Multiworld
Craftbukkit 1.9 support!
Multiworld - The official Multiworld Project
The easy to use multiworld plugin, support custom end and nether worlds for each worlds, you can configure what you want, and you get it (limited to what I programmed)
History
I made this plugin because the previous author "Baummann", the original creator of Multiworld, became inactive. Before, it was just a simple plugin with 2 commands: /goto and /newworld. I took control of the project and developed a better version. We are now at version 5.2.8 of Multiworld.
Features
- Custom world generators like a world with deserts
- Allows you to change the gamemode of a player when you enters a world
- Supports relative coordinates with /mw move and /mw goto like the /teleport from vanila minecraft
- Block chat coming from other worlds to create worlds where the users have their own private chat
Commands and Permissions
world commands
| Command | Description | Permissions |
|---|---|---|
| World | ||
| /mw create <world name> [generator] [seed] | Adds a new world to the Multiworld Database. Notice: you can also use this command to add existing worlds. Warning: Do not give to players you don't thrust because they can create unlimited worlds! | multiworld.command.create |
| /mw load <world name> | Loads a world that has been defined in the Multiworld database | multiworld.command.load |
| /mw unload <world name> | Unloads a world that has been defined in the Multiworld database, other plugins cannot see this world anymore | multiworld.command.unload |
| /mw delete <wold name> | Removes a world from the MultiWorld database. Warning: This action is destructive to the settings multiworld has defined to the world! | multiworld.command.delete |
| /mw list | List the worlds multiworld has generated in your server. | multiworld.command.list |
| /mw info | Shows information from a world | multiworld.command.info |
| /mw listgens | List the supported world generators to use with /mw create | multiworld.command.listgens |
| Rules | ||
| /mw listflags | List the possible flags to use with the following commands. | multiworld.command.flags |
| /mw setflag <world> <flagname> <value> | Sets a flag/option on a world. | multiworld.command.setflag |
| /mw getflag <world> <flagname> | Gets a flag from a world, tip use * to get al the world flags. | multiworld.command.getflag |
| Portalling | ||
| /mw link <src-world> <dst-world> | Links all nether portals from <src-world> to <dst-world>. Notice, to use this you need to turn on the nether portal handler! | multiworld.command.link.nether |
| /mw link-end <src-world> <dst-world> | Links al end portals from <src-world> to <dst-world>. Notice, to use this you need to turn on the end portal handler | multiworld.command.link.end |
| Teleportation | ||
| /mw goto <world name> | Teleports yourself to a world, this command can also be used as alias /goto <world> | multiworld.command.goto |
| /mw move <player> <world> | Moves a player to an world | multiworld.command.move |
| Spawning | ||
| /mw spawn | Teleports yourself to spawn, to move other people use /mw move. | multiworld.command.spawn |
| /mw setspawn | Sets the spawn of a world, you can use this to correct the starting spawn point | multiworld.command.setspawn |
| Core and Utility | ||
| /mw save | Saves the plugin data | multiworld.command.save |
| /mw reload | Reload the plugin data | multiworld.command.reload |
| /mw debug | Shows some debugging information, this information is very handy when you create a bug report | multiworld.command.debug |
| /mw help | Shows help about the commands used in Multiworld, useful so you don't need to go to this page | multiworld.command.help |
| /mw easteregg | Not a real command, but there is a easter egg hidden in multiworld | - |
| Other | ||
| - | Permission used to allow multiworld to change the gamemode of the affected player when entering a creative world. Its recommend to give everyone this permission. | multiworld.creativemode |
| - | Gives access to the basic Multiworld moderator controll, this permission won't allow users to modefy settings of existing world, it only allows them to view the settings / teleport to worlds | multiworld.basic |
| - | All the permissions from multiworld, you can also use the star permission to give them all permissions. | Multiworld.admin |
Optional features
| Feature Name | Description | Configuration location |
|---|---|---|
| End portal handler | The end portal handlers allows you to define custom end portals per world | options.useEndPortalHandler |
| Nether portal handler | This addon makes it posiable to redirect netherportals to custom nether worlds, this setting is per-world | options.usePortalHandler |
| WorldChatSeperator | This allows you to use the RecieveChat and the SendChat flags on a world | options.useWorldChatSeperator |
| GamemodeChanger | This allows you to use the flag CreativeWorld to turn on creative mode for a world, to use this you need to give you users the following permissions on all worlds: multiworld.creativemode This module also comes with a other configuration settings, when you turn off usecreativemodeinv, it ONLY handles the gamemode part, it won't change the inventory contents, this can be used if you have a custom plugin for per world inventories. | options.usecreativemode |
| EnderBlock | Prevents the use of ender chests in creative mode, this can be used to prevent people from cheating stuff by storing it inside a ender chest in a creative world, and then removing it in a survival world. | options.blockEnderChestInCrea |
| WorldSpawnHandler | This allows you to have custom respawn worlds per world group, this can be setup by turning this part on to generate the configuration needed for this. | options.useWorldSpawnHandler |
| CraftbukkitHooks | Allows multiworld to hook into craftbukkit to display information that the bukit api won't provide. This feature will try to turn itself off when there are any errors. | options.craftbukkitHooks |
Multiworld and Data Collecting
Multiworld is using a statistcs tracking code so useage statistics wil be logged, for more information what is logged see:
Other recommended plugins for your server
- LocationTeleport - This plugin teleports users when they enter a arena, when you shape the area like a portal, you can have your own portals
- hothgenerator - Generates a awesome snow world (Case sensitive)
/mw create WorldName plugin:HothGenerator
- multiinv - Allows more control between the inventories of worlds than multiworld can provide on its own.
