Multiverse-Portals

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Portals Resources:
Wiki | Source | Feature Request | Bug Report
About MV2
Multiverse was created at the dawn of Bukkit multiworld support. It has since then grown into a complete world management solution including special treatment of your nether worlds with NetherPortals.
In the second delivery of Multiverse, we've broken it up into several smaller plugins that are each feature packed but *not bloated*! Multiverse provides the easiest to use world management solution for your Minecraft server, big or small, and with great addons like Portals and NetherPortals, what's not to love!
Multiverse is back! Is your server, a Multiverse?
Multiverse-Portals Features
- Restrict users from using specific portals with permissions
- Charge users to use specific portals!
- Exempt users from portal fees.
- Launch users through the air when they enter a Multiverse Portal!
- Allow minecarts/boats through Multiverse Portals
So long Awesome Builds
We use to have this notion of an "Awesome Build" or AB which was suppose to be thought of like Bukkit's Recommended Build system. Awesome Builds were ones that we put extra testing into and were meant to be very stable. Unfortunately there will be no more Awesome Builds. Our development team doesn't have the time to devote to the project that we use to. As such, we've moved to a new build system which you'll notice in the new version numbering. Our release builds here should be stable; Lots of people have had time to vet them for us while they were only development builds. While we don't have much time to work on the project, we do still take critical bugs very seriously and try to get them fixed as quickly as possible.
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Posted Nov 13, 2012PlayerMoveEvent makes lot of lags (is it useonmove: true ?). Ho can we optimise performance?
ID 90 portal frames is possible to place only in one dimension | | | | |, but not - - - - . Is it ok?
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Posted Nov 12, 2012@TheOrange123
https://github.com/Multiverse/Multiverse-Portals/wiki/Basic-portal-tutorial
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Posted Nov 11, 2012This is a very CPU intensive plugin, be aware.
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Posted Nov 1, 20121.4.2 (using build #2450), portals no longer teleport me anywhere if not using the movement event. It used to work prior to 1.4.2, sounds like the portal event has changed or is not fired at all.
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Posted Oct 27, 2012Hey Guys, I know this question has probably been answered, if so please tell me where but anyways, i have (of course) the core and portals installed correctly, and portals generate without a problem. but when i reload or restart my server, it deletes all my portals. i am running craftbukkit 1.3.2 r2. i will give the error message if needed. the main message is "could not pass event PlayerTeleportationEvent to Multiverse-Core v2 .4-b527"
I've been reading the log, and i think I've found the problem, though i still don't know how to fix it. all my imported worlds are "unimporting" therefore making the portals in those worlds in an invalid location. could this have something to do with the plugin being out of date for my version?
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Posted Oct 24, 2012Hello, can i use this plugin for different multiworld plugins such as mutliworld?
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Posted Oct 23, 2012@ImCane
What I do is just put the portal blocks behind the portal, tho it would not look good in the open xD
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Posted Oct 23, 2012Um... How do you make a portal? Please make a guide.
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Posted Oct 21, 2012Hi, First I wanted to say is that I love your plugin, its great :) but there are 2 things which I would change: 1. Possibility to travel IN a world with portals 2. A possibility to "fill" Portals with Portal Blocks.
Greeetz Cane :)
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Posted Oct 17, 2012I'd like to know how to make a portal with out a defined shape. is this feature out yet? : http://dev.bukkit.org/server-mods/multiverse-portals/images/2-prototype-portal-filler/
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Posted Oct 15, 2012@SeDi343_
Please let us know what is wrong. Saying 'It's broke' does not help.
Thanks,
FFhttps://github.com/Multiverse/Multiverse-Core/wiki/Submitting-a-Bug
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Posted Oct 15, 2012Update needed
Hey please update Multiverse Portals for Minecraft 1.3.1 Servers
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Posted Oct 13, 2012@ch0xy
Looks like curse broke the Markdown parsing to not accept standard html anymore... Looks like core got fixed a little, but not a lot... The offical wiki on github is a far better resource.
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Posted Oct 13, 2012Your html on the main page here is broken. Tags are showing.
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Posted Oct 12, 2012Why this isn't Uptodate D:
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Posted Oct 11, 2012Whenever I put this into my plugins folder, i get an error and it says it can't load it. Hence, no folder is created. Any ideas here?
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Posted Oct 9, 2012@DamienP300
When you "/reload" your server it stops all instances of plugins and starts a brand new one. This causes many plugins to glitch. If you stop your server then start it up again they should work properly.
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Posted Oct 9, 2012I love this plugin! I've used it for over a year now and have been able to do a lot with it. My one concern is the .yml storage for portal information. I'm running about 400 portals now and will have over 600 after I finish a maze based of the psychic pokemon gym (uses 481 portals alone, has 7x7x2 rooms). Should I expect performance to severely degrade with 600ish portals loaded?
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Posted Oct 7, 2012multiverse.portal.exempt.<portal name> Does't seem to work, still charges, using essentials eco as a currency plugin.
It also allows everyone in even if they don't have enough money, the error states
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Posted Oct 6, 2012Hi there, just a question. Whenever I create a portal AND link it with another it works fine until I reload the server or reload the config. When I do this all my created portals are erased. Does anyone have any idea why this is? If you do that would be great. Thanks!