Multiworld
Craftbukkit 1.9 support!
Multiworld - The official Multiworld Project
The easy to use multiworld plugin, support custom end and nether worlds for each worlds, you can configure what you want, and you get it (limited to what I programmed)
History
I made this plugin because the previous author "Baummann", the original creator of Multiworld, became inactive. Before, it was just a simple plugin with 2 commands: /goto and /newworld. I took control of the project and developed a better version. We are now at version 5.2.8 of Multiworld.
Features
- Custom world generators like a world with deserts
- Allows you to change the gamemode of a player when you enters a world
- Supports relative coordinates with /mw move and /mw goto like the /teleport from vanila minecraft
- Block chat coming from other worlds to create worlds where the users have their own private chat
Commands and Permissions
world commands
| Command | Description | Permissions |
|---|---|---|
| World | ||
| /mw create <world name> [generator] [seed] | Adds a new world to the Multiworld Database. Notice: you can also use this command to add existing worlds. Warning: Do not give to players you don't thrust because they can create unlimited worlds! | multiworld.command.create |
| /mw load <world name> | Loads a world that has been defined in the Multiworld database | multiworld.command.load |
| /mw unload <world name> | Unloads a world that has been defined in the Multiworld database, other plugins cannot see this world anymore | multiworld.command.unload |
| /mw delete <wold name> | Removes a world from the MultiWorld database. Warning: This action is destructive to the settings multiworld has defined to the world! | multiworld.command.delete |
| /mw list | List the worlds multiworld has generated in your server. | multiworld.command.list |
| /mw info | Shows information from a world | multiworld.command.info |
| /mw listgens | List the supported world generators to use with /mw create | multiworld.command.listgens |
| Rules | ||
| /mw listflags | List the possible flags to use with the following commands. | multiworld.command.flags |
| /mw setflag <world> <flagname> <value> | Sets a flag/option on a world. | multiworld.command.setflag |
| /mw getflag <world> <flagname> | Gets a flag from a world, tip use * to get al the world flags. | multiworld.command.getflag |
| Portalling | ||
| /mw link <src-world> <dst-world> | Links all nether portals from <src-world> to <dst-world>. Notice, to use this you need to turn on the nether portal handler! | multiworld.command.link.nether |
| /mw link-end <src-world> <dst-world> | Links al end portals from <src-world> to <dst-world>. Notice, to use this you need to turn on the end portal handler | multiworld.command.link.end |
| Teleportation | ||
| /mw goto <world name> | Teleports yourself to a world, this command can also be used as alias /goto <world> | multiworld.command.goto |
| /mw move <player> <world> | Moves a player to an world | multiworld.command.move |
| Spawning | ||
| /mw spawn | Teleports yourself to spawn, to move other people use /mw move. | multiworld.command.spawn |
| /mw setspawn | Sets the spawn of a world, you can use this to correct the starting spawn point | multiworld.command.setspawn |
| Core and Utility | ||
| /mw save | Saves the plugin data | multiworld.command.save |
| /mw reload | Reload the plugin data | multiworld.command.reload |
| /mw debug | Shows some debugging information, this information is very handy when you create a bug report | multiworld.command.debug |
| /mw help | Shows help about the commands used in Multiworld, useful so you don't need to go to this page | multiworld.command.help |
| /mw easteregg | Not a real command, but there is a easter egg hidden in multiworld | - |
| Other | ||
| - | Permission used to allow multiworld to change the gamemode of the affected player when entering a creative world. Its recommend to give everyone this permission. | multiworld.creativemode |
| - | Gives access to the basic Multiworld moderator controll, this permission won't allow users to modefy settings of existing world, it only allows them to view the settings / teleport to worlds | multiworld.basic |
| - | All the permissions from multiworld, you can also use the star permission to give them all permissions. | Multiworld.admin |
Optional features
| Feature Name | Description | Configuration location |
|---|---|---|
| End portal handler | The end portal handlers allows you to define custom end portals per world | options.useEndPortalHandler |
| Nether portal handler | This addon makes it posiable to redirect netherportals to custom nether worlds, this setting is per-world | options.usePortalHandler |
| WorldChatSeperator | This allows you to use the RecieveChat and the SendChat flags on a world | options.useWorldChatSeperator |
| GamemodeChanger | This allows you to use the flag CreativeWorld to turn on creative mode for a world, to use this you need to give you users the following permissions on all worlds: multiworld.creativemode This module also comes with a other configuration settings, when you turn off usecreativemodeinv, it ONLY handles the gamemode part, it won't change the inventory contents, this can be used if you have a custom plugin for per world inventories. | options.usecreativemode |
| EnderBlock | Prevents the use of ender chests in creative mode, this can be used to prevent people from cheating stuff by storing it inside a ender chest in a creative world, and then removing it in a survival world. | options.blockEnderChestInCrea |
| WorldSpawnHandler | This allows you to have custom respawn worlds per world group, this can be setup by turning this part on to generate the configuration needed for this. | options.useWorldSpawnHandler |
| CraftbukkitHooks | Allows multiworld to hook into craftbukkit to display information that the bukit api won't provide. This feature will try to turn itself off when there are any errors. | options.craftbukkitHooks |
Multiworld and Data Collecting
Multiworld is using a statistcs tracking code so useage statistics wil be logged, for more information what is logged see:
Other recommended plugins for your server
- LocationTeleport - This plugin teleports users when they enter a arena, when you shape the area like a portal, you can have your own portals
- hothgenerator - Generates a awesome snow world (Case sensitive)
/mw create WorldName plugin:HothGenerator
- multiinv - Allows more control between the inventories of worlds than multiworld can provide on its own.
