My Worlds

Version: 1.65 | Craftbukkit/Spigot: CB 1.5.1 R1.0 / CB 1.6.1 / CB 1.6.2
Description
This plugin features everything related to worlds. Features:
- Load, unload, copy, delete, save and create worlds (Read more...)
- Show information of worlds and list available chunk generators and worlds
- Set world game mode, difficulty, time, weather, autosaving, PvP
- Set world mob spawn restrictions
- Evacuate worlds to clear them from players
- Repair broken worlds to some extend
- Make portals cross-world, one-way, simple, no commands needed
- World-specific chat rooms using permissions
- Automatically load worlds when the server starts and persistent settings
- Extensive permission system, you can even set who can enter what world
- Can act as a tool for other plugins to teleport players from one world to the other
- Simple teleportation commands
- Set OP lists for specific worlds to make players operator on certain worlds
- Easy-to-remember commands: with aliases and chat-message help
- World inventory separation, merging and disabling (clear)
- Main world where players spawn can be configured
- Can set to re-spawn all players on the main world at all times
- Remember the last known position of a player on a world, and teleport him to it (Read more...)
- Auto-import the configuration from Multiverse (Read more...)
Separate inventories?
Yes, MyWorlds now supports per-world inventories. This feature is by default disabled, to enable it, set useWorldInventories to true in the config.yml. By default no worlds share inventories and player inventories are saved and loaded per world. To share inventories, use /world inventory merge followed up by the world names to merge. Split (or detach) gives all worlds specified a separate non-shared inventory. You can use /world inventory enable or disable to disable inventories for worlds. Enabled inventories will save data, disabled won't and result in all items being cleared.
Advice for having plugin-generated or flat worlds
The main world loads (and generates) before My Worlds enables. The Bukkit plugin architecture makes it impossible to load My Worlds before worlds load, since that causes some other incompatibilities. Anyway, if you want to have a 'main' world that is not a nether/the_end/overworld Vanilla world, you will have to do the following:
- Set up the main world to be anything you like (even if you don't use it on your server...you need one)
- Create a new world for the world type you want (flatworld, custom chunk generator, etc.)
- Stop the server and open up the config.yml of MyWorlds
- Change 'mainWorld' to your newly created custom world
- Start the server again and notice how new players join your custom world
- Optionally: disable the 'keep spawn in memory' for the 'server' main worlds (you are not using)
Just to avoid any confusions: it is impossible to let My Worlds alter or replace the main worlds generated by the server. If there is any fix to this or you know 'some way' to do it, let us know. We do consider halting the server enabling process asking for you to create the main worlds, after which enabling continues as usual. But for this, we need to disable the default main worlds from loading up.
Links
For more information:
For help with loading, creating, saving, unloading, etc. worlds.
Look at the changelog
Disclaimer (because things CAN go wrong)
I am not responsible for world damages done by this plugin or by certain commands this plugin performs. If you, for example, loaded 20 worlds and hosted it on a buggy computer with 30 players, odds are the server (and your computer) will crash and worlds become corrupted. Repair can fix worlds, but this does not recover damaged chunks, so don't think you are always covered. Also, never forget to make backups of your worlds, but I guess this is common sense... Just a warning for those that blame their own mistakes on the plugin developer :)
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Dec 26, 2012@lenis0012
You should probably submit a pull request on github whenever you can.
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Posted Dec 26, 2012@Iversen123
i made a working version for BKCommonLib, bergenkiller put it on the jenkins
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Posted Dec 26, 2012@lenis0012
Waw, ty! now i just got one error, its BKCommonLib, do you have a working version?
Sorry my bad English :D
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Posted Dec 26, 2012I don't know why but theres an error on my server?, i can't show you, its only in 1 sec and then theres MANY other errors -,- hate updates. But i love your plugin and hope some 1 can help me.......
sorry my bad English :D
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Posted Dec 26, 2012I am excited that this AWESOME plugin will continue ... it is the best multi-world plugin EVER
Thanks you BK for all you have done
And thanks to those picking up were he has left off ... big shoes to fill and I look forward to the next update
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Posted Dec 26, 2012@lenis0012
Thank you sooo much again! It's worked perfectly, You're faster than them who took over this project! ILY (But, not literally, You, know what I mean).
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Posted Dec 26, 2012@lenis0012
Thank you soooo much lenis, Will test it now ;)
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Posted Dec 25, 2012New dev build made by me (NoLagg Maintainer)
link: https://dl.dropbox.com/u/67122021/plugins/MyWorlds/MyWorlds.jar
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Posted Dec 25, 2012I submitted a pull request that may get this working.
https://github.com/bergerkiller/MyWorlds/pull/5
I haven't test it yet though. :/
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Posted Dec 25, 2012Is there an ETA because my server's down at the moment until I can get a working multiworld plugin.
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Posted Dec 25, 2012We're all excited :D None of the other plugins work for me I'm afraid :'(
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Posted Dec 25, 2012@Mark897
Any help please????
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Posted Dec 24, 2012@minecrafterwork
YEAY! THANK YOU FROM ALL SERVER OWNERS!
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Posted Dec 24, 2012@minecrafterwork
Thank you would have been a shame to lose this great plugin!
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Posted Dec 24, 2012I'm using it with TrainCarts and for some reason the carts are not being teleported. I did everything as it said in the wiki so I don't know what's wrong. No error messages either.
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Posted Dec 24, 2012@minecrafterwork
Thank-you so much! I was racing to find an alternative set of multi-world plugins, this is by far the best because it does everything I need: creates and manages worlds, seperates inventories, allows for teleport portals, changes gamemode automatically, restricts build permissions, and more! I'd rather wait for this plugin to update then have to manage 5-6 smaller plugins that do each task individually.
Is there an ETA on when this update will be ready?
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Posted Dec 24, 2012Me and Chaseoes are now Plugin Maintainers and we will be taking over development of the plugin
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Posted Dec 23, 2012@sl1nk3
Are you going to take over the MyWorlds and BKCL plugins? If you are we would love you so very much, this plugin is such a great one, and it is a shame to see it go. I'm sure bergerkiller would allow you access to the BukkitDev pages?
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Posted Dec 23, 2012Hi, As I said on BKCL page, I've updated MyWorlds to 'work' on MC 1.4.6 here's a zip file with the plugins + the diff files against git head :
Here, have my zip file
I haven't tested it thoroughly, so use at your own risks !
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Posted Dec 23, 2012wow well thats fucking stupid, off to find a different plugin then