MyChunk (and Ganglands)

ANNOUNCEMENT 01 June 2019 MyChunk returns! Due to my involvement in a new minecraft server, MyChunk is back... but in a slightly different form than before (a better one!)
IMPORTANT This plugin no longer uses signs to claim/unclaim etc. As great as that was as a feature, as the plugin has grown it became unmanageable. Everything is done via commands now... however it is full integrated with Tab Completion to help users find the command they need.
Introducing GANGLANDS
I always wanted to upgrade MyChunk to include group protection similar to plugins like Factions and Towny.... and now I have!!!
Starting from version 3.0.0 of MyChunk, you can now download the optional GangLands addon (required MyChunk) to add the /gang commands, which allow you to form a gang, claim land for your gang, and declare ally gangs to share gang lands, and enemy gangs to start a gang war!
This is a major update to MyChunk and may contain some bugs. Please use the issue tracker to report any bugs you may find.
What is MyChunk
MyChunk is a land protection plugin designed to keep things simple. Simple commands with tab completion, easy to understand permissions and configuration, and working alongside previous protection plugins like Towny and Factions.
Easily claim a chunk and get instant protection from other players and from mobs, as well as protection from fire spread and water and lava griefing.
Requirements
This plugin does not REQUIRE the installation of any other plugins. However, if you want to make use of the economy options, such as charging to claim a chunk, the plugin requires the Vault plugin (and an economy plugin of course).
Video Tutorial
Unfortunately the previous video tutorial series for MyChunk is no longer valid. I'll look at creating a new one! If you want to make one to be featured here, please let me know!
MyChunk Features
- Claim a chunk for yourself that is protected from other players and from mobs (depending on config)
- Claim Server chunks to protect important areas
- Claim Public chunks to allow construction but prevent claiming of certain areas (useful for servers using "Protect Unclaimed")
- Allow and Disallow access permissions to other players on a chunk-by-chunk basis
- Use Allow* and Disallow* to manage access permission for all your chunks at once
- Claimed chunk is marked in all corners with torches on the highest block when you claim it
- Limit the maximum number of chunks a player can claim both globally and with individual/group permissions
- Option to limit building to claimed chunks only (Protect Unclaimed)
- Option to prevent claiming in Nether or End worlds
- (With Vault and an economy plugin) Charge players for claiming chunks
- (With Vault and an economy plugin) Option to give a refund for unclaiming chunks
- (With Vault and an economy plugin) Option to allow claiming above the max limit for an additional fee
- (With Vault and an economy plugin) Option to remove the overbuy fee when buying from another player
- (With Vault and an economy plugin) Sell chunks for profit using ForSale command (and NotForSale command)
- Chunks you own are protected from griefing by other players or by creepers
- Doors, hatches, fence gates, buttons, levers, pressure plates, paintings and item frames are protected from griefers
- Doors are protected from being bashed in by zombies
- Chests, Furnaces, Dispensers and Brewing Stands are all protected, as are all the new 1.14.2 blocks
- Claim chunks for other players or for the server (with permission)
- Configurable PVP in owned chunks
- Configurable mob spawning/damage in owned chunks
- Fire cannot spread in owned chunks (including from lava)
- Automatic unclaiming of land for inactive players (Optional and configurable)
- Customise messages using the lang.yml file
- Works with Factions and Towny to prevent double claiming of chunks
- Full Tab Completion for all commands (contextual based on permissions)
GANGLANDS Features
- Start a gang and invite others to join
- Claim land in the name of your gang for all gang members to use
- Declare allies to share land with other gangs
- Declare enemies to start a war and claim land from rival gangs
- Gain gang influence based on the number of gang members and your battle victories
- Use influence to claim more chunks (1 influence = 1 chunk)
- Be careful, if an enemy faction reduced your influence they could steal your gangs chunks!
- Personal chunks and gang chunks are separate. Personal chunks are not affected by wars
- Lots of configuration options and permissions to control the carnage
- Lease gang owned chunks to other players for a daily rate (if using an economy plugin)
Installation and Configuration
- Drop the .jar file(s) into your /pugins folder
- Restart the server (or reload plugins)
- Edit the config.yml file which is created in the /plugins/MyChunk folder and /plugins/MyChunkGanglands folder. An explanation of each setting is included in the file.
DynmapMyChunk
NOTE: This has not been updated to the newest version of MyChunk yet. It's on my list to do!
New since 2.3.0 : I have created a new plugin to display all claimed chunks on your dynmap (assuming you have it) colour coded depending on who owns the chunks (Player, Server, Public). The plugin can be downloaded from the following link:
http:dev.bukkit.org/server-mods/dynmapmychunk/
Credits
Lead Developer: ellbristow
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Posted Sep 6, 2012It works like a charm in tekkit mate! keep it up. no worries ;)
(okay mining lazer and some other tekkit stuff is not working but we disabled them)
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Posted Sep 6, 2012No comments? No tickets? Does that mean everything works as expected?
