Multiworld
Craftbukkit 1.9 support!
Multiworld - The official Multiworld Project
The easy to use multiworld plugin, support custom end and nether worlds for each worlds, you can configure what you want, and you get it (limited to what I programmed)
History
I made this plugin because the previous author "Baummann", the original creator of Multiworld, became inactive. Before, it was just a simple plugin with 2 commands: /goto and /newworld. I took control of the project and developed a better version. We are now at version 5.2.8 of Multiworld.
Features
- Custom world generators like a world with deserts
- Allows you to change the gamemode of a player when you enters a world
- Supports relative coordinates with /mw move and /mw goto like the /teleport from vanila minecraft
- Block chat coming from other worlds to create worlds where the users have their own private chat
Commands and Permissions
world commands
| Command | Description | Permissions |
|---|---|---|
| World | ||
| /mw create <world name> [generator] [seed] | Adds a new world to the Multiworld Database. Notice: you can also use this command to add existing worlds. Warning: Do not give to players you don't thrust because they can create unlimited worlds! | multiworld.command.create |
| /mw load <world name> | Loads a world that has been defined in the Multiworld database | multiworld.command.load |
| /mw unload <world name> | Unloads a world that has been defined in the Multiworld database, other plugins cannot see this world anymore | multiworld.command.unload |
| /mw delete <wold name> | Removes a world from the MultiWorld database. Warning: This action is destructive to the settings multiworld has defined to the world! | multiworld.command.delete |
| /mw list | List the worlds multiworld has generated in your server. | multiworld.command.list |
| /mw info | Shows information from a world | multiworld.command.info |
| /mw listgens | List the supported world generators to use with /mw create | multiworld.command.listgens |
| Rules | ||
| /mw listflags | List the possible flags to use with the following commands. | multiworld.command.flags |
| /mw setflag <world> <flagname> <value> | Sets a flag/option on a world. | multiworld.command.setflag |
| /mw getflag <world> <flagname> | Gets a flag from a world, tip use * to get al the world flags. | multiworld.command.getflag |
| Portalling | ||
| /mw link <src-world> <dst-world> | Links all nether portals from <src-world> to <dst-world>. Notice, to use this you need to turn on the nether portal handler! | multiworld.command.link.nether |
| /mw link-end <src-world> <dst-world> | Links al end portals from <src-world> to <dst-world>. Notice, to use this you need to turn on the end portal handler | multiworld.command.link.end |
| Teleportation | ||
| /mw goto <world name> | Teleports yourself to a world, this command can also be used as alias /goto <world> | multiworld.command.goto |
| /mw move <player> <world> | Moves a player to an world | multiworld.command.move |
| Spawning | ||
| /mw spawn | Teleports yourself to spawn, to move other people use /mw move. | multiworld.command.spawn |
| /mw setspawn | Sets the spawn of a world, you can use this to correct the starting spawn point | multiworld.command.setspawn |
| Core and Utility | ||
| /mw save | Saves the plugin data | multiworld.command.save |
| /mw reload | Reload the plugin data | multiworld.command.reload |
| /mw debug | Shows some debugging information, this information is very handy when you create a bug report | multiworld.command.debug |
| /mw help | Shows help about the commands used in Multiworld, useful so you don't need to go to this page | multiworld.command.help |
| /mw easteregg | Not a real command, but there is a easter egg hidden in multiworld | - |
| Other | ||
| - | Permission used to allow multiworld to change the gamemode of the affected player when entering a creative world. Its recommend to give everyone this permission. | multiworld.creativemode |
| - | Gives access to the basic Multiworld moderator controll, this permission won't allow users to modefy settings of existing world, it only allows them to view the settings / teleport to worlds | multiworld.basic |
| - | All the permissions from multiworld, you can also use the star permission to give them all permissions. | Multiworld.admin |
Optional features
| Feature Name | Description | Configuration location |
|---|---|---|
| End portal handler | The end portal handlers allows you to define custom end portals per world | options.useEndPortalHandler |
| Nether portal handler | This addon makes it posiable to redirect netherportals to custom nether worlds, this setting is per-world | options.usePortalHandler |
| WorldChatSeperator | This allows you to use the RecieveChat and the SendChat flags on a world | options.useWorldChatSeperator |
| GamemodeChanger | This allows you to use the flag CreativeWorld to turn on creative mode for a world, to use this you need to give you users the following permissions on all worlds: multiworld.creativemode This module also comes with a other configuration settings, when you turn off usecreativemodeinv, it ONLY handles the gamemode part, it won't change the inventory contents, this can be used if you have a custom plugin for per world inventories. | options.usecreativemode |
| EnderBlock | Prevents the use of ender chests in creative mode, this can be used to prevent people from cheating stuff by storing it inside a ender chest in a creative world, and then removing it in a survival world. | options.blockEnderChestInCrea |
| WorldSpawnHandler | This allows you to have custom respawn worlds per world group, this can be setup by turning this part on to generate the configuration needed for this. | options.useWorldSpawnHandler |
| CraftbukkitHooks | Allows multiworld to hook into craftbukkit to display information that the bukit api won't provide. This feature will try to turn itself off when there are any errors. | options.craftbukkitHooks |
Multiworld and Data Collecting
Multiworld is using a statistcs tracking code so useage statistics wil be logged, for more information what is logged see:
Other recommended plugins for your server
- LocationTeleport - This plugin teleports users when they enter a arena, when you shape the area like a portal, you can have your own portals
- hothgenerator - Generates a awesome snow world (Case sensitive)
/mw create WorldName plugin:HothGenerator
- multiinv - Allows more control between the inventories of worlds than multiworld can provide on its own.
