Multiverse-Portals

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Multiverse Portals Resources:
Wiki | Source | Feature Request | Bug Report
About MV2
Multiverse was created at the dawn of Bukkit multiworld support. It has since then grown into a complete world management solution including special treatment of your nether worlds with NetherPortals.
In the second delivery of Multiverse, we've broken it up into several smaller plugins that are each feature packed but *not bloated*! Multiverse provides the easiest to use world management solution for your Minecraft server, big or small, and with great addons like Portals and NetherPortals, what's not to love!
Multiverse is back! Is your server, a Multiverse?
Multiverse-Portals Features
- Restrict users from using specific portals with permissions
- Charge users to use specific portals!
- Exempt users from portal fees.
- Launch users through the air when they enter a Multiverse Portal!
- Allow minecarts/boats through Multiverse Portals
So long Awesome Builds
We use to have this notion of an "Awesome Build" or AB which was suppose to be thought of like Bukkit's Recommended Build system. Awesome Builds were ones that we put extra testing into and were meant to be very stable. Unfortunately there will be no more Awesome Builds. Our development team doesn't have the time to devote to the project that we use to. As such, we've moved to a new build system which you'll notice in the new version numbering. Our release builds here should be stable; Lots of people have had time to vet them for us while they were only development builds. While we don't have much time to work on the project, we do still take critical bugs very seriously and try to get them fixed as quickly as possible.
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Posted Dec 8, 2012how can i put colored fluid into portals?
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Posted Dec 7, 2012I too am having issues with creating a portal it crashes the server every time and i am running 1.4.5 with newest versions of both
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Posted Dec 4, 2012is there a way to set a portal to randomize between a few set location portal exits
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Posted Dec 3, 2012@stkeroro
I think I might be able to help you track down the issue, it works fine on my server. I'll send you a private message, hope I can help.
Best Regards, Ben S.
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Posted Dec 2, 2012Do you still know the name of the texture pack you are using on the Basic portal tutorial? (http://skrci.me/Rpe75)
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Posted Dec 1, 2012Please update it!
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Posted Nov 30, 2012my server stops when i run mvp create, heres the paste, i use the lastest versions of core and portals:
http://pastebin.com/eDkQ86ZF
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Posted Nov 29, 2012@ProjectInfinity
My portal doesn't work with useonmove: false in 1.4.5 with last dev build of MVP!
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Posted Nov 28, 2012@EnergyCraft I am running iron 1.4.5 fine.
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Posted Nov 27, 2012Is it safe to use on 1.4.5? d:
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Posted Nov 18, 2012@dumptruckman
useonmove: false confirmed working with CB2469 (1.4.4).
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Posted Nov 17, 2012I do have WorldEdit and Multiverse-Core installed. Don't know if that helps or not.
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Posted Nov 17, 2012My Multiverse-Portals stopped working when I updated my server to 1.4.4. The problem is that my wooden axe stopped working to select items. I've tried using a different tool IDs but none have worked. I have tried resetting it back to the wooden axe IP but that didn't work either. Can someone please help?
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Posted Nov 17, 2012Hey, can u make mv-core and mv-portals for 1.4.5?
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Posted Nov 14, 2012@ProjectInfinity
That's because I'm a slacker :P @dumptruckman does all the real work these days.
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Posted Nov 14, 2012@dumptruckman
that are good news!!!
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Posted Nov 14, 2012useonmove: false is probably fixed in 1.4.4.
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Posted Nov 13, 2012@ProjectInfinity
We have configured useonmove: false on our servers. This feature is very important. Dear developer, please repair it in 1.4.2. With online over 70 useonmove: true makes huge lags.
I have made a ticket. Please vote.
useonmove: false is very important to be repaired in 1.4.2
https://github.com/Multiverse/Multiverse-Portals/issues/205
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Posted Nov 13, 2012Video? :D
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Posted Nov 13, 2012@drdeft
It used to work with useonmove: false, which removed most of the cpu time required. But that broke with 1.4 and I haven't heard anything than fernferret saying he will take a look at it.