MyChunk (and Ganglands)

ANNOUNCEMENT 01 June 2019 MyChunk returns! Due to my involvement in a new minecraft server, MyChunk is back... but in a slightly different form than before (a better one!)
IMPORTANT This plugin no longer uses signs to claim/unclaim etc. As great as that was as a feature, as the plugin has grown it became unmanageable. Everything is done via commands now... however it is full integrated with Tab Completion to help users find the command they need.
Introducing GANGLANDS
I always wanted to upgrade MyChunk to include group protection similar to plugins like Factions and Towny.... and now I have!!!
Starting from version 3.0.0 of MyChunk, you can now download the optional GangLands addon (required MyChunk) to add the /gang commands, which allow you to form a gang, claim land for your gang, and declare ally gangs to share gang lands, and enemy gangs to start a gang war!
This is a major update to MyChunk and may contain some bugs. Please use the issue tracker to report any bugs you may find.
What is MyChunk
MyChunk is a land protection plugin designed to keep things simple. Simple commands with tab completion, easy to understand permissions and configuration, and working alongside previous protection plugins like Towny and Factions.
Easily claim a chunk and get instant protection from other players and from mobs, as well as protection from fire spread and water and lava griefing.
Requirements
This plugin does not REQUIRE the installation of any other plugins. However, if you want to make use of the economy options, such as charging to claim a chunk, the plugin requires the Vault plugin (and an economy plugin of course).
Video Tutorial
Unfortunately the previous video tutorial series for MyChunk is no longer valid. I'll look at creating a new one! If you want to make one to be featured here, please let me know!
MyChunk Features
- Claim a chunk for yourself that is protected from other players and from mobs (depending on config)
- Claim Server chunks to protect important areas
- Claim Public chunks to allow construction but prevent claiming of certain areas (useful for servers using "Protect Unclaimed")
- Allow and Disallow access permissions to other players on a chunk-by-chunk basis
- Use Allow* and Disallow* to manage access permission for all your chunks at once
- Claimed chunk is marked in all corners with torches on the highest block when you claim it
- Limit the maximum number of chunks a player can claim both globally and with individual/group permissions
- Option to limit building to claimed chunks only (Protect Unclaimed)
- Option to prevent claiming in Nether or End worlds
- (With Vault and an economy plugin) Charge players for claiming chunks
- (With Vault and an economy plugin) Option to give a refund for unclaiming chunks
- (With Vault and an economy plugin) Option to allow claiming above the max limit for an additional fee
- (With Vault and an economy plugin) Option to remove the overbuy fee when buying from another player
- (With Vault and an economy plugin) Sell chunks for profit using ForSale command (and NotForSale command)
- Chunks you own are protected from griefing by other players or by creepers
- Doors, hatches, fence gates, buttons, levers, pressure plates, paintings and item frames are protected from griefers
- Doors are protected from being bashed in by zombies
- Chests, Furnaces, Dispensers and Brewing Stands are all protected, as are all the new 1.14.2 blocks
- Claim chunks for other players or for the server (with permission)
- Configurable PVP in owned chunks
- Configurable mob spawning/damage in owned chunks
- Fire cannot spread in owned chunks (including from lava)
- Automatic unclaiming of land for inactive players (Optional and configurable)
- Customise messages using the lang.yml file
- Works with Factions and Towny to prevent double claiming of chunks
- Full Tab Completion for all commands (contextual based on permissions)
GANGLANDS Features
- Start a gang and invite others to join
- Claim land in the name of your gang for all gang members to use
- Declare allies to share land with other gangs
- Declare enemies to start a war and claim land from rival gangs
- Gain gang influence based on the number of gang members and your battle victories
- Use influence to claim more chunks (1 influence = 1 chunk)
- Be careful, if an enemy faction reduced your influence they could steal your gangs chunks!
- Personal chunks and gang chunks are separate. Personal chunks are not affected by wars
- Lots of configuration options and permissions to control the carnage
- Lease gang owned chunks to other players for a daily rate (if using an economy plugin)
Installation and Configuration
- Drop the .jar file(s) into your /pugins folder
- Restart the server (or reload plugins)
- Edit the config.yml file which is created in the /plugins/MyChunk folder and /plugins/MyChunkGanglands folder. An explanation of each setting is included in the file.
DynmapMyChunk
NOTE: This has not been updated to the newest version of MyChunk yet. It's on my list to do!
