Multiworld
Craftbukkit 1.9 support!
Multiworld - The official Multiworld Project
The easy to use multiworld plugin, support custom end and nether worlds for each worlds, you can configure what you want, and you get it (limited to what I programmed)
History
I made this plugin because the previous author "Baummann", the original creator of Multiworld, became inactive. Before, it was just a simple plugin with 2 commands: /goto and /newworld. I took control of the project and developed a better version. We are now at version 5.2.8 of Multiworld.
Features
- Custom world generators like a world with deserts
- Allows you to change the gamemode of a player when you enters a world
- Supports relative coordinates with /mw move and /mw goto like the /teleport from vanila minecraft
- Block chat coming from other worlds to create worlds where the users have their own private chat
Commands and Permissions
world commands
| Command | Description | Permissions |
|---|---|---|
| World | ||
| /mw create <world name> [generator] [seed] | Adds a new world to the Multiworld Database. Notice: you can also use this command to add existing worlds. Warning: Do not give to players you don't thrust because they can create unlimited worlds! | multiworld.command.create |
| /mw load <world name> | Loads a world that has been defined in the Multiworld database | multiworld.command.load |
| /mw unload <world name> | Unloads a world that has been defined in the Multiworld database, other plugins cannot see this world anymore | multiworld.command.unload |
| /mw delete <wold name> | Removes a world from the MultiWorld database. Warning: This action is destructive to the settings multiworld has defined to the world! | multiworld.command.delete |
| /mw list | List the worlds multiworld has generated in your server. | multiworld.command.list |
| /mw info | Shows information from a world | multiworld.command.info |
| /mw listgens | List the supported world generators to use with /mw create | multiworld.command.listgens |
| Rules | ||
| /mw listflags | List the possible flags to use with the following commands. | multiworld.command.flags |
| /mw setflag <world> <flagname> <value> | Sets a flag/option on a world. | multiworld.command.setflag |
| /mw getflag <world> <flagname> | Gets a flag from a world, tip use * to get al the world flags. | multiworld.command.getflag |
| Portalling | ||
| /mw link <src-world> <dst-world> | Links all nether portals from <src-world> to <dst-world>. Notice, to use this you need to turn on the nether portal handler! | multiworld.command.link.nether |
| /mw link-end <src-world> <dst-world> | Links al end portals from <src-world> to <dst-world>. Notice, to use this you need to turn on the end portal handler | multiworld.command.link.end |
| Teleportation | ||
| /mw goto <world name> | Teleports yourself to a world, this command can also be used as alias /goto <world> | multiworld.command.goto |
| /mw move <player> <world> | Moves a player to an world | multiworld.command.move |
| Spawning | ||
| /mw spawn | Teleports yourself to spawn, to move other people use /mw move. | multiworld.command.spawn |
| /mw setspawn | Sets the spawn of a world, you can use this to correct the starting spawn point | multiworld.command.setspawn |
| Core and Utility | ||
| /mw save | Saves the plugin data | multiworld.command.save |
| /mw reload | Reload the plugin data | multiworld.command.reload |
| /mw debug | Shows some debugging information, this information is very handy when you create a bug report | multiworld.command.debug |
| /mw help | Shows help about the commands used in Multiworld, useful so you don't need to go to this page | multiworld.command.help |
| /mw easteregg | Not a real command, but there is a easter egg hidden in multiworld | - |
| Other | ||
| - | Permission used to allow multiworld to change the gamemode of the affected player when entering a creative world. Its recommend to give everyone this permission. | multiworld.creativemode |
| - | Gives access to the basic Multiworld moderator controll, this permission won't allow users to modefy settings of existing world, it only allows them to view the settings / teleport to worlds | multiworld.basic |
| - | All the permissions from multiworld, you can also use the star permission to give them all permissions. | Multiworld.admin |
Optional features
| Feature Name | Description | Configuration location |
|---|---|---|
| End portal handler | The end portal handlers allows you to define custom end portals per world | options.useEndPortalHandler |
| Nether portal handler | This addon makes it posiable to redirect netherportals to custom nether worlds, this setting is per-world | options.usePortalHandler |
| WorldChatSeperator | This allows you to use the RecieveChat and the SendChat flags on a world | options.useWorldChatSeperator |
| GamemodeChanger | This allows you to use the flag CreativeWorld to turn on creative mode for a world, to use this you need to give you users the following permissions on all worlds: multiworld.creativemode This module also comes with a other configuration settings, when you turn off usecreativemodeinv, it ONLY handles the gamemode part, it won't change the inventory contents, this can be used if you have a custom plugin for per world inventories. | options.usecreativemode |
| EnderBlock | Prevents the use of ender chests in creative mode, this can be used to prevent people from cheating stuff by storing it inside a ender chest in a creative world, and then removing it in a survival world. | options.blockEnderChestInCrea |
| WorldSpawnHandler | This allows you to have custom respawn worlds per world group, this can be setup by turning this part on to generate the configuration needed for this. | options.useWorldSpawnHandler |
| CraftbukkitHooks | Allows multiworld to hook into craftbukkit to display information that the bukit api won't provide. This feature will try to turn itself off when there are any errors. | options.craftbukkitHooks |
Multiworld and Data Collecting
Multiworld is using a statistcs tracking code so useage statistics wil be logged, for more information what is logged see:
Other recommended plugins for your server
- LocationTeleport - This plugin teleports users when they enter a arena, when you shape the area like a portal, you can have your own portals
- hothgenerator - Generates a awesome snow world (Case sensitive)
/mw create WorldName plugin:HothGenerator
- multiinv - Allows more control between the inventories of worlds than multiworld can provide on its own.
