MyChunk (and Ganglands)

ANNOUNCEMENT 01 June 2019 MyChunk returns! Due to my involvement in a new minecraft server, MyChunk is back... but in a slightly different form than before (a better one!)
IMPORTANT This plugin no longer uses signs to claim/unclaim etc. As great as that was as a feature, as the plugin has grown it became unmanageable. Everything is done via commands now... however it is full integrated with Tab Completion to help users find the command they need.
Introducing GANGLANDS
I always wanted to upgrade MyChunk to include group protection similar to plugins like Factions and Towny.... and now I have!!!
Starting from version 3.0.0 of MyChunk, you can now download the optional GangLands addon (required MyChunk) to add the /gang commands, which allow you to form a gang, claim land for your gang, and declare ally gangs to share gang lands, and enemy gangs to start a gang war!
This is a major update to MyChunk and may contain some bugs. Please use the issue tracker to report any bugs you may find.
What is MyChunk
MyChunk is a land protection plugin designed to keep things simple. Simple commands with tab completion, easy to understand permissions and configuration, and working alongside previous protection plugins like Towny and Factions.
Easily claim a chunk and get instant protection from other players and from mobs, as well as protection from fire spread and water and lava griefing.
Requirements
This plugin does not REQUIRE the installation of any other plugins. However, if you want to make use of the economy options, such as charging to claim a chunk, the plugin requires the Vault plugin (and an economy plugin of course).
Video Tutorial
Unfortunately the previous video tutorial series for MyChunk is no longer valid. I'll look at creating a new one! If you want to make one to be featured here, please let me know!
MyChunk Features
- Claim a chunk for yourself that is protected from other players and from mobs (depending on config)
- Claim Server chunks to protect important areas
- Claim Public chunks to allow construction but prevent claiming of certain areas (useful for servers using "Protect Unclaimed")
- Allow and Disallow access permissions to other players on a chunk-by-chunk basis
- Use Allow* and Disallow* to manage access permission for all your chunks at once
- Claimed chunk is marked in all corners with torches on the highest block when you claim it
- Limit the maximum number of chunks a player can claim both globally and with individual/group permissions
- Option to limit building to claimed chunks only (Protect Unclaimed)
- Option to prevent claiming in Nether or End worlds
- (With Vault and an economy plugin) Charge players for claiming chunks
- (With Vault and an economy plugin) Option to give a refund for unclaiming chunks
- (With Vault and an economy plugin) Option to allow claiming above the max limit for an additional fee
- (With Vault and an economy plugin) Option to remove the overbuy fee when buying from another player
- (With Vault and an economy plugin) Sell chunks for profit using ForSale command (and NotForSale command)
- Chunks you own are protected from griefing by other players or by creepers
- Doors, hatches, fence gates, buttons, levers, pressure plates, paintings and item frames are protected from griefers
- Doors are protected from being bashed in by zombies
- Chests, Furnaces, Dispensers and Brewing Stands are all protected, as are all the new 1.14.2 blocks
- Claim chunks for other players or for the server (with permission)
- Configurable PVP in owned chunks
- Configurable mob spawning/damage in owned chunks
- Fire cannot spread in owned chunks (including from lava)
- Automatic unclaiming of land for inactive players (Optional and configurable)
- Customise messages using the lang.yml file
- Works with Factions and Towny to prevent double claiming of chunks
- Full Tab Completion for all commands (contextual based on permissions)
GANGLANDS Features
- Start a gang and invite others to join
- Claim land in the name of your gang for all gang members to use
- Declare allies to share land with other gangs
- Declare enemies to start a war and claim land from rival gangs
- Gain gang influence based on the number of gang members and your battle victories
- Use influence to claim more chunks (1 influence = 1 chunk)
- Be careful, if an enemy faction reduced your influence they could steal your gangs chunks!
- Personal chunks and gang chunks are separate. Personal chunks are not affected by wars
- Lots of configuration options and permissions to control the carnage
- Lease gang owned chunks to other players for a daily rate (if using an economy plugin)
Installation and Configuration
- Drop the .jar file(s) into your /pugins folder
- Restart the server (or reload plugins)
- Edit the config.yml file which is created in the /plugins/MyChunk folder and /plugins/MyChunkGanglands folder. An explanation of each setting is included in the file.
DynmapMyChunk
NOTE: This has not been updated to the newest version of MyChunk yet. It's on my list to do!
New since 2.3.0 : I have created a new plugin to display all claimed chunks on your dynmap (assuming you have it) colour coded depending on who owns the chunks (Player, Server, Public). The plugin can be downloaded from the following link:
http:dev.bukkit.org/server-mods/dynmapmychunk/
Credits
Lead Developer: ellbristow
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Posted Nov 8, 2012@juloo65
I have identified something in the player join event that could be causing the lag. I have tweaked it my end and reduced server ticks on login by 60%.. hopefully that should help.
It will be in the upcoming B4 release.