-
View User Profile
-
Send Message
Posted Jun 4, 2012@xCALVx
Can you give me your config file? that helps me if its an permissions isue or an config error
-
View User Profile
-
Send Message
Posted Jun 4, 2012@ferrybig
well i create a flat world and that works but i then make it creative but nothing happens like the world is still normal, it may be me doing something wrong but am sure i did the steps to get it creative right.
-
View User Profile
-
Send Message
Posted Jun 3, 2012@xCALVx
give me more information
-
View User Profile
-
Send Message
Posted Jun 3, 2012@Mattis_S
becaus ethey are not loaded
-
View User Profile
-
Send Message
Posted Jun 2, 2012@Nartim
Great Thanks!
-
View User Profile
-
Send Message
Posted Jun 2, 2012@Ahellhound
you can add a custom map by simply first moving it into your server folder, restart the server and then type /mw create <world name> in game.
For example if you copied over a world called "adventure" Just type /mw create adventure and it will be accessible via /mw goto adventure
-
View User Profile
-
Send Message
Posted Jun 2, 2012I'm using Multiverse currently, but I think they've ditched the plugin, since the page is a mess and none of them respond to any of the community, and the plugin is getting enormous amount of errors. With Multiverse I can upload my own custom map, and thats why before I chose Multiverse instead of Multiworld, (although I tried Multiworld first and really wanted to use it, since the CPU load is MUCH less them Multiverse). So basically my question is, if I have a custom world that I use know, how to I import it into Multiworld? I know this has probably been asked before, so I will look around to see if its been answered.
-
View User Profile
-
Send Message
Posted Jun 2, 2012ok i got the creative world set up but its not in creative i do the steps like you say but when i goto the world its still normal?
-
View User Profile
-
Send Message
Posted Jun 2, 2012It seems like I can only warp to the nether and the end worlds of, in this case, Sinnoh. But I can't warp to my other worlds like Heyworld or Heyworld_nether. Why is that so?
-
View User Profile
-
Send Message
Posted Jun 2, 2012@ferrybig
sry, that was a problem with groupmanager not integrating properly. A server restart fixed it :)
-
View User Profile
-
Send Message
Posted Jun 2, 2012even if i type /mw save when i restart my server all my world are lost.
-
View User Profile
-
Send Message
Posted Jun 2, 2012@Nartim
/goto and /mw goto have the same permissions for a long time already
-
View User Profile
-
Send Message
Posted Jun 2, 2012@abrahamlincon23
I dont get what you mean, you mean you have an folder at the server map, and you want to looad it as world?
-
View User Profile
-
Send Message
Posted Jun 2, 2012@ferrybig
Yes.
I also just discovered a new problem: Players no longer have permission to use /mw goto.
-
View User Profile
-
Send Message
Posted Jun 1, 2012How do you load a world on to the server folder ??
-
View User Profile
-
Send Message
Posted Jun 1, 2012@FrenchTart
I dont know how its caused that the config node isn't deleted, but I will find out in future
EDIT: Try doing /mw save after you deleted the world, that can help
-
View User Profile
-
Send Message
Posted May 31, 2012This seems like a good plugin but I'm having an issue with the deletion of worlds. Deleting a world seems to only unload it. I would ideally like my admins to be able to delete the world and then create a new world with the same name without having to manually work with the files outside of MC.
-
View User Profile
-
Send Message
Posted May 31, 2012@Manater
I didn't implemented that
-
View User Profile
-
Send Message
Posted May 30, 2012@ferrybig Just curious but do you thing you might chance the portal control commands to link individual portals and not every portal in the whole map? just curious.
-
View User Profile
-
Send Message
Posted May 30, 2012@ylluminate
The problem was that eventhandelers inside super classes wherenever called, even its registered