My Worlds

Version: 1.65 | Craftbukkit/Spigot: CB 1.5.1 R1.0 / CB 1.6.1 / CB 1.6.2
Description
This plugin features everything related to worlds. Features:
- Load, unload, copy, delete, save and create worlds (Read more...)
- Show information of worlds and list available chunk generators and worlds
- Set world game mode, difficulty, time, weather, autosaving, PvP
- Set world mob spawn restrictions
- Evacuate worlds to clear them from players
- Repair broken worlds to some extend
- Make portals cross-world, one-way, simple, no commands needed
- World-specific chat rooms using permissions
- Automatically load worlds when the server starts and persistent settings
- Extensive permission system, you can even set who can enter what world
- Can act as a tool for other plugins to teleport players from one world to the other
- Simple teleportation commands
- Set OP lists for specific worlds to make players operator on certain worlds
- Easy-to-remember commands: with aliases and chat-message help
- World inventory separation, merging and disabling (clear)
- Main world where players spawn can be configured
- Can set to re-spawn all players on the main world at all times
- Remember the last known position of a player on a world, and teleport him to it (Read more...)
- Auto-import the configuration from Multiverse (Read more...)
Separate inventories?
Yes, MyWorlds now supports per-world inventories. This feature is by default disabled, to enable it, set useWorldInventories to true in the config.yml. By default no worlds share inventories and player inventories are saved and loaded per world. To share inventories, use /world inventory merge followed up by the world names to merge. Split (or detach) gives all worlds specified a separate non-shared inventory. You can use /world inventory enable or disable to disable inventories for worlds. Enabled inventories will save data, disabled won't and result in all items being cleared.
Advice for having plugin-generated or flat worlds
The main world loads (and generates) before My Worlds enables. The Bukkit plugin architecture makes it impossible to load My Worlds before worlds load, since that causes some other incompatibilities. Anyway, if you want to have a 'main' world that is not a nether/the_end/overworld Vanilla world, you will have to do the following:
- Set up the main world to be anything you like (even if you don't use it on your server...you need one)
- Create a new world for the world type you want (flatworld, custom chunk generator, etc.)
- Stop the server and open up the config.yml of MyWorlds
- Change 'mainWorld' to your newly created custom world
- Start the server again and notice how new players join your custom world
- Optionally: disable the 'keep spawn in memory' for the 'server' main worlds (you are not using)
Just to avoid any confusions: it is impossible to let My Worlds alter or replace the main worlds generated by the server. If there is any fix to this or you know 'some way' to do it, let us know. We do consider halting the server enabling process asking for you to create the main worlds, after which enabling continues as usual. But for this, we need to disable the default main worlds from loading up.
Links
For more information:
For help with loading, creating, saving, unloading, etc. worlds.
Look at the changelog
Disclaimer (because things CAN go wrong)
I am not responsible for world damages done by this plugin or by certain commands this plugin performs. If you, for example, loaded 20 worlds and hosted it on a buggy computer with 30 players, odds are the server (and your computer) will crash and worlds become corrupted. Repair can fix worlds, but this does not recover damaged chunks, so don't think you are always covered. Also, never forget to make backups of your worlds, but I guess this is common sense... Just a warning for those that blame their own mistakes on the plugin developer :)
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Apr 3, 2013@tmad40blue
jenkins server down!
Working on it
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Posted Apr 3, 2013@tackleza
Both of those links return 404 errors. Are there updated links?
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Posted Apr 2, 2013i have a problem with the nether portals with the plugin that you don't teleport. Is it a bug or can i toggle a option in the config? pleas help
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Posted Apr 2, 2013Is there a way to only allow a group or a list of player in a world?
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Posted Apr 1, 2013@macaanster
you can use development builds for myworlds and BKCommonLib for now
MyWorlds : http://ci.dj-tcraft.nl/job/MyWorlds/lastSuccessfulBuild/artifact/target/MyWorlds-1.61.jar
BKCommonLib : http://ci.dj-tcraft.nl/job/BKCommonLib/lastSuccessfulBuild/artifact/target/BKCommonLib-1.51-SNAPSHOT.jar
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Posted Mar 31, 2013hy when it will be updated to 1.5.1? cause it does not work properly. the world wont load or be detected
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Posted Mar 30, 2013@ursak First of all, this.
Second, MyWorlds is made to be a bit easier to use, having all commands under a single /world command and allowing portals to be made with simple portal signs. It most likely supports everything Multiverse supports, but then again, I don't use Multiverse so people will have to correct me on that.
Check out the commands page/portal page linked above for more information about it's features.
@LaserCucumber Yes, use _flat in the world name, e.g. World1_flat. Permissions I'm not too sure of, I sorta expect them to work. (relying on Vault and all). It depends on what plugin you use for permissions for how to set the nodes.
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Posted Mar 29, 2013I'm on 1.4.7 since my server is modded and I'm using MultiVerse atm. How is this compared to that?
I'm asking cause I've never tried any other plugin for handling worlds so if I ever switch it would be nice to know the differences from someone that actually have tried them both.
Multiverse has some problems with portals between worlds for instance. How is the portals on this working?
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Posted Mar 28, 20132 Questions.
Is it possible to use the vanilla Superflat generator?
How do I have to proceed to be able to add the myworlds.world.* node to the admin group without having to make them OP? I remember asking about that a few months back but no one answered.
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Posted Mar 27, 2013@softvelvet That is the wrong build server. We changed servers since 1.5 to have all in one place.
http:ci.dj-tcraft.nl/job/MyWorlds/
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Posted Mar 26, 2013I am even using the devbuild of bkcommonlib and it's still broken.
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Posted Mar 26, 2013Do you think you can remove the requirement of BKCommonLib? Bukkit now has their own auto save in bukkit.yml. I do not want a extra plugin for no reason. :/
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Posted Mar 26, 2013@DiamondServers
@bardiharborow
We have 1.5.1 dev builds, check our jenkins
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Posted Mar 23, 2013Any news on an update? - My Server has to stay offline until this plugin updates
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Posted Mar 21, 2013@Turtlebrother
What version of CB are you using? (Im not plugin dev) But try using the latest version of CB (Should still be a dev build) and see if that fixes your error.
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Posted Mar 20, 2013When is MC 1.5 Support coming?
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Posted Mar 20, 2013@Turtlebrother
I got that error too, realized the BKCommon lib throw me an error not able to load. It happened where I updated the server to the build #2693, I just downgraded the bukkit version to #2689.
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Posted Mar 20, 2013I cant use /world. This is what happens
http://pastebin.com/q0kup1ts
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Posted Mar 19, 2013@bergerkiller
I updated everything to the last build but still the inventory per world isn't working.
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Posted Mar 18, 2013bergerkiller please check my pastebin got some errors on the BKCommonLib
http://pastebin.com/MRQfUCpB