Multiverse-Core

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
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Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
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Improved respawn handling with auto overworld linking and new config options
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Built-in PlaceholderAPI support (no need for ecloud extensions)
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Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
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Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
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Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:

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Posted Dec 16, 2013@TWSSYesterday
Yes, we have already installed the mv netherportals plugin. When you enter a portal it drops you in the nether without creating a second portal.
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Posted Dec 15, 2013I'm using the latest AB build of this, latest build of Terrain Control and Bukkit, and it doesn't generate a nether for maps with Terrain Control as the world generator. Is there any way to change this, or to manually create a nether world and have it link there through portals in the original world?
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Posted Dec 15, 2013@Jleeevinnn
I am using dev build with spigot and it works fine for me.
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Posted Dec 15, 2013@TWSSYesterday
It's OK. If I set the blocks to a MVP portal, it works fine!
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Posted Dec 15, 2013Which is more recommended, using Multiverse last stable release with spigot 1.7.4, or using the current multiverse development builds for 1.7.4?
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Posted Dec 15, 2013Help please, when I go through a portal into the linked nether world it doesn't create a nether portal in the nether.
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Posted Dec 15, 2013@ryguy147
Unfortunately, there is no way that I know of to change the location of where the ender portal takes you without a seperate portal plugin. Unlike the nether portals, the end-portal spawns you in 1 specific location, and not where the portal is due to the fact that the portal hasn't spawned yet. There are many portal plugins that deal with changing portal locations and spawns, so one of them should be able to.
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Posted Dec 15, 2013@TWSSYesterday
/mv tp <worldname>_the_End teleports me to the correct spot, but going to a portal with the vanilla End Portal Frames teleports me to the original Obsidian platform.
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Posted Dec 15, 2013I think you misunderstand the question. I want the players to spawn into the world from where they were when they left the world, when they re-enter. not to a specific spawn location.
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Posted Dec 15, 2013How can I change where a player spawns in the End when they go through an End portal?
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Posted Dec 15, 2013Brilliant plugin for world maintaince.
Waiting build that will support amplified generation.
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Posted Dec 15, 2013silly question but i'm currently running a 1.6.4 server so which version should i use? 2.4-AB or 2.5-b641 (beta)? thanks
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Posted Dec 14, 2013What about my question of, how to change where you spawn when teleporting into a new world. I don't want them to always teleport to spawn.
is there a way to change to to where they spawn in where they last were?
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Posted Dec 14, 2013@Fritzangoei
another thing you can do is after you make your changes to the file, save it and then change it to a read only file. Multiverse can get all the information it needs, but can't change it at all. The only drawback to this is you cant change any of the settings from the console.
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Posted Dec 14, 2013@TWSSYesterday
Ok that worked, thanks!
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Posted Dec 14, 2013Not sure if this has been reported yet, my config.yml keeps resetting to default when I start/reload my server.
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Posted Dec 14, 2013Is this working in 1.7.2
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Posted Dec 14, 2013@TWSSYesterday
nah that isnt the problem. The /home bed just get deleted if the player goes into a diffrent world
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Posted Dec 14, 2013anybody knows how to fix that your bed get obstructed if you go into another world ?!
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Posted Dec 13, 2013@avataracid
No errors displayed via client and none on console either. Want a download link to the world, see if you get the same result?