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Posted May 30, 2012@Nartim
this is not suposted to happend, but I seen it also sometimes, is it still inside /mw list after an reload or restart from the server?
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Posted May 30, 2012@ylluminate
it looks like that an new world in combination whit Dynmap causes this problem
Try increasing the ammout of RAM for your server
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Posted May 29, 2012Hey Man! I really like your plugin : ) But I'm just wondering about one thing. When I type /mw <world> delete, it just unloads it and it's still on the list over worlds. Is that supposed to happen?
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Posted May 28, 2012@ferrybig curious, is anyone else having problems creating worlds with MultiWorld now? I have tried a couple of times to generate worlds and each time the generation fails somewhere in 36% with the following output:
03:13:37 [INFO] Preparing spawn area for newworld, 36%Exception: java.lang.OutOfMemoryError thrown from the UncaughtExceptionHandler in thread "Dynmap Render Thread"03:36:18 [SEVERE] java.lang.OutOfMemoryError: Java heap space03:44:04 [SEVERE] Unexpected exceptionjava.lang.OutOfMemoryError: Java heap space-
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Posted May 27, 2012Thanks so much @ferrybig for fixing the linking of nether and the_end again. You're wonderful and very much appreciated.
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Posted May 26, 2012@Johnsonboys123
its working on my server, you dont give me anny other infoprmation, so I cant hlelp your further
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Posted May 25, 2012When I type /mw save nothing happens and wh I restart my server all the worlds i made get erased.
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Posted May 25, 2012@ferrybig
You verifed the plugin has picked up the new setting, it worked today at my public dutch server
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Posted May 22, 2012@ferrybig
D'oh, just realized that the problem was completely unrelated - I never registered my plugin to listen for PlayerTeleportEvents at all. Guess that's what I get for coding at 2:00 in the morning :P
Still, thanks for the help - it's a lot more efficient to listen for PlayerChangedWorldEvents in my particular case, so you've helped me optimize quite a bit.
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Posted May 22, 2012i changed it to true but it says the same....?
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Posted May 22, 2012@makskay
In the code for my gamemode chancer, I am listening for the PlayerWorldChancedEvent, mayby you can use this too?
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Posted May 22, 2012@theo_rull
enable it inside the configuration, you need to enable portalhandler and endportalhandler
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Posted May 21, 2012I'm developing a plugin that utilizes the Player.setPlayerTime() method to alter a player's clientside time. When I alter a player's clientside time in this fashion and the player then moves to another world via Multiworld, the player's clientside time remains altered.
Is there a way for me to detect, using the API or otherwise, when a player moves from one world to another? I've tried listening for PlayerTeleportEvents and that doesn't seem to detect world changes via Multiworld.
Thanks for any help you can provide, and sorry if I posted this in the wrong place - I'm new here :)
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Posted May 21, 2012when i tray to link the world it seys "the function you tried to use is not enabled, enable it first" how do i do that ?
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Posted May 21, 2012@theo_rull
You can use OpenInv for this task
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Posted May 21, 2012how do i make it so that the players have different items on each world ??
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Posted May 21, 2012i'm sorry ! it work but the spawn point was moved so i tught it was a new map !
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Posted May 20, 2012yes ! i have lost 2 maps !
EDIT (H31IX): No need to use hateful and vulgar language.
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Posted May 20, 2012@theo_rull
you sure the map was there when you made it?
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Posted May 20, 2012it didnt work now i lost det map, thanks for that !!