My Worlds

Version: 1.65 | Craftbukkit/Spigot: CB 1.5.1 R1.0 / CB 1.6.1 / CB 1.6.2
Description
This plugin features everything related to worlds. Features:
- Load, unload, copy, delete, save and create worlds (Read more...)
- Show information of worlds and list available chunk generators and worlds
- Set world game mode, difficulty, time, weather, autosaving, PvP
- Set world mob spawn restrictions
- Evacuate worlds to clear them from players
- Repair broken worlds to some extend
- Make portals cross-world, one-way, simple, no commands needed
- World-specific chat rooms using permissions
- Automatically load worlds when the server starts and persistent settings
- Extensive permission system, you can even set who can enter what world
- Can act as a tool for other plugins to teleport players from one world to the other
- Simple teleportation commands
- Set OP lists for specific worlds to make players operator on certain worlds
- Easy-to-remember commands: with aliases and chat-message help
- World inventory separation, merging and disabling (clear)
- Main world where players spawn can be configured
- Can set to re-spawn all players on the main world at all times
- Remember the last known position of a player on a world, and teleport him to it (Read more...)
- Auto-import the configuration from Multiverse (Read more...)
Separate inventories?
Yes, MyWorlds now supports per-world inventories. This feature is by default disabled, to enable it, set useWorldInventories to true in the config.yml. By default no worlds share inventories and player inventories are saved and loaded per world. To share inventories, use /world inventory merge followed up by the world names to merge. Split (or detach) gives all worlds specified a separate non-shared inventory. You can use /world inventory enable or disable to disable inventories for worlds. Enabled inventories will save data, disabled won't and result in all items being cleared.
Advice for having plugin-generated or flat worlds
The main world loads (and generates) before My Worlds enables. The Bukkit plugin architecture makes it impossible to load My Worlds before worlds load, since that causes some other incompatibilities. Anyway, if you want to have a 'main' world that is not a nether/the_end/overworld Vanilla world, you will have to do the following:
- Set up the main world to be anything you like (even if you don't use it on your server...you need one)
- Create a new world for the world type you want (flatworld, custom chunk generator, etc.)
- Stop the server and open up the config.yml of MyWorlds
- Change 'mainWorld' to your newly created custom world
- Start the server again and notice how new players join your custom world
- Optionally: disable the 'keep spawn in memory' for the 'server' main worlds (you are not using)
Just to avoid any confusions: it is impossible to let My Worlds alter or replace the main worlds generated by the server. If there is any fix to this or you know 'some way' to do it, let us know. We do consider halting the server enabling process asking for you to create the main worlds, after which enabling continues as usual. But for this, we need to disable the default main worlds from loading up.
Links
For more information:
For help with loading, creating, saving, unloading, etc. worlds.
Look at the changelog
Disclaimer (because things CAN go wrong)
I am not responsible for world damages done by this plugin or by certain commands this plugin performs. If you, for example, loaded 20 worlds and hosted it on a buggy computer with 30 players, odds are the server (and your computer) will crash and worlds become corrupted. Repair can fix worlds, but this does not recover damaged chunks, so don't think you are always covered. Also, never forget to make backups of your worlds, but I guess this is common sense... Just a warning for those that blame their own mistakes on the plugin developer :)
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Jul 29, 2012@deleted_7554077
I am doing it exactly as I did in other worlds, but it won't work. And yes, I am using a sign.
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Posted Jul 29, 2012Place sign under the water
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Posted Jul 29, 2012I have a question/bug...
I have water portals in all of my worlds to decrease noise. They each go to portals in my "portal" world where players can easily select a world to go to without a command or anything complex. I am redesigning that world now, replacing portal blocks with water, and for some reason the water doesn't teleport me anywhere. What's weirder is that the portal blocks work just fine in the exact place of the water. I tried all sorts of ways to place a water portal but none of them worked. Can someone help?
Here's the original portal style:
http://i.imgur.com/rYDuX.png
Here's what I am trying to accomplish, but won't work:
http://i.imgur.com/lZ6Wy.png
Here's something that does work:
http://i.imgur.com/FTGzx.png
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Posted Jul 26, 2012@deleted_7554077
I did that in a test world, but I still had to remake the portal and temp HG arena I made.
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Posted Jul 26, 2012Thats what I told.
Unload the map, then close server, rename map and startup server and load the new map.
Done
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Posted Jul 26, 2012@deleted_7554077
I want to rename worlds without having to redo or remake anything in them, not make one.
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Posted Jul 26, 2012You are easier to reload the map because otherwise you have to rename everything that is connect to the old name and let me tell you it can be tricky. Other plugins can also depend on it.
That black fog I believe is the bedrock level character that you know you are in the bottom, for that you need a flat map.
Easiest would be to make one flat map in Single player and copy the map to server folder.
Command for it :D? Don't be silly.
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Posted Jul 26, 2012How can I safely rename worlds without having to reload them, reportal them, remake any plugin's arena, or make black fog in a superflat world? If I can't, you should really make a command for that.
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Posted Jul 24, 2012@sh4nks
For a temporary solution use /worlds for My-Worlds. I've also found it annoying that bPermissions uses the same command and am glad you opened a ticket for the issue.
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Posted Jul 24, 2012hmm the problem is, that bpermissions also use /world <worldname> for selecting the world.
i'll open an ticket @ bpermissions to rename the /world command
Edit: Ticket @ bPermissions
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Posted Jul 23, 2012help when i restart or reload the server the difficults and inventory are not saved
why?
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Posted Jul 23, 2012when i want to load a world i get an "[bPermissions] Too many arguments."
any idea how i can solve this problem?
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Posted Jul 22, 2012<<reply 826871="">>
nevermind i disabled MyWorlds inventory manager which is confusing because i thought in the config enabling it meant use the worldinventorys plugin not use "world" "inventorys" aka MyWorlds own manager
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Posted Jul 22, 2012after updating from 1.4.6 to 1.4.7 people were keeping inventorys from other world. seemed to be a one time issue after teleporting, but with a lot of people on mys server it was very annoying, and exploitable since we have a creative world
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Posted Jul 17, 2012Hey would you please add to your documentation the internal plugin name for this, so that I can add it to my softdepend? I'm not sure whether it should have a space or not, capitalization, etc.
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Posted Jul 17, 2012How can i edit:
You teleportet to ´worldname´
thanks for help
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Posted Jul 12, 2012Could you make a column of only the permissions, for easy copy and pasting? Thanks jelliton.
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Posted Jul 11, 2012Is there a way to make the portals not break every time the server crashes? (Which seems to happen a lot).
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Posted Jul 10, 2012@Dustinduse
If you can't use the MyWorlds built in inventories, which i don't use, I would suggest MultiInv. I have always used MultiInv and never had any issues with it.
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Posted Jul 9, 2012So no one else has split inventory problems? i cant find a single inventory plugin that works 100% of the time.