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Posted Nov 8, 2012@ellbristow
More than 12000 <chunks claimed
lag not stop, CPU are maximum and TPS down to 14
My server is a full 70 player every but I instal and constat bug at 2:00 (night) and 31 players connected
I think player join and server ticks are cause by surcharge
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Posted Nov 7, 2012@juloo65
Also, when is lag occurring? What is happening? If it is linked to a certain event it may be easier to track down any possible bugs
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Posted Nov 7, 2012@juloo65
how big is your server? how many players and how many claimed chunks?
Please try B3 once it's approved and let me know if it's still the same
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Posted Nov 7, 2012Cause very big lags with MyChunk 1.3.0b and Craftbukkit 1.4.2-R0.2
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Posted Nov 7, 2012@Stuntweed
I've moved your comment to a ticket.
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Posted Nov 6, 2012Massive Update Alert
I've just uploaded a beta version of 1.3.0 which requires a 1.4 server. It will stay in beta until Bukkit release a recommended build of 1.4, and of course, until the plugin itself is stable.
Here's a rundown of what's happened in MyChunk:
New Features
Added: lang.yml for customising messages (Not yet complete, but I couldn't wait)
Added: [ClaimArea] signs!!! Place two [ClaimArea] signs to claim all chunks in a rectangular area
Put another player's name or "Server" in line 2 to claim an area for others
Put cancel in line 3 if you change your mind
Improved Features
Added: Protection for 1.4 Item Frames
New Commands
Added: "/mychunk reload" command to reload config language files
New Permissions
Added: mychunk.commands.reload permission Added: mychunk.claim.area permission
Bug Fixes
(Big) Tweak: Improved event handling to (hopefully) reduce lag on busier servers (All chunks are now loaded to memory on startup)
Fixed: A few minor bugs and message
As always, please report all bugs and suggestions as tickets so I can track them easily.
How exciting!!
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Posted Nov 4, 2012Hi, Should be in the next version, the opportunity to explode the tnt in the worlds, since tnt does no damage on the map. Because I have a map pve and a map pvp and I want the world pvp the tnt explodes because I used mychunk.override permission for all players in the world pvp
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Posted Nov 3, 2012@ellbristow
Hey can you update this? Its performance isn't too well with the 1.4 builds.
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Posted Oct 31, 2012Would it be possible to: 1) Protect Item-frames 2) Make the protection (locked chest/doors/traps/etc) an option? I would like to be able to use another plugin to lock chests and doors even in claimed chunks... 3) Add an admin command to evaluate automatically the value of a chunk or display stats on a chunk (for example: number of diamonds/iron/coal/redstone/lapis/gold and number of blocks)?
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Posted Oct 20, 2012i found the issue. sorry it was not with your plugin. somehow the player had acquired the permission to edit other player owned chunks.....
On another note. Is there anyway to have the Protectunclaimed set per world? I would like to enable it in 1 world but not the others.
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Posted Oct 18, 2012@Dustinduse
I'm afraid I need more information than that.
What kind of grief attack? Were any server errors reported? What version of the plugin are you using? (Please don't say "latest") What version of the bukkit server are you using? (Please don't say "latest")
This kind of thing has happened in the past where a lack of memory on the server has caused plugins to fail. This would be indicated by a server error or similar.
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Posted Oct 18, 2012There is a fault in your plugin. There was a grief attack on my server last night. and the grief goes through chunks claimed just like they were not claimed.
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Posted Oct 17, 2012@ellbristow
Is it possible to add when someone does /mychunk purgep to do regenerate on those chunks?
It would require WorldGuard, but we are having some trouble where if we permban a cheater their chunks get unowned but all their stuff is still there. We can go and manually remove it, but when we have a total of 7000+ owned chunks and 100+ players, finding their chunk is a big task.
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Posted Oct 16, 2012@ellbristow
My players dont like Towny too i sayed you this because i dont want use Towny :)
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Posted Oct 16, 2012@vicente947
Towny does that, and when we used Towny my players hated it! I'll consider putting it in, but I'm not sure if it will make it.
@LilRicho
This is already in there. In the config.yml set protect_unclaimed to true, or in game run /mychunk toggle unclaimed.
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Posted Oct 15, 2012Could You please Please Please......add it so that none can build anywhere till they claim the chunk.... Please I would love it for my server thank you
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Posted Oct 13, 2012When you unclaim a chunk will be regenerate to default if not please add it will be very good.
:)
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Posted Oct 11, 2012Question, Do i add players to my chunk when i make the first sign? like [Claim] - top line -
then second line player name - then do i have to add the * on third line, or leaving it alone, will give all perms in chunk? Cant seem to either figure it out, or get it to work.
Do i add a sign after claiming, then put players on second line?
Or maybe i have wrong perms for the players? I have mychunk.claim and claim others to default players. Me as op can claim for others, but there having issues adding players.
Thanks!
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Posted Oct 9, 2012I have a bug with MyChunk... I love this plugin and my users love it due to its simplicity and usefulness. The bug I have is that when I set the price for a chunk with 2 digits, MyChunk only set the price with the second digit. For example, if I set the price for a chunk to 19, MyChunk will set the price to 9... Same with overbuy feature... :(