My Worlds

Version: 1.65 | Craftbukkit/Spigot: CB 1.5.1 R1.0 / CB 1.6.1 / CB 1.6.2
Description
This plugin features everything related to worlds. Features:
- Load, unload, copy, delete, save and create worlds (Read more...)
- Show information of worlds and list available chunk generators and worlds
- Set world game mode, difficulty, time, weather, autosaving, PvP
- Set world mob spawn restrictions
- Evacuate worlds to clear them from players
- Repair broken worlds to some extend
- Make portals cross-world, one-way, simple, no commands needed
- World-specific chat rooms using permissions
- Automatically load worlds when the server starts and persistent settings
- Extensive permission system, you can even set who can enter what world
- Can act as a tool for other plugins to teleport players from one world to the other
- Simple teleportation commands
- Set OP lists for specific worlds to make players operator on certain worlds
- Easy-to-remember commands: with aliases and chat-message help
- World inventory separation, merging and disabling (clear)
- Main world where players spawn can be configured
- Can set to re-spawn all players on the main world at all times
- Remember the last known position of a player on a world, and teleport him to it (Read more...)
- Auto-import the configuration from Multiverse (Read more...)
Separate inventories?
Yes, MyWorlds now supports per-world inventories. This feature is by default disabled, to enable it, set useWorldInventories to true in the config.yml. By default no worlds share inventories and player inventories are saved and loaded per world. To share inventories, use /world inventory merge followed up by the world names to merge. Split (or detach) gives all worlds specified a separate non-shared inventory. You can use /world inventory enable or disable to disable inventories for worlds. Enabled inventories will save data, disabled won't and result in all items being cleared.
Advice for having plugin-generated or flat worlds
The main world loads (and generates) before My Worlds enables. The Bukkit plugin architecture makes it impossible to load My Worlds before worlds load, since that causes some other incompatibilities. Anyway, if you want to have a 'main' world that is not a nether/the_end/overworld Vanilla world, you will have to do the following:
- Set up the main world to be anything you like (even if you don't use it on your server...you need one)
- Create a new world for the world type you want (flatworld, custom chunk generator, etc.)
- Stop the server and open up the config.yml of MyWorlds
- Change 'mainWorld' to your newly created custom world
- Start the server again and notice how new players join your custom world
- Optionally: disable the 'keep spawn in memory' for the 'server' main worlds (you are not using)
Just to avoid any confusions: it is impossible to let My Worlds alter or replace the main worlds generated by the server. If there is any fix to this or you know 'some way' to do it, let us know. We do consider halting the server enabling process asking for you to create the main worlds, after which enabling continues as usual. But for this, we need to disable the default main worlds from loading up.
Links
For more information:
For help with loading, creating, saving, unloading, etc. worlds.
Look at the changelog
Disclaimer (because things CAN go wrong)
I am not responsible for world damages done by this plugin or by certain commands this plugin performs. If you, for example, loaded 20 worlds and hosted it on a buggy computer with 30 players, odds are the server (and your computer) will crash and worlds become corrupted. Repair can fix worlds, but this does not recover damaged chunks, so don't think you are always covered. Also, never forget to make backups of your worlds, but I guess this is common sense... Just a warning for those that blame their own mistakes on the plugin developer :)
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Jan 31, 2013@LucasM87
what version build nmr of cb do you use?
and what version of:
bkc:
and
mw:
BKCommonLib 1.44 is not compatible with 1.4.7-R0.1, only 1.4.7-R0.2
neither is MyWorlds
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Posted Jan 30, 2013When I have BkCommonLib and MyWorlds installed they show up red and they dont work! how do i fix this?
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Posted Jan 30, 2013@PuremineServer
all the world data is stored in worlds.yml
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Posted Jan 29, 2013I. LOVE. THIS. PLUGIN.
Just found it, it is honestly an AMAZING world management plugin, in my oppinion, the best one out right now.
I was curious, how do you "unlock" time?
I locked it in one of my worlds, but now I can unlock it. Thanks
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Posted Jan 29, 2013@lenis0012 kk thanks.... hopefully that's it - I'll try and swap out some builds and see how it goes.
BTW - I see that build 2606 is tagged with 1.4.7-R0.2
Under the fact sections on the right of the page it says: Recent files R: v1.59 for CB 1.4.7-R0.1 Jan 26, 2013
Since I was running 1.4.7 R0.1 was thinking I was good. Maybe misunderstood how to interpret that - but might be good if you could swap that to say R0.2
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Posted Jan 26, 2013@jhughesjr
in the description fo the file it said:
this requires CraftBukkit 2606+
1.4.7-R0.1 is build 2602.
consider downgrading to v1.58 or update CraftBukkit to build 2615
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Posted Jan 26, 2013This server is running CraftBukkit version git-Bukkit-1.4.7-R0.1-b2602jnks (MC: 1.4.7) (Implementing API version 1.4.7-R0.1)
Server runs without these two plugins enabled. BKCommonLib 1.4.5 My Worlds 1.5.9
error from log file: http://pastebin.com/dSPaVJPc
Crash Report Data http://pastebin.com/nC7gsGzW
Any help would be greatly appreciated.
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Posted Jan 26, 2013what about Libogot Downloads?
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Posted Jan 26, 2013@lenis0012
Thanks for updating lenis, but the link you posted seems broken...
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Posted Jan 26, 2013v1.59 works with cb 2606+
do not use lower.
http://dev.bukkit.org/server-mods/my-worlds/files/33-v1-59/
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Posted Jan 25, 2013I have the same problem as greyjester, the server crashes everytime someone joins. That is when using the newest Bukkit dev release and MyWorlds 1.58. When only running the BkCommonLib then the server does not crash, so it's a MyWorlds issue.
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Posted Jan 25, 2013My Worlds v1.57 Was working well with BKCommonLib 1.43, but is not event letting the server start with BKCommonLib 1.44
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Posted Jan 25, 2013getting a error when ever someone connects server crashes please help thanks
here is the link: http://pastebin.com/CnWSy29E
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Posted Jan 25, 2013@FlamingMen
1) update your server build to 2611
2) I removed our post because you placed the whole error code instead of a quicklink
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Posted Jan 21, 2013Default nether portals made with obsidian+fleet&steel do not work... how to use them? Similarly I loaded a Vech's super-hostile map containing a nether portal... it would simply not teleport with my MyWorlds plugin? How should I make it work?
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Posted Jan 21, 2013hey there, is it possible to add economy for the portals? so that you must held an configurable item in your hand (or have enough money) to teleport?
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Posted Jan 20, 2013@xsolidus
the latest beta build works with this link: http://dev.bukkit.org/server-mods/my-worlds/files/32-v1-58/
but the latest dev build is not compatible yet, dont use higher than build 2602
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Posted Jan 20, 2013-
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Posted Jan 19, 2013@Baffu
1) yes
2) I dont think this is possible (yes) i will look into it, you can only enable it for all worlds.
3) World-saving is a task that does not take much recources, if you me to. i can add per-world saving in the worlds.yml
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Posted Jan 19, 2013Hello, I used this plugin quite a while ago and am not returning. The previous plugin had separate inventories via a plugin.
I have a few questions with the new system.... Does the users "main" inventory still get stored in the world.dat file?
Secondly I can not seen to understand how I would have the following... World, world_the_end, world_nether have main inventory world_rp has a separate inventory.
Secondly I was wondering how advantageous it would be to disable world saving for a world that users will just be clicking buttons and using pressure pads on along with killing mobs. Would disabling world saving reduce resource usage at all?
Any help would be appreciated, thanks.