If not... ticket me up! :)
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Posted Sep 4, 2012Ok so I realise 1.2.0 only just got uploaded... but I've uploaded 1.2.1 too. This one includes two new commands and their related permissions:
/mychunk purgep [Player Name] unclaims all chunks owned by the specified player /mychunk purgew [World Name] unclaims all chunks in the specified world
Enjoy (and donate)
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Posted Sep 4, 2012v1.2.0 has just been uploaded! This one adds an interesting new feature requested by thernztrom, and by others previously.
You now have the option of forcing chunk ownership to expire after a configurable number of days of inactivity (no login or out)! Chunks that are deemed unowned due to inactivity will be put up for sale, meaning other players can buy them. However, if the player logs back in, any unsold chunks will be taken back off sale and returned to their ownership. Neat huh!?
This build also fixes piston griefing (pistons now cannot push blocks into an owned chunk or pull them out), and allows paintings to be broken by players with the mychunk.override permission (I'm surprised no-one reported that one).
As always... bugs and suggestions in the tickets section... praise, gifts and cake go in the comments below :) (NOTE... any cake may not be a lie).
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Posted Sep 1, 2012@ellbristow
Awesome! :) Reported a possible bug and feature request in the tickets section! :P
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Posted Aug 31, 2012The long awaited 1.1.2 build of MyChunk has just been uploaded! As far as I can tell I've addressed all the outstanding tickets (and a few of the comments from naughty people who raised their queries in comments instead of tickets!)
There's a few new features, including the option to protect ALL unclaimed chunks, restricting building to claimed chunks only!
As always, please report any new bugs you find as tickets and I will see what I can do to get them fixed!
Enjoy!
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Posted Aug 31, 2012@thernztrom
Yikes... I just checked and your're right!
I'm going to be looking at all my plugins and working out a few bugs etc over the next few days so I'll add this to my list.
Thanks
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Posted Aug 31, 2012@ellbristow
Seem like MyChunk does not protect paintings?
One of my players reported that someone destroyed and took their painting in their claimed chunk. Could this be possible?
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Posted Aug 25, 2012@kludermor
Two things... it's not a [claim] sign and it's n O not a 0 (not a zero)
The correct sign to use is:
[allow] Player Name (or *) O (or other flags)
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Posted Aug 25, 2012Hi Great plugin first of all. One question: How can other people open doors in houses placed on server claimed land?
[claim] server 0
does not do it
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Posted Aug 16, 2012Is there any way to disallow players from placing/breaking blocks in Unowned plots? So that they only can break blocks in the chunks that they have claimed?
Edit: Nvm, we've written our own add-on plugin to co-operate with MyChunk to achieve this..
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Posted Aug 13, 2012Hi! just finished setting up alot of chunks for sale and when selling finally went live, players werent losing money when purchasing chunks. and went crazy and claimed all of the chunks.
I gave the players the mychunk.claim mychunk.buy mychunk.sell
permissions, and thats it. any help with this? :D
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Posted Aug 8, 2012Works with 1.3.1.
There is a little bug though (even before 1.3.1) If you have a chunk that is filled (no air in it) MyChunk will enter an infinite loop.
Problem is this line in MyChunkChunk.java
while (checkBlock.getTypeId() != 0) {
I've changed it to
while (checkBlock.getTypeId() != 0 && y > 0) {
Don't know if that is the solution but it works :P
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Posted Aug 3, 2012Update?
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Posted Jul 31, 2012@ellbristow Nice plugin love how you use signs I was wondering if you can make is so the signs are force to stay on and when you break a sign it removes the protection. Sorta how you can have it like lockette and the first sign would be [Claim] and under it is show the owner's name and another sign [Allow] with each line allows players to build on it.
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Posted Jul 29, 2012@mrchasez
The overbuy price doesn't seem to be working for me.... i set it to 1000 and it resets to 0.0 every startup!
@ellbristow
Please help me!!
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Posted Jul 28, 2012Ooh, and what would be really great is a feature that you can turn on to have the plugin check the last time each claim's owner logged on, and if they've been offline a configurable amount of time, have their land unclaim itself. That'd be wonderful. =D
I want to set it to 2 weeks, so that anyone who's offline for more than 14 days, will have their chunks unclaimed.
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Posted Jul 12, 2012Please add an option to disable the pvp protection in the config. We control pvp vs non-pvp with World Guard, and MyChunks protects users in what should otherwise be a war zone. We like the option to make ungriefable houses available to players, but they shouldn't be able to use it for a Magic Shield.
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Posted Jun 30, 2012Idea :
Add a command to delete all chunk off a player /mychunk reset player (admin)
Support for lockette : Is possible actually to [private] a claimed chest ! (right clic with a sign)
Add a command to list all chunk with his position /mychunk list (player) or /mychunk list player (admin)
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Posted Jun 30, 2012@Crispythemighty
Well i know that if your basic players dont have access to build in a worldguard region then they would not be able to even claim it.