MyChunk (and Ganglands)

ANNOUNCEMENT 01 June 2019 MyChunk returns! Due to my involvement in a new minecraft server, MyChunk is back... but in a slightly different form than before (a better one!)
IMPORTANT This plugin no longer uses signs to claim/unclaim etc. As great as that was as a feature, as the plugin has grown it became unmanageable. Everything is done via commands now... however it is full integrated with Tab Completion to help users find the command they need.
Introducing GANGLANDS
I always wanted to upgrade MyChunk to include group protection similar to plugins like Factions and Towny.... and now I have!!!
Starting from version 3.0.0 of MyChunk, you can now download the optional GangLands addon (required MyChunk) to add the /gang commands, which allow you to form a gang, claim land for your gang, and declare ally gangs to share gang lands, and enemy gangs to start a gang war!
This is a major update to MyChunk and may contain some bugs. Please use the issue tracker to report any bugs you may find.
What is MyChunk
MyChunk is a land protection plugin designed to keep things simple. Simple commands with tab completion, easy to understand permissions and configuration, and working alongside previous protection plugins like Towny and Factions.
Easily claim a chunk and get instant protection from other players and from mobs, as well as protection from fire spread and water and lava griefing.
Requirements
This plugin does not REQUIRE the installation of any other plugins. However, if you want to make use of the economy options, such as charging to claim a chunk, the plugin requires the Vault plugin (and an economy plugin of course).
Video Tutorial
Unfortunately the previous video tutorial series for MyChunk is no longer valid. I'll look at creating a new one! If you want to make one to be featured here, please let me know!
MyChunk Features
- Claim a chunk for yourself that is protected from other players and from mobs (depending on config)
- Claim Server chunks to protect important areas
- Claim Public chunks to allow construction but prevent claiming of certain areas (useful for servers using "Protect Unclaimed")
- Allow and Disallow access permissions to other players on a chunk-by-chunk basis
- Use Allow* and Disallow* to manage access permission for all your chunks at once
- Claimed chunk is marked in all corners with torches on the highest block when you claim it
- Limit the maximum number of chunks a player can claim both globally and with individual/group permissions
- Option to limit building to claimed chunks only (Protect Unclaimed)
- Option to prevent claiming in Nether or End worlds
- (With Vault and an economy plugin) Charge players for claiming chunks
- (With Vault and an economy plugin) Option to give a refund for unclaiming chunks
- (With Vault and an economy plugin) Option to allow claiming above the max limit for an additional fee
- (With Vault and an economy plugin) Option to remove the overbuy fee when buying from another player
- (With Vault and an economy plugin) Sell chunks for profit using ForSale command (and NotForSale command)
- Chunks you own are protected from griefing by other players or by creepers
- Doors, hatches, fence gates, buttons, levers, pressure plates, paintings and item frames are protected from griefers
- Doors are protected from being bashed in by zombies
- Chests, Furnaces, Dispensers and Brewing Stands are all protected, as are all the new 1.14.2 blocks
- Claim chunks for other players or for the server (with permission)
- Configurable PVP in owned chunks
- Configurable mob spawning/damage in owned chunks
- Fire cannot spread in owned chunks (including from lava)
- Automatic unclaiming of land for inactive players (Optional and configurable)
- Customise messages using the lang.yml file
- Works with Factions and Towny to prevent double claiming of chunks
- Full Tab Completion for all commands (contextual based on permissions)
GANGLANDS Features
- Start a gang and invite others to join
- Claim land in the name of your gang for all gang members to use
- Declare allies to share land with other gangs
- Declare enemies to start a war and claim land from rival gangs
- Gain gang influence based on the number of gang members and your battle victories
- Use influence to claim more chunks (1 influence = 1 chunk)
- Be careful, if an enemy faction reduced your influence they could steal your gangs chunks!
- Personal chunks and gang chunks are separate. Personal chunks are not affected by wars
- Lots of configuration options and permissions to control the carnage
- Lease gang owned chunks to other players for a daily rate (if using an economy plugin)
Installation and Configuration
- Drop the .jar file(s) into your /pugins folder
- Restart the server (or reload plugins)
- Edit the config.yml file which is created in the /plugins/MyChunk folder and /plugins/MyChunkGanglands folder. An explanation of each setting is included in the file.
DynmapMyChunk
NOTE: This has not been updated to the newest version of MyChunk yet. It's on my list to do!
New since 2.3.0 : I have created a new plugin to display all claimed chunks on your dynmap (assuming you have it) colour coded depending on who owns the chunks (Player, Server, Public). The plugin can be downloaded from the following link:
http:dev.bukkit.org/server-mods/dynmapmychunk/
Credits
Lead Developer: ellbristow
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Posted Jan 11, 2013Can you add an option that chunks expire so that if someone hasn't logged in the past month the chunk get unclaimed and also optional settings on how long in the config I read the config and it says in 7 it expires. What is this days? and it also doesn't work I have players witch can't find there old chunks cause they haven't played for over a month and the chunks aren't unclaimed.
