My Worlds

Version: 1.65 | Craftbukkit/Spigot: CB 1.5.1 R1.0 / CB 1.6.1 / CB 1.6.2
Description
This plugin features everything related to worlds. Features:
- Load, unload, copy, delete, save and create worlds (Read more...)
- Show information of worlds and list available chunk generators and worlds
- Set world game mode, difficulty, time, weather, autosaving, PvP
- Set world mob spawn restrictions
- Evacuate worlds to clear them from players
- Repair broken worlds to some extend
- Make portals cross-world, one-way, simple, no commands needed
- World-specific chat rooms using permissions
- Automatically load worlds when the server starts and persistent settings
- Extensive permission system, you can even set who can enter what world
- Can act as a tool for other plugins to teleport players from one world to the other
- Simple teleportation commands
- Set OP lists for specific worlds to make players operator on certain worlds
- Easy-to-remember commands: with aliases and chat-message help
- World inventory separation, merging and disabling (clear)
- Main world where players spawn can be configured
- Can set to re-spawn all players on the main world at all times
- Remember the last known position of a player on a world, and teleport him to it (Read more...)
- Auto-import the configuration from Multiverse (Read more...)
Separate inventories?
Yes, MyWorlds now supports per-world inventories. This feature is by default disabled, to enable it, set useWorldInventories to true in the config.yml. By default no worlds share inventories and player inventories are saved and loaded per world. To share inventories, use /world inventory merge followed up by the world names to merge. Split (or detach) gives all worlds specified a separate non-shared inventory. You can use /world inventory enable or disable to disable inventories for worlds. Enabled inventories will save data, disabled won't and result in all items being cleared.
Advice for having plugin-generated or flat worlds
The main world loads (and generates) before My Worlds enables. The Bukkit plugin architecture makes it impossible to load My Worlds before worlds load, since that causes some other incompatibilities. Anyway, if you want to have a 'main' world that is not a nether/the_end/overworld Vanilla world, you will have to do the following:
- Set up the main world to be anything you like (even if you don't use it on your server...you need one)
- Create a new world for the world type you want (flatworld, custom chunk generator, etc.)
- Stop the server and open up the config.yml of MyWorlds
- Change 'mainWorld' to your newly created custom world
- Start the server again and notice how new players join your custom world
- Optionally: disable the 'keep spawn in memory' for the 'server' main worlds (you are not using)
Just to avoid any confusions: it is impossible to let My Worlds alter or replace the main worlds generated by the server. If there is any fix to this or you know 'some way' to do it, let us know. We do consider halting the server enabling process asking for you to create the main worlds, after which enabling continues as usual. But for this, we need to disable the default main worlds from loading up.
Links
For more information:
For help with loading, creating, saving, unloading, etc. worlds.
Look at the changelog
Disclaimer (because things CAN go wrong)
I am not responsible for world damages done by this plugin or by certain commands this plugin performs. If you, for example, loaded 20 worlds and hosted it on a buggy computer with 30 players, odds are the server (and your computer) will crash and worlds become corrupted. Repair can fix worlds, but this does not recover damaged chunks, so don't think you are always covered. Also, never forget to make backups of your worlds, but I guess this is common sense... Just a warning for those that blame their own mistakes on the plugin developer :)
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Aug 16, 2013Aw, SWEET! Thanks, bergerkiller!
... Oi, Sic, didn't expect to see you here!
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Posted Aug 16, 2013Neat. Dropping multiverse for this in 1.6.2.
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Posted Aug 16, 2013@BuddyJon MYWorlds should teleport players back to the spawn of the world a player is on by default. In case the setting is changed in your case: config.yml -> forceMainWorldSpawn: false will make it use per-world spawn points again.
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Posted Aug 16, 2013@bergerkiller
Ah, thnx! :D
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Posted Aug 15, 2013Hi, I really like this plugin, but how can I set it so that when players die, they will spawn in the created world's spawn instead of the set spawn of the server? Please reply.
