting Started (TEXT and ALIAS commands) by Texier (MyCommand 5.5.0)
(English) by Koz4Christ. (MyCommand 5.1.8)
If you have to report an error in the chat, or just a command section, use pastebin or a similar website. Help with YML code error : http://yaml-online-parser.appspot.com/
This plugin uses bStats Metrics - MyCommand stats page
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Posted Jul 7, 2015@JackPlayzMC12
Use Essentials, it does this automatically when you use PEX for permissions.
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Posted Jul 7, 2015@Leuggim
Use this instead. First, since its a console command you need to not include a slash. Second, you need to have single quotations around your commands.
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Posted Jul 7, 2015MyCommand seem inactive. Any one can go to develop ?
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Posted Jul 7, 2015Can anyone tell me what is wrong in this command I created? I want the same arguments to be used in different commands, but it just wont work. Ignore the * simbols.
'mute':
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Posted Jul 5, 2015I found an idea, can you add support for a title plugin, so when we execute a command a title appears and as well a text.
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Posted Jul 3, 2015The cooldown function has broken in the latest Spigot update, would it be possible to get this fixed? I had two different versions of Spigot 1.8.7 from my dev server to live, my dev server was using an older 1.8.7 spigot version to my live server using the latest, the cooldown broke, the two systems are identical, when I updated the dev server to the latest spigot the cooldown broke. Specifically this code:
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Posted Jun 30, 2015I want to make a custom /list is there any possible way to add the variable of the amount of players online is a certain group because I want to have a /list with Donators - Players - Staff so that the list looks cool
Please someone reply to this :)
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Posted Jun 24, 2015For some reason, whenever a player selects an item, it runs the command ten times, and it's not only this icon menu, it will do it with other menu's with different amounts of times. Any idea why? http://pastebin.com/6zdWeZ5L
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Posted Jun 24, 2015How would I have it set to where console runs a set command within an icon menu? Ex: have console warp a player somewhere after clicking the item.
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Posted Jun 24, 2015This plugin will inactive.
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Posted Jun 21, 2015is there anyway of running a command threw console eg like /test1234
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Posted Jun 21, 2015http://pastebin.com/RNAYfbkE
Plugin sometimes show error in console.
Help
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Posted Jun 20, 2015Is there a way to check a command for error and output a true or false response? I'm trying to make a command to trade items but I don't have a way to verify they have the item that's being cleared before giving them the other item.
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Posted Jun 20, 2015@Valere80
Ya, its quite simple.
All you have to do change EXTRA_LISTENER: true in the config.
After you have done that go into your PlayerEvents and put PlayerDeath to true and add a command called /IHaveDied
Then Create the Command and put:
'IHaveDied': command: /IHaveDied type: RUN_CONSOLE runcmd: - "$Script$HasPermission==this.perm" - "$text$You may put the other commands here... You have died kid" permission-required: false
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Posted Jun 20, 2015Hey! I just wanted to see if anyone knows how to fix a bug / issue with Console to MyCommand stuff.
When you create a command with multiple $delay$ it will work on a normal player command but when executed by console it will spam with [21:45:26 INFO]: [MyCmd] Removed $delay$ from : $delay$/execute @a ~ ~ ~ mycmd-runas player @p /text 1 [21:45:26 INFO]: [MyCmd] Removed $delay$ from : $delay$/execute @a ~ ~ ~ mycmd-runas player @p /text start [21:45:26 INFO]: [MyCmd] Removed $delay$ from : $delay$/execute @a ~ ~ ~ mycmd-runas player @p /Runnerstuff
And then if it does not have a delay infront of it, it will put it at the beginning of the command. Thanks for any help!
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Posted Jun 18, 2015I created a couple of tickets for issues I found. Still a great plugin!
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Posted Jun 13, 2015It is possible to execute command on player defeat but only for players with specific permission?
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Posted Jun 11, 2015@VoigtmanMC
How do you do this?
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Posted Jun 11, 2015This is the best most comprehensive command and alias plugin I have ever seen. It is several plugins in one. I replaced 3 plugins with this one.
Only issue I have is that the reload command does not seem to reload the changes or additions I made to commands.yml file. I have to restart the server for them to take affect.
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Posted May 31, 2015Is there a way to set up public variables instead of private, per player (PlayerData) variables? For example, in an arena have the command "/joinarena" which methodically attempts to slot a player into a spawn point, with open spawn points dictated by its corresponding public server data variable. The "/identifyplayers" command would also report which players are in what slots for a spawn mechanism. The command would output the value of, say, $Script$%PublicData%SpawnSlot1, whose value is set using the arguments from the "/joinarena" command.
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Example Scenario:
Players type /joinarena.
The /joinarena command spawns the first player into the first spawn slot, then saves the player name ($player) to the hypothetical $Script$%PublicData%SpawnSlot1 variable, with additional players being sent to additional SpawnSlot# locations that do not have a value of "null".
An operator types /identifyplayers to track who has joined and in which slot.
Data can then be stored in a persistent subtitle to whoever is managing a game or the scoreboard.
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I know I can just have the players manually pick a slot and confirm it with a command such as "/confirmspawn" and have it check their coordinates against a list to identify what spawnpoint they're at then send ops mail, but the automated spawning would be wonderful. Thanks for any and all help!