MyChunk (and Ganglands)

ANNOUNCEMENT 01 June 2019 MyChunk returns! Due to my involvement in a new minecraft server, MyChunk is back... but in a slightly different form than before (a better one!)
IMPORTANT This plugin no longer uses signs to claim/unclaim etc. As great as that was as a feature, as the plugin has grown it became unmanageable. Everything is done via commands now... however it is full integrated with Tab Completion to help users find the command they need.
Introducing GANGLANDS
I always wanted to upgrade MyChunk to include group protection similar to plugins like Factions and Towny.... and now I have!!!
Starting from version 3.0.0 of MyChunk, you can now download the optional GangLands addon (required MyChunk) to add the /gang commands, which allow you to form a gang, claim land for your gang, and declare ally gangs to share gang lands, and enemy gangs to start a gang war!
This is a major update to MyChunk and may contain some bugs. Please use the issue tracker to report any bugs you may find.
What is MyChunk
MyChunk is a land protection plugin designed to keep things simple. Simple commands with tab completion, easy to understand permissions and configuration, and working alongside previous protection plugins like Towny and Factions.
Easily claim a chunk and get instant protection from other players and from mobs, as well as protection from fire spread and water and lava griefing.
Requirements
This plugin does not REQUIRE the installation of any other plugins. However, if you want to make use of the economy options, such as charging to claim a chunk, the plugin requires the Vault plugin (and an economy plugin of course).
Video Tutorial
Unfortunately the previous video tutorial series for MyChunk is no longer valid. I'll look at creating a new one! If you want to make one to be featured here, please let me know!
MyChunk Features
- Claim a chunk for yourself that is protected from other players and from mobs (depending on config)
- Claim Server chunks to protect important areas
- Claim Public chunks to allow construction but prevent claiming of certain areas (useful for servers using "Protect Unclaimed")
- Allow and Disallow access permissions to other players on a chunk-by-chunk basis
- Use Allow* and Disallow* to manage access permission for all your chunks at once
- Claimed chunk is marked in all corners with torches on the highest block when you claim it
- Limit the maximum number of chunks a player can claim both globally and with individual/group permissions
- Option to limit building to claimed chunks only (Protect Unclaimed)
- Option to prevent claiming in Nether or End worlds
- (With Vault and an economy plugin) Charge players for claiming chunks
- (With Vault and an economy plugin) Option to give a refund for unclaiming chunks
- (With Vault and an economy plugin) Option to allow claiming above the max limit for an additional fee
- (With Vault and an economy plugin) Option to remove the overbuy fee when buying from another player
- (With Vault and an economy plugin) Sell chunks for profit using ForSale command (and NotForSale command)
- Chunks you own are protected from griefing by other players or by creepers
- Doors, hatches, fence gates, buttons, levers, pressure plates, paintings and item frames are protected from griefers
- Doors are protected from being bashed in by zombies
- Chests, Furnaces, Dispensers and Brewing Stands are all protected, as are all the new 1.14.2 blocks
- Claim chunks for other players or for the server (with permission)
- Configurable PVP in owned chunks
- Configurable mob spawning/damage in owned chunks
- Fire cannot spread in owned chunks (including from lava)
- Automatic unclaiming of land for inactive players (Optional and configurable)
- Customise messages using the lang.yml file
- Works with Factions and Towny to prevent double claiming of chunks
- Full Tab Completion for all commands (contextual based on permissions)
GANGLANDS Features
- Start a gang and invite others to join
- Claim land in the name of your gang for all gang members to use
- Declare allies to share land with other gangs
- Declare enemies to start a war and claim land from rival gangs
- Gain gang influence based on the number of gang members and your battle victories
- Use influence to claim more chunks (1 influence = 1 chunk)
- Be careful, if an enemy faction reduced your influence they could steal your gangs chunks!
- Personal chunks and gang chunks are separate. Personal chunks are not affected by wars
- Lots of configuration options and permissions to control the carnage
- Lease gang owned chunks to other players for a daily rate (if using an economy plugin)
Installation and Configuration
- Drop the .jar file(s) into your /pugins folder
- Restart the server (or reload plugins)
- Edit the config.yml file which is created in the /plugins/MyChunk folder and /plugins/MyChunkGanglands folder. An explanation of each setting is included in the file.
DynmapMyChunk
NOTE: This has not been updated to the newest version of MyChunk yet. It's on my list to do!