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Posted Jan 20, 2013i cant do /plugins it says i dont have access to that command on default world, but i am op on my server.
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Posted Jan 20, 2013@willkiller1234
create a new world using the name of that folder
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Posted Jan 19, 2013If i want to load a world where do i put the world? Because I put the world river in my main folder and it doesn't seem to be able to read it when i type /mw load river.
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Posted Jan 19, 2013@Kroseklan4
use a permissions plugin, and deny "multiworld.*" for all, and after that, allow player1 the permissions "multiworld.*" again
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Posted Jan 19, 2013@PlatedFilms
./mw setflag <world name> spawnmonsters false
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Posted Jan 19, 2013Can someone please tell me how to turn off monsters (mobs) in a world? or just all the worlds? the server.properties has mobs off, but it dosent affect my multiworld Worlds.
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Posted Jan 17, 2013@ferrybig
It does... I have to stop the server and delete from my BukkitServer folder. :I
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Posted Jan 17, 2013@K_Wall_24
I will try checking the files for spell problems, the only bad point is: multiworld contains more than 50 files (rough count)
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Posted Jan 17, 2013@surfermonkey1000
does it show up on /mw list after deletion?
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Posted Jan 17, 2013how do i configure the plugin using essentails gm can someone give me the exact code to do it
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Posted Jan 17, 2013How do I allow only one player to use the multiworld commands. I would like to have several ops on my server, and do not want to fiddle with permissions groups. I would like only one op to have permission to use multiworld commands. Thanks :)
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Posted Jan 16, 2013Man, I'm loving your plugin, but you may want to double-check that you're using proper English? I realize you may not be a native English speaker, but there's a few things I noticed ('whits' is spelled 'which', you spell 'manager' as 'maneger', 'seperator' is 'separator'). I almost didn't download your plugin because of these spelling errors, and I assume I'm not the only one. It just makes it that much more professional. I'm not trying to be rude, just a little constructive criticism. I'm loving the plugin. Well done.
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Posted Jan 16, 2013Deleting a world just unloads it... only problem with this plugin. awesome.
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Posted Jan 16, 2013@deleted_8314868
the main world are already loaded at the time my plugin enablis itself, it should not affect the main world
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Posted Jan 15, 2013Hello! I'd like to install this again but i have a question.
I have a custom generator running on the main world. (TerrainControl) I edited my bukkit.yml to enable it. When i install multiworld will it overwrite what i've put in bukkit.yml? Or will it pull the world info i've put in bukkit.yml? Or something else.
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Posted Jan 13, 2013@kaosghostdog
sorry, I dont know how this can happend, c an you check for a conflicting plugin, as on my own server players will loose their fly after doing /home
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Posted Jan 12, 2013First off, awesome plugin! I've been using it for over a month solid and love it.
I recently added a creative world to my existing worlds and found that if the users leave the creative world via a teleport command such as /home, they retain the ability to fly in the non-creative world. This is a huge problem as the main world is a survival rpg setting.
Any suggestions on how to fix this?
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Posted Jan 11, 2013@Jukkatibbs
whit this plugin, you can unload world without loosing the settings of those worlds by unloading them, with this, you can actually unload a world when there is a dube bug, without loosing multiworld things like flags
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Posted Jan 10, 2013@Jukkatibbs
just use /mw create yourexistingworldname normal
it will add the existing world
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Posted Jan 9, 2013Having trouble using "/mw load <an already exsisting world>" Or is that not possible? I might be confused with what the means of "/mw load <_>" is...
Anyone with input is appreciated. JukkaTibbs