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Posted Jan 24, 2012@SchwarzerZylinder
It allows certain groups to use creative mode, those without it, however, can't. In the config file you will also need to have creativemode set to 'true' or regardless of the permission it won't be allowed, I think anyway. :)
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Posted Jan 24, 2012@Sharpy310
Spout and multiworld plugins combined cause chunk errors right now, it's on Bukkits end as far as I know.
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Posted Jan 24, 2012What does the permission multiworld.creativemode do? Allow people to use creative mode?
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Posted Jan 24, 2012Hi, I'm getting a serious problem when using your plugin with 1.1 - Don't know if the problem is on your end or with Bukkit
https://bukkit.atlassian.net/browse/BUKKIT-582
^ Look at that, a few people have been having the problem.
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Posted Jan 24, 2012@ferrybig
Ah, I just wanted to be able to use Buycraft to sell personal maps, but they will kinda 'self setup' by coping an already made 'template' map.
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Posted Jan 24, 2012@masterignus
In Plugins/Multiworld/Config.YML, you need to change the following:
Make them both true.
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Posted Jan 24, 2012Hi, When i enter my creative world I do not become creative. and also when people go to a different world their items do not go???
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Posted Jan 24, 2012@Snowybearr
its better to stop the server, copy to an new name, and make an world whit the same name and other propeties.
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Posted Jan 24, 2012@Snowybearr
/mw unload creates a big error on latest CB 1.1 dev build
Dont use /unload for now.
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Posted Jan 23, 2012@BBF_Paco
Works as intended for me, what seems to be the problem with it?
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Posted Jan 23, 2012The /mw unload command doesn't seem to work
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Posted Jan 23, 2012@ferrybig
Wait are you able to have more then 8 maps? I thought that said you could only have 8 in total, but now that I'm reading it I see it says 8 world gens. Is it possible when creating a map it will copy an existing map? Would be super useful :)
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Posted Jan 23, 2012@Snowybearr
what you man whit more than 8 maps?
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Posted Jan 23, 2012@Gachl
I heard from another user that you need to enable superperm handling at permissionsEx, is that your problem?
can you try removing the monsters/animals from an world, and see them back spawning again?
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Posted Jan 23, 2012@ferrybig
Ah alrighty. I'll just have to stop playing with the maps lol. Also, when do you think we will see the option for more then 8 maps?
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Posted Jan 23, 2012@ferrybig
I've set up the worlds and then restarted multiple times, they keep spawning. When I disable mobs in the server.properties file they won't spawn.
PermissionsEx does work with superperms, yes.
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Posted Jan 21, 2012@Snowybearr
it reverts the inventory to their last known survival inv, thats how it suposted to work
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Posted Jan 20, 2012@ferrybig
Well it already saves which maps players are on when a server goes down, but does it save what map the current inventory belongs too? Like if they logout on creative with a ton of stuff but spawn on survival, it should and could know that its current inventory doesn't belong to that map. Because what I truly don't understand is how it knows that it shouldn't be in creative mode and removes that, but it still keeps the creative inventory.
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Posted Jan 20, 2012@Snowybearr
Its imposiable for me to check if an maps is edited when the server is offline, whitout an copy of the map.
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Posted Jan 20, 2012Alright so I'm a total noob at Bukkit's website still, no idea how the ticket system works, I'm not sure if you get that info or if I'm reporting your plugin? So I'll post here lol.
That bug I posted like 2 days ago, the way it happens is one of the maps being edited or changed in anyway, even if its offline. So if you go to the creative map give yourself 64 diamond then take the server offline and change the creative map at all, it will put you on the main map, in my case is the survival map, without removing the 'creative' inventory of 64 diamonds from the player.
Hope that makes sense, also not sure if there is anything you can do about that? Anyway if it doesn't make sense just tell me I'll try to explain it better. :)