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Posted Jan 11, 2013Please added /mychunk info to see my chunks with position and /mychunk info <player> to see this about a other player
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Posted Jan 9, 2013Is there a way you can add to the [owner] sign info to say weather mobs are allowed or not? i have trouble helping players allow mobs on their land for mob grinders.
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Posted Jan 9, 2013Is there a way to turn allowmobs' on for all claims by default? If not, would it be possible to add this to the config file? Optionally, allow players to set 'allowmobs' on for all of their claims at once.
The users of my server love this plugin. However, many find it too 'safe' when they are on their own land but too much of a hassle to enable 'allowmobs' in all of their claims.
Thanks!
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Posted Jan 9, 2013@ellbristow
You are awesome :) !
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Posted Jan 9, 2013@CreepCraft
Actually, yes I can...
https:www.dropbox.com/s/zxi9fn2rz45cwfe/MyChunk.jar
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Posted Jan 9, 2013@ellbristow
Wow thats taking them long :P
Any chance you could provide an alternative download link? ;)
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Posted Jan 9, 2013@CreepCraft
2.3.0 is uploaded and awaiting approval, as is v2.3.0 of DynmapMyChunk.
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Posted Jan 9, 2013Hey there! I was about to download this but you mentioned 2.3.0 a couple of times, is that still getting approved or where can I download it? :) I don't want to have to update one day later ;)
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Posted Jan 7, 2013@Sphax84
I don't seem to be able to reproduce this problem. Perhaps you can submit a ticket giving me details of which version of everything you are using.... Bukkit, WorldGuard and MyChunk.
Also please confirm what all your settings show when using /mychunk
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Posted Jan 7, 2013@ellbristow: It seems that MyChunk can't work correctly with Regions of WoldGuard anymore... now permissions of a region seems to override permissions of claimed chunks inside the region... For exemple if you have permission to destroy/build in a region, all members of the region can build/destroy on claimed chunks in the region...
Also, nobody can claim chunks on my server since I updated MyChunk to the very last version (even ops)... When someone put a sign on floor and write [claim] on it, nothing happens and the sign stays where it was. However, I still receiving messages from chunk properties and strangers can't destroy/build on chunks they don't own.
@Stuntweed: How did you do that?
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Posted Jan 7, 2013I've just uploaded v2.3.0.... AND v2.3.0 of DynmapMyChunk!
2.3.0 adds a new type of chunk, "Public" chunks! Public chunks can be used to prevent players from claiming certain chunks while still allowing them to build/destroy etc as if it were unclaimed. This type of chunk is a much needed addition for servers using the "Protect Unclaimed" option!
This version also adds a new option to allow players to claim their first chunk for free. This prevents the situation where new players (with no money) cannot afford to claim a chunk and so rage-quit because they can't do anything.
Finally, I added a feature that checks if a chunk is already claimed by a Faction (for servers using the Factions plugin). MyChunk now cannot claim chunks already owned by factions, and factions cannot claim chunks owned by MyChunk. This feature is a little experimental, so let me know if you spot any problems.
I hope you enjoy this build and i look forward to hearing your comments.
Remember, please report any bugs or suggestions as tickets using the ticket tracker a the top of this page.
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Posted Jan 5, 2013@amkiller
Thanks for the support. DynmapMyChunk is well on the way to a releasable build. I'm just adding a new type of plot to MyChunk and then there will be a release of both at the same time.
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Posted Jan 5, 2013so far my users are getting used to the plugin...and they take it well.
i love this plugin so far!! grtz from holland i say.
how is the plugin for dynmap? is it working already? if you need testing, just let me know.
grtz amkiller
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Posted Jan 5, 2013@Sphax84
I have been trying to solve this and it is possible however if players that want harm would find this out they could easily crash your server by massunclaiming land.
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Posted Jan 3, 2013great plugin. i am using it on my server.. is there gonna be a update for this...would love to test your dynmap plugin to..
keep up the good work !!!
grtz cor
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Posted Dec 29, 2012Is there a way to turn allowmobs' on for all claims by default? If not, would it be possible to add this to the config file? Optionally, allow players to set 'allowmobs' on for all of their claims at once.
Thanks!
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Posted Dec 16, 2012After a claimed chunk has been automatically unowned, would it possible to launch a command (custom one) or to automatically regen the claimed land?
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Posted Dec 14, 2012Is it possible that this plugin is stopping fire spread inside all chunks regardless if they are claimed or not?
the only other plugin i have that could do that is worlguard and I made a region set the priority high and enabled fire spread. so I don't think its worldguard any more..
I have protected unclaimed set to false but even trees in unclaimed land with a WG region will not burn.
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Posted Dec 13, 2012You should add a permission for allowing a person to use doors and chests but not modify the chests so i can allow my mods to enter a place and check their chests if the need be. But also not allow them to edit it.