New since 2.3.0 : I have created a new plugin to display all claimed chunks on your dynmap (assuming you have it) colour coded depending on who owns the chunks (Player, Server, Public). The plugin can be downloaded from the following link:
http:dev.bukkit.org/server-mods/dynmapmychunk/
Credits
Lead Developer: ellbristow
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Posted May 1, 2012@mrchasez
I've moved this to a ticket. I will be taking a look at the optimisation.
http://dev.bukkit.org/server-mods/mychunk/tickets/16-high-tick-time/
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Posted May 1, 2012@bittiez
I've moved this suggestion to a ticket. I have already considered adding this as an option.
http://dev.bukkit.org/server-mods/mychunk/tickets/15-wilderness-protection/
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Posted Apr 25, 2012I'm wondering if there is anyway to make it so players cannot build or destroy anywhere except where they claim land?
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Posted Apr 25, 2012@USAMC
i just put mychunk.jar in plugins folder to install
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Posted Apr 25, 2012on my whitelist server i can claim land (my username in in ops) the other person in it cannot (his username is in whitelist)
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Posted Apr 23, 2012I've posted a ticket. Players can kill eachother with a bow inside the chunk. Though I'd prefer if I could enable PvP inside the chunk instead of fixing it ;)
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Posted Apr 23, 2012@mrchasez
agreed. the 1.2.5 addition of Eventfromto i think? took forever.
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Posted Apr 22, 2012Out of all my plugins, this took the most Ticks. Try to add optimization here.
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Posted Apr 21, 2012I have just uploaded v1.1.0 (it got a new incrementation because I added so much stuff :) )
A lot of the recently requested functions have been added in this build, such as:
(mychunk.claim.max.{number of allowedchunks})
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Posted Apr 21, 2012@Thyrin
http://adf.ly/767069/still-alive :D
I've been doing some real work for a while... but I've now cleared my load and will be getting back to fixing up my plugins :)
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Posted Apr 20, 2012Spiderman are you still alive?
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Posted Apr 15, 2012I would really love to have this feature, as it is essential for my ranks. Say you have rank 'Member' and rank 'VIP'. You want 'Member' to be able to create 3 claims. BUT you want 'VIP' to be able to claim 5. You should add permission nodes to do like so: mychunk.maxclaim.3 I would add this node to the group 'Member', and the maximum they would be able to own would be 3. Although if I added mychunk.maxclaim.5 to the 'VIP' group, they would be able to own 5 chunks. This would be so great and useful for my different ranks. ALSO, could you add an option in config to change the size of the claimed area? This is not essential but it would be nice.
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Posted Apr 14, 2012@ellbristow
@Thyrin: Go
Both valid concerns. The 'Magical Shield' provided in your chunks was to give people protection from griefers when they're in their own chunks. I coudl create an option to enable/disable PvP in owned chunks on a server level. I think giving the player control of this might complicate things too much.
Also the same concern with mobs as well, in player owned chunk, they could lure mobs into their chunk and kill the mobs with no consequence. This is like mob exp farming. If they can hit mobs, mobs should be able to hit them too.
Can you add an option on a server level to enable/disable PVP and PVE too?
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Posted Apr 14, 2012My players are requesting a option to allow mobspawning. on a per chunk basis....
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Posted Apr 13, 2012Feature request:
A setting in the config to ignore the overbuy price when buying land from another player.
Current situation:
I currently allow new players 4 chunks at 0.00 so they get their first 4 for free. A player uses 'For Sale' and their price is likely to be whatever the land cost them. Another player purchases the land and pays the 'For Sale' price + overbuy price. The player selling the land only gets the money he asks for and the overbuy fee disappears out of the economy.
Suggestion:
A setting in the config such as 'for_sale_overbuy: [true|false]' that controls if overbuy price is added to a players sale price.
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Posted Apr 11, 2012A request: Make name of the "server" owned chunks configurable. I would like to have it "public" instead of "server".
Thanks!
@bigscary I deal this by setting player start money too low, so they cannot claim a single chunk without working hard an hour or two to have enough money to claim their first chunk.
Problem solved! : )
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Posted Apr 11, 2012Suggestion: the chunk disappeared when its owner do not connect to many days.
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Posted Apr 10, 2012I have another suggestion: A unique command on the sign to disallow a player from all chuncks
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Posted Apr 8, 2012hi there, I have another suggestion/request :)
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Posted Apr 8, 2012hi, can this work together with towny some way ? Like alow noobs to have like up to 4 sighs like this and if they need more space they would have to use towns ?