My Worlds

Version: 1.65 | Craftbukkit/Spigot: CB 1.5.1 R1.0 / CB 1.6.1 / CB 1.6.2
Description
This plugin features everything related to worlds. Features:
- Load, unload, copy, delete, save and create worlds (Read more...)
- Show information of worlds and list available chunk generators and worlds
- Set world game mode, difficulty, time, weather, autosaving, PvP
- Set world mob spawn restrictions
- Evacuate worlds to clear them from players
- Repair broken worlds to some extend
- Make portals cross-world, one-way, simple, no commands needed
- World-specific chat rooms using permissions
- Automatically load worlds when the server starts and persistent settings
- Extensive permission system, you can even set who can enter what world
- Can act as a tool for other plugins to teleport players from one world to the other
- Simple teleportation commands
- Set OP lists for specific worlds to make players operator on certain worlds
- Easy-to-remember commands: with aliases and chat-message help
- World inventory separation, merging and disabling (clear)
- Main world where players spawn can be configured
- Can set to re-spawn all players on the main world at all times
- Remember the last known position of a player on a world, and teleport him to it (Read more...)
- Auto-import the configuration from Multiverse (Read more...)
Separate inventories?
Yes, MyWorlds now supports per-world inventories. This feature is by default disabled, to enable it, set useWorldInventories to true in the config.yml. By default no worlds share inventories and player inventories are saved and loaded per world. To share inventories, use /world inventory merge followed up by the world names to merge. Split (or detach) gives all worlds specified a separate non-shared inventory. You can use /world inventory enable or disable to disable inventories for worlds. Enabled inventories will save data, disabled won't and result in all items being cleared.
Advice for having plugin-generated or flat worlds
The main world loads (and generates) before My Worlds enables. The Bukkit plugin architecture makes it impossible to load My Worlds before worlds load, since that causes some other incompatibilities. Anyway, if you want to have a 'main' world that is not a nether/the_end/overworld Vanilla world, you will have to do the following:
- Set up the main world to be anything you like (even if you don't use it on your server...you need one)
- Create a new world for the world type you want (flatworld, custom chunk generator, etc.)
- Stop the server and open up the config.yml of MyWorlds
- Change 'mainWorld' to your newly created custom world
- Start the server again and notice how new players join your custom world
- Optionally: disable the 'keep spawn in memory' for the 'server' main worlds (you are not using)
Just to avoid any confusions: it is impossible to let My Worlds alter or replace the main worlds generated by the server. If there is any fix to this or you know 'some way' to do it, let us know. We do consider halting the server enabling process asking for you to create the main worlds, after which enabling continues as usual. But for this, we need to disable the default main worlds from loading up.
Links
For more information:
For help with loading, creating, saving, unloading, etc. worlds.
Look at the changelog
Disclaimer (because things CAN go wrong)
I am not responsible for world damages done by this plugin or by certain commands this plugin performs. If you, for example, loaded 20 worlds and hosted it on a buggy computer with 30 players, odds are the server (and your computer) will crash and worlds become corrupted. Repair can fix worlds, but this does not recover damaged chunks, so don't think you are always covered. Also, never forget to make backups of your worlds, but I guess this is common sense... Just a warning for those that blame their own mistakes on the plugin developer :)
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Sep 20, 2012@bergerkiller
Yh I stopped using myworlds inventories cause players were getting items from creative... Tell me once it is fixed so I can switch back Thanks
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Posted Sep 20, 2012In my server when you come from creative world to main world sometimes players keep creative game mode, is there a way to fix this? Or how can I stop myworlds from holding gamemodes? Thanks
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Posted Sep 20, 2012Ok I found two problems with the inventory splitting, which I am now fixing.
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Posted Sep 20, 2012@zempire2010mjk The portal block attaching logic is in the client, there is no directional aspect I can control. You can make 2 portal blocks connect and control facing that way.
@Erik058 Maybe a worlds.yml saving problem? Most bugs so far had to do with that not being saved right, either because of file access problems, or because the server doesn't stop correctly.
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Posted Sep 20, 2012@bergerkiller
Either way, please keep working on this plugin and fix the bugs! I love the plugin! It's awesome, you're doing a great job mate!
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Posted Sep 19, 2012Why is it that when I do /world allowspawn mobs and /world allowspawn animals It gets reset after a restart and turns off mobs and animals again?
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Posted Sep 19, 2012Hmm, seems that no matter what I do the portal blocks only face on way and will not attach to surrounding blocks. Is this expected or normal?
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Posted Sep 19, 2012@Mazgula I knew of MultiVerse too while making this Plugin. It was actually the reason I made it. The commands in MultiVerse are horrible, are not simplistic and MultiVerse simply didn't satisfy my needs. For example, I want world information displayed and want to create, load and unload worlds in clear commands. mltv crt is just not user friendly for my needs. (it was like that when I used it)
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Posted Sep 18, 2012@Mazgula
This is also updated more.... multiverse hasnt even updated for 1.3.1... This is a glimmer of hope for a good world plugin :)
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Posted Sep 18, 2012@Mazgula
This is more lightweight.
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Posted Sep 18, 2012I am curious as to why anyone would use this with how mature and stable Multiverse is, and all the addons and functionality and support for Multiverse.... Do people just not know about it?
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Posted Sep 17, 2012@softvelvet
Great that you got it working with MultiInv :)
I have got bergerkillers attention on this problem as you can see here:
http://forums.bukkit.org/threads/flatfile-or-mysql.95395/#post-1339485
Seems like he will take a look at it when he gets time, but during the time its adivsed to use plugins like MultiInv or WorldInventories.
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Posted Sep 16, 2012Is there a tutorial or something explaining how to use the Default Permissions config for your plugin. I have searched and search and am utterly lost. I am trying to keep someone from building on just one world.
I read through all your linked pages. I see references to it, but nothing that tells you how to implement anything. Could anyone steer me in a direction where i can find out how to use perplayer permissions for this plugin. Not by group, but per player.
Thank you.
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Posted Sep 15, 2012Hey guys, I turn off this plugin's version of sharing between worlds and just use http://dev.bukkit.org/server-mods/multiinv/ without any issues at all. Love it.
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Posted Sep 14, 2012I have the chat in config disabled and for some reason, I cant make it where players can talk in world and in world_nether. I want the chat combined. This is what im using - myworlds.world.chat.world.world_nether
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Posted Sep 14, 2012Will this multiworld plugin generate a nether and a the end world for every new world you generate? If not can you point me to one if you know one?
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Posted Sep 13, 2012@LoneSage360
We are having the same problem, however our SurvivalGames players loose their inventory and sometimes they don't carry the inventory with them to other worlds.
We also noticed that players position is not saved so they are sent to spawn on relog.
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Posted Sep 11, 2012I very much love this plugin, very good. There is one thing that I have seen that I cannot fix. When players die in the Games World, all the stuff they lost they get again when they respawn. They also cannot take items to the Games World. Now I know that I have linked their inventories but I would like some help. Any idea what is causing this?
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Posted Sep 8, 2012i've got a prob: when i create a skylands-world with "/world create <name>:skylands", my server says, chunkgenerator not found. do i need to download them seperately?
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Posted Sep 8, 2012@ViscousSummer88
Right, good point! Why are you not a support person for this plugin!? haha, keep up the good work! I really think you should be brought into this project! :)