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Posted Aug 15, 2013Hi, I really like this plugin, but how can I set it so that when players die, they will spawn in the created world's spawn instead of the set spawn of the server?
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Posted Feb 16, 2014yes you can do it by typing /world setspawn
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Posted Aug 15, 2013@yoyogamesdragon871 Loaded state of worlds and portal information is saved when the plugin disables. Make sure you stop the server using /stop and don't kill the process. If this is not the case, check whether MyWorlds isnt disabling with errors (server log) or that Java needs file access to save there. For help with all of this, use Google.
@codahighland I am going to upload a new version in a few minutes that will have support for all environment:gametype combinations. Previously only a fixed few was possible, since there was no reason to change that. But, since MCPC+ allows new environments, I am now allowing that. You can use commands as such for various combinations:
It supports newly added environments (injected by MCPC+) too. To list all environments, use /world create (no arguments)
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Posted Aug 15, 2013@bergerkiller
Meanwhile, thanks for responding, but I wasn't asking about world types like the nether or the end, or how to use other Bukkit plugins; that's easy stuff. I'm actually interested in changing the gametype and generator-settings for the vanilla overworld chunk generator, which would allow me to create a Biomes O'Plenty world in one dimension and a purely vanilla world in another dimension rather than having them both forced to share the same configuration by virtue of both using the standard overworld generator.
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Posted Aug 15, 2013@bergerkiller
Actually I reproduce the same bug cited by @M1ntcrafter: portals provided by other mods (in my case Enhanced Portals 2) dump the player out at the world's spawn point rather than at the destination portal that the mod would normally be targeting.
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Posted Aug 15, 2013Hi, is there any way to get this plugin to load the worlds created by it on server startup? Even though I run a 24/7 server, I still have to do /world load (worldname), and then I have to recreate the portals as well, just wondering if there was an easier way.
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Posted Aug 15, 2013@M1ntcrafter Yes, it can generate all environments and allows re-linking of nethers to other worlds or portals. It is possible to link the nether portals of many worlds to one the same world, but it's not possible to make those portals work both-ways. (so entering a nether portal linked to by many worlds always teleports you to a specific world) You can use portal signs to make per-portal different destinations.
@mcro250 Very constructive reply
@Simonsigge I will look into it and why potions aren't cleared/reloaded as they should be.
@codahighland Yes, use /world create worldname/environment:generatorplugin:args. You can use /world create world1_nether or /world create world1/nether to create such worlds.
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Posted Aug 15, 2013craftbukkit 1.5.2 R1.0 plugins: modernweapons worldedit worldguardian my worlds
the only one not start
-> my worlds Help Me-
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Posted Aug 13, 2013Hi, can this plugin generate Nethers or can I link multiple worlds to one Nether? AM I am using Multiverse and Multiverse Nether Portals but its outdated and there is a bug which cause players to spawn in the wall o mid air rather than a portal in the nether. This makes the whole thing un-useable.
Thanks
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Posted Aug 12, 2013@Simonsigge
Use Multiverse-Inventories! :D
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Posted Aug 11, 2013Is a player drinks a potion, walks intro a protal to another world he will still have the potion effect. Even if the worlds doesnt have the same inv.
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Posted Aug 11, 2013Hey, is there a way to define the different worlds to be of different world types? (That is, the "World Type" button in the SSP worldgen, including Large Biomes and Superflat, but also any provided by Forge mods in MCPC+) And if so, where do I configure that and the generator settings?
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Posted Aug 11, 2013@kemmeo
I made a stupid mistake My World Works so perfectly, I'll never have to use Multiverse again^^
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Posted Aug 11, 2013having problems getting PlotMe to work, it generates properly however it does not reach when I change the size of plots in the PlotMe Config.
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Posted Aug 10, 2013i have tried to enable different worlds to share inventories my structure is
main world: the end nether
secondworld: thirdworld
so the main world nether and the end all have same inventories and secondworld and thirdworld share same inventories how ever if anyone dies other than in main world all the stuff is lost and isnt recovered even in mainworld