New since 2.3.0 : I have created a new plugin to display all claimed chunks on your dynmap (assuming you have it) colour coded depending on who owns the chunks (Player, Server, Public). The plugin can be downloaded from the following link:
http:dev.bukkit.org/server-mods/dynmapmychunk/
Credits
Lead Developer: ellbristow
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Posted Nov 16, 2012So far the only down side to this plugin i see is that the USER DATA is being stored in a YML file this is a big NO NO on larger servers.
with alot of players and each player requiring atleast 2 lines. that file is going to get very long very fast and its size will expand I would expect a server with say 30,000 unique players in a week to have a file over 4GB no problem at all. with most server hosts putting pretty tight hdd space limits on servers and their automated remove largest file system there is potential for the file to be removed.
this is why MYSQL is better as it scales very easy is very fast and does not fill up server HDD space.
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Posted Nov 15, 2012How Would you Like a Youtube Tutorial!
Sir i Could make a Youtube tutorial for you IF youd like i have one but it Doesnt explain all IF youd like i Can make a Video that explains all the Features! of them And my Videos stay up forever untill some Idiot Decides to remove the Internets but Other than that IT should be Up Soon!
MyChunk Plugin/Mod Tutorial Basics
Also Heres a a NIce Suggestion Why Not Make a Command on the Sign that Sets the Flag for a person On all Your Chunks So you don;t have to go through all the Trouble of PLacing Signs in Each one!
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Posted Nov 15, 2012@Zankla
The closest you can some to this is claiming multiple chunks then selling one of them. This si not a region based plugin, it is purely controlled by the chunk boundaries.
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Posted Nov 15, 2012@tipbr
Fire spread has only been disabled in claimed chunks. When using "Protect Unclaimed" the protection comes in stopping the initial ignition by Flint and Steel
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Posted Nov 15, 2012@RustyDagger
I know :( it wasn't my video, it was made by a fan and they've taken it down. I will do I new one when I get a chance to show off all the current features....
Might need some voluteers to assist in making it though?
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Posted Nov 14, 2012Uh ur video is broken I was really hoping to see this in action
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Posted Nov 14, 2012If I set fire on an unclaimed block, the surrounding claimed woods will burn.. Why?
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Posted Nov 13, 2012Question:
can you claim a section of land and then divide a section of it for another to use, like a subdivision?
If you explained that I am sorry if I did not see it while reading features
I ask because I currently use Grief Protection but it is a bit "commandy" as well, but I LOVE the subdivisions of it.
Thanks
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Posted Nov 13, 2012@ellbristow
I THINK the mychunk.override permission makes it possible to break blocks in Minecrafts protected area option, however it's not possible to place blocks.
@Sphax84
First of you should read the command page..
/mychunk purgep <player>
/mychunk purgew <world>
These commands to exactly what you want, and if you want to remove players chunks after a certain amount of time of inactivity you simply enable useClaimExpiry as following:
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Posted Nov 13, 2012Would it be possible to add an option to let the signs stay after being put in the claimed chunk (even for the first sign with [claim] which would be modified for "Claimed by <username>")??
Also, would it be possible to ALWAY set or unset a specific flag for claimed lands ? For example, I would like claimed chunks do not protect chests by default.
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Posted Nov 13, 2012Please, add a command to delete all claimed chunks for a specified player... And if possible add another command (or option) to delete all claimed chunks for players who didn't played since X days... that would be wonderful. :)
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Posted Nov 13, 2012@Thyrin
Not true my friend. Please read "Important 2.0.0 Update Info" above
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Posted Nov 13, 2012Thanks for the update! :)
I'm guessing chunks in my yml won't convert to SQL automatically?
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Posted Nov 12, 2012@ellbristow
Yeah =/
Anyway, I was trying to add the option to make chunks regenerate upon unclaiming or purgeing, however i only succeeded to generate a new chunk that didn't really fit in with the rest of the world.
Maybe you have an idea? :P
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Posted Nov 12, 2012Thx for SQL use !
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Posted Nov 12, 2012@Fronix
you can do that with permission if you're using PermissionsBukkit
groups:
user:
worlds:
mychunkworld:
mychunk.claim: true
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Posted Nov 12, 2012Suggestion:
Add the possibility to ignore certain worlds from MyChunk
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Posted Nov 11, 2012@Stuntweed @ellbristow
Forgot to say that I'm using "Protect Unclaimed" as well.
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Posted Nov 11, 2012@ellbristow
As admin with override I cannot place them, however i believe i think i can destroy them. I don't know because i can't place. And it doesn't matter if I'm in a claimed chunk or not.
I'm stuntweed here because this is my "Curse" account. The Fronix you linked is me :)
Bukkit was such nice guys when they linked it together =)
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Posted Nov 11, 2012@Stuntweed
Strange... I half expected problems the other way (they are breakable when they shouldn't be). I have implemented a stopper for the "Hanging" events... can you give me some more detail into how they are not placeable or breakable?
Are they placeable in claimed chunks? OR are the placeable in unclaimed chunks? OR are they placeable in unclaimed chunks when using "Protect Unclaimed"?
PS... why are you stuntweed on here... is the fronix I linked to not you?