Multiverse-Core

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
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Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
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Improved respawn handling with auto overworld linking and new config options
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Built-in PlaceholderAPI support (no need for ecloud extensions)
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Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
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Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
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Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:

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Posted Dec 4, 2013Oh god, I just looked at the last login of all Multiverse Developers and I think none of them know that there is a new 1.7.2 CraftBukkit build. I'm afraid that they wont release a MV update :S
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Posted Dec 4, 2013Not sure if this has been mentioned yet, but denying monsters or any mobs from spawning in any world isnt working. I am assuming it might be a bukkit issue as its an extremely early dev build. But maybe you might have some hind sight on this issue?
using 2.4AB and spigot 1.7.2, not sure what build of spigot.
Also, what DQone is talking about is a new world type that mojang added. Worlds generate land higher than normal with that world type.
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Posted Dec 3, 2013Well, two days ago I made a test with Craftbukkit 1.7 and Spigot 1.7 with multiverse and no error appears, but now with the new builds and some other plugins updated, I have a new error in the server log:
http://pastebin.com/XGbcHMBP
Hope a 1.7 Multiverse build will be available soon...
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Posted Dec 3, 2013Done. :)
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Posted Dec 3, 2013Sorry I mean the "Amplified" world. Currently there is only Normal, Nether and End.
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Posted Dec 3, 2013Will the new MV be able to create TALL worlds?
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Posted Dec 2, 2013Bukkit build 2930 Multiverse-Core v2.5-b641 Multiverse-Inventories v2.5-b357
Multiverse works, but CPU utilization goes to nearly 100% and stays there when anyone teleports to a mulitverse world.
When the player leaves the world and comes back to the regular map, CPU drops back to normal.
No errors in the server log.
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Posted Dec 2, 2013@littleboy8399
I'm using the latest spigot build. (I stupidly didn't set a few files to false which created the lag) and am running it with 8 worlds, completely fine.
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Posted Dec 2, 2013Multiverse-core doesn't work properly with craftbukkit 1.7.2 build #2930 if you didn't know. My players can't tp to other worlds, and I can't use /mv tp (username) (world). It says, "Multiverse can't take you to this world." Has this happened to anyone else?
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Posted Dec 2, 2013@TWSSYesterday
What information do you have that says the devs are working on/planning multiverse 3?
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Posted Dec 2, 2013Why is your dev build 3 months old?!!! 1.7.2 version please....
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Posted Dec 1, 2013@CrowMCLP
It works good, but if ran without enough RAM, it crashes while loading worlds on start-up. That's what happens for me on spigot anyway.
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Posted Dec 1, 2013@lme999
I can confirm. Multiverse works perfectly using the latest version of Spigot. (Not protocol)
Will it continue to work? Not even the devs can guarantee that.
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Posted Dec 1, 2013@ultraspore
So Multi-Verse works completely? With Spigot? And should continue to work with no problems?
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Posted Dec 1, 2013@lme999 http://ci.md-5.net/job/Spigot/
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Posted Dec 1, 2013@TWSSYesterday
It seems to have broken for me in 1.7 though... Maybe it was just because I was running the second dev build of Bukkit. You said there was a build of spigot that fully implements all of the 1.7 features. (Different from the spigot protocol build)?
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Posted Dec 1, 2013@TWSSYesterday
What I'm trying to say- Is how much longer will this plug-in work on future updates? There has to be a point where it stops working in future updates, whether it's 1.7 or 1.8 etc.. Is the development team for this plug-in still working on it? Or should I switch to a different plug-in for it?
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Posted Dec 1, 2013@TWSSYesterday
Spigot, last I checked only released a protocol build, which means it's still technically running 1.6.4 which would explain why it's working. (Unless that changed in the past few hours)
Edit: Plus, I'm more worried about it not working in future updates, I'm resetting my maps this update so it WOULD be the perfect time for me to switch what plug-in I use, I really like this though so I want to know if the developers of it are still working on it.
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Posted Dec 1, 2013I just ran the latest build of multi-verse 2.5, and it did not work with my 1.7.2 server. (I know it's unstable and buggy, but the plug-in didn't work)
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Posted Dec 1, 2013@TWSSYesterday
Is there a place where I can follow the development of